Servant Sheet done [hider=Servant Caster] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjIxMjRiYS5RMkZ6ZEdWeS4w/seven-swordsmen-bb.regular.png[/img][/center] [b]Name[/b]: Kongming [b]Title[/b]: Fulong (Crouching Dragon) [b]True name[/b]: Zhuge Liang [b]Master[/b]: BubbleGumKing's Master [b]Class[/b]: Caster [b]Gender[/b]: Male [b]Alignment[/b]: Neutral Good [b]Height[/b]: 188cm [b]Weight[/b]: 68kg [hider=Appearance] [img]https://s-media-cache-ak0.pinimg.com/236x/b1/cd/12/b1cd12dd86a284298bb6b1b198406d4d.jpg[/img] [/hider] [b]Summon Catalyst[/b]: Eight whole crane feathers, four taken from each wing. [b]Wish[/b]: "To impart his full wisdom of warfare to a student, and ensure his legacy continues to serve the good of his nation." This is something that he was able to start in his mortal life, but died before it could be fulfilled. [b]Personality[/b]: Zhuge Liang is a placid and calculating man who is always thinking one step ahead, and often have a handful of contingency plans, escape routes and alternate paths as back-up. He speaks with a polite and formal manner at all times, albeit terrifyingly so when he completely stumps his enemies. Though his intentions are sometimes questioned, he is indefinitely loyal to his lord or whoever his master is at that time. However, he does not tolerate unjust actions, and will push the limits of what he can do if he thinks his Master is evil at heart, no matter what it costs him. He stays by his morals in life and death, and that is "Diplomacy is the first step. Only when all fails that one resolves to war". But he doesn't gloat enemies he defeats, as "arrogance is the downfall of men." He is a quiet man by nature, preferring to observe and analyse rather than be observed. Zhuge Liang does not believe in speaking unnecessarily or excessively, as running a loose tongue has more than once resulted in vital information being unwittingly leaked. He refuses to indulge in base pleasures like alcohol and women for the same reasons. However, he will make his thoughts known to his Lord or Master if he thinks it will be of help, or at least assist them in making a decision. [b]Bio[/b]: EARLY LIFE Zhuge Liang was born in Yangdu and was raised primarily by his uncle after being orphaned at a young age. He eventually moved to Jing providence and settled down at Wolonggong where he took up a hermit lifestyle, gardening by day and studying by night. It was during this time that Zhuge Liang became acquainted with several other famous scholars, including Xu Shu, Sima Hui, and Pang Tong. At some point during this time as a recluse, Huang Chengyan offered his daughter in marriage to Zhuge Liang, stating, "I've an ugly daughter and I heard you're looking for a wife. She's red-haired and dark-skinned, but I think her talent matches yours." Zhuge Liang accepted the proposal and was soon wed. Zhuge Liang's life as a recluse, however, would soon come to a premature end. Liu Bei had heard about the talent Liang possessed and made three personal visits to recruit him as his strategist. Impressed by Liu Bei's behavior, Zhuge Liang relented and joined Liu Bei's forces. Once under his service Zhuge and Bei became unable to be separated, sleeping in the same room as Liu Bei had once with his sworn brothers. UNDER LIU BEI Zhuge Liang's first major operation under Liu Bei confirmed by historical sources was providing reinforcements and a naval path for retreat at the Battle of Changban. After ensuring Liu Bei's arrival at Xiakou, Kongming went with Lu Su to seek an alliance with Sun Quan against Cao Cao. Gaining an audience with the Wu leader, Zhuge Liang set out to persuade him into action against Wei. He eventually won him over when he presented the two realities Sun Quan faced with the approaching Wei force, telling him "If you can use the forces of Wuyue to resist the central government, why not break ties with Cao Cao in advance? If you cannot oppose, why not demobilize the troops, discard your armor and surrender to the north?" Having helped persuade Sun Quan into action, Zhuge Liang returned to Liu Bei and aided his forces in attacking Cao Cao at Chibi. Once victorious, Liang assisted Liu Bei in seizing control of Jing providence. After securing the land, Zhuge was appointed Military General of the Household, given charge of tax collection for Liu Bei's army. When Liu Bei departed to take Yi providence from Liu Zhang, Zhuge Liang remained with the other two brothers to defend and manage Jing providence. However, as the year progressed and Liu Bei struggled with his takeover, Zhuge Liang, Zhange Fei, and Zhao Yun were all dispatched with reinforcements, leaving only Guan Yu to guard Jing. Once in command of Yi providence, Zhuge Liang was promoted to the rank of Military Advisor General, placing him firmly in charge of domestic affairs and the defense of Chengdu. Zhuge maintained this role stoutly, allowing Liu Bei to lead all future campaigns. When Cao Pi declared himself emperor, Kongming advised Liu Bei to do the same, persuading him to become ruler of Shu Han. Upon taking this role, Liu Bei in turn appointed Zhuge Liang chancellor, second only to himself. After the disastrous battle of Yiling, Liu Bei took ill and instructed Zhuge Liang to carry on his ambition of uniting the land, telling him in private to depose his son, Liu Shan, should he prove inept. Zhuge Liang tearfully promised to "do my utmost and serve with unwavering loyalty until death." UNDER LIU SHAN Fortunately for Liu Shan, Zhuge Liang considered him adept enough to help him become the second emperor of the Shu Han dynasty. Despite Shan’s ascension to the throne, he quickly appointed Kongming as governor of Yi, giving him full authority over any matter of state. Liang wasted no time in rebuilding Shu from its previous defeat, working to reestablish the alliance between them and Wu by sending a constant stream of ambassadors to keep relations good. Despite these efforts and advances, Zhuge Liang was delayed in preparing for war with Wei by the rebellion of the Nanman tribes. The records on the southern campaigns and Zhuge Liang's participation in them is mixed, with claims ranging from complete victory for Shu to mixed victories until their superior numbers overcame the southern tribes. The most famous of the accounts claims Ma Su recommended winning the hearts of the Nanman through mercy, which Zhuge Liang showed by capturing and releasing Meng Huo, the Nanman leader, seven times. However, these campaigns could have been handled entirely by Fa Zheng instead. Either way, the tribes were subdued to ensure their obedience as well as gather supplies for Zhuge Liang's northern campaigns. NORTHERN CAMPAIGN & DEATH Now sufficiently prepared, Kongming now turned his attention towards Wei. Zhuge Liang engaged in several campaigns which he fought in a very conservative manner, never incurring more than five percent losses in his forces. In his first campaign, Zhuge Liang attacked both Tianshui and Jieting in order to gain the upper hand on his true objective, Chang'an. Although successful in the campaign at Tianshui, even managing to convince Jiang Wei to serve as his pupil and serve Shu instead of Wei, the battle at Jieting proved catastrophic and Zhuge Liang was forced to withdraw. The second campaign focused on Chencang and once again went poorly for Zhuge Liang, this time due to the efforts of the city’s defender Hao Zhao. Zhao managed to provide a staunch defense for three weeks while holding out for reinforcements. Despite this loss, Liang gained a small victory after retreating when he destroyed the pursuing Wei force with a well placed ambush. The third campaign consisted of Zhuge Liang attacking Jianwei. Although he was successful and able to drive off Guo Huai, the lands he seized required too much man power for Kongming to hold, causing him to fall back. On his way back to Shu, the Wei army attacked under the lead of Sima Yi, Zhang He, and Cao Zhen, which Zhuge Liang repulsed mightily, partly due to the large amount of rain blocking smaller access roads for the Wei army’s advance and limiting where they could fight. On the fourth campaign, Zhuge Liang attacked both Mt. Qi and Shanggui, splitting his efforts between the two battles, forcing Sima Yi to constantly shift between both battles. He also cleverly harvested the land’s own spring wheat to feed his army. Despite these victories, Sima Yi's army proved to be too numerous for any victory to prove decisive, eventually depleting Kongming's resources and forcing him to retreat. Once again, Zhuge Liang proved his cleverness in his retreat by placing a crossbow ambush which defeated Zhang He’s pursuit force, costing the Wei officer his life. Zhuge Liang's final northern campaign targeted the Wuzhang plains in an attempt to surround Chang'an once again. Unfortunately for him, Guo Huai predicted this often repeated strategy and the Wei forces were able to force Zhuge Liang into a stalemate at the plains. The standoff remained even as a failed attempt at a two pronged attack with Wu failed, leaving Zhuge Liang frustrated and exhausted. Such exhaustion eventually gave way to sickness, which claimed his life. Before dying, he instructed Shu to keep his death secret, with Yang Yi spearheading another ambush against Wei's probing vanguard to convince Sima Yi that Kongming still lived. It was only once the army returned to Shu that his death was made public. [b]Weapon[/b](s): A crane feather fan (as seen in the 'Appearance' image) that is more suited for defensive than offensive. When it's not activated, it can only perform as a shield and bladed war fan. While it can block magical attacks up to Rank B, it's slashes cannot break through magical defenses higher than Rank C. ________________________________________ [b]Parameters[/b]: Strength: D Endurance: D Agility: C+ Mana: A+ Luck: B+ ________________________________________ [b]Class Skills[/b]: [b]Territory Creation[/b] - Rank A: Creation of a terrain upon which their skills can be maximised. In the case of Zhuge Liang, his terrain is that of a battlefield, full of rocks and cliffs on his side and a large wide plain on the opponent's. [b]Item Construction[/b] - Rank B: Production of an item that contains magical properties. In this case, it is his crane feather fan. ________________________________________ [b]Personal Skills[/b]: [b]Discerning Eye[/b] - A: An ability that focuses not only on the Servant, but the Master as well. It allows him to determine the health and mana levels of the intended target. If the Master wishes it, Zhuge Liang can allow them to view it as well. [b]Advice of the Strategist[/b] - A: Allows Zhuge Liang to strategise the best defence possible in regards to enemy, terrain and the duo's current status. Doesn't work if enemy Servant is able to conceal their status. [b]Command of the Strategist[/b] - A: Allows Zhuge Liang to strategise the best offensive possible in regards to enemy, terrain and duo's current status. Doesn't work if enemy Servant is able to conceal their status. ________________________________________ [b]Noble Phantasms[/b]: [b]Unreturning Army: Stone Sentinel Maze[/b] [b]Rank[/b]: B [b]Type[/b]: Anti-Amy Noble Phantasm [b]Range[/b]: Medieum [b]Targets[/b]: 500 [b]Quote[/b]: "An army lost is an army defeated. Let them wander for an eternity." [b]Description[/b]: A legendary military formation set by Zhuge Liang at the occasion when he decided for his army to take flight. Composed by huge rocks, said formation bewildered invaders and drove them to death. Sublimated into a Noble Phantasm, it becomes a greater magic that takes a day to prepare, transforming where enemies is standing into Stone Sentinel Maze upon command from the creator. When the command phrase is said and the formation activated, it will only trap those within range. As long as the enemies couldn't get out, they will take damage to health every turn. [b]He Dao[/b] [b]Rank[/b]: B [b]Type[/b]: Anti-Army Noble Phantasm [b]Range[/b]: Short to medium [b]Quote[/b]: "Under the command of a simple fan, men with strict discipline and unquestioning trust shall triumph. All who opposes shall fall." [b]Description[/b]: Given by Liu Bei for his services as a personal advisor, the crane feather fan has seen him through his entire life until his death. In his mortal life, it served as a symbol of office, and later, an item he used in commanding his army. Each swipe and turn of this fan allow the field captain of each squad to interpret his motives. When this Noble Phantasm is activated, he is able to use this fan to guide the movements of a light cavalry squad of twenty mana-created soldiers in various formations, whether it be caging the enemy, cutting them off, etc. [/hider] Master Sheet done [hider=Master: The Blood Demon Magus] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjk1MGUyMS5Rbko1Ym1ocGJHUmhJRnBsY0hSbGNnLCwuMA,,/bloodytronic.sw.png[/img][/center] [b]Name[/b]: Brynhilda Zepter Yggdmillennia (doesn't fully acknowledge herself as an Yggdmillennia member, so her accepted surname is Zepter). [b]Nicknames[/b]: The Blood Demon Magus [b]Age[/b]: 30 [b]Gender[/b]: Female [b]Alignment[/b]: Chaotic Neutral [b]Master of[/b]: Rider [b]Command Seal Location[/b]: Poisonous Purple in colour, the Seal is located on her left hand. [b]Wish[/b]: "To erase the taint the Zepter line has fallen into under Heinrich Zepter and restore the fear and awe its name once evoked." [b]Origin[/b]: Sacrifice [b]Appearance[/b]: [img]https://shikimori.org/system/characters/original/2166.jpg[/img] [b]Personality[/b]: A spellcaster specializing in blood and sacrifice, Brynhilda is no stranger to slaughtering life animals for the sake of research, rituals and performing spells. This school of magic requires a particular disposition, namely, one who would not hesitate to pull apart living sacrifices or dead ones. One who would not falter at supplications until the required amount of suffering from the sacrifice has been reached. When she offers her sacrifices in return for mana and spells, her iron will suppresses all emotions and allows her to perform rituals of intense ruthlessness and heinousness. She was taught to present herself externally, and control herself internally. For only a failure would lose oneself in the joy of the slaughter. Students of this school are not mindless murderers, but vessels who uses blood as means to achieve greatness. In contrary to what one will expect from a dark art practitioner, Brynhilda is not apathetic, stoic, or emotionless. She keeps up a serious, no-nonsense facade, yes, but as per her teachings, she allows her emotions to shine through. Her control is all concentrated inwardly, meaning she can keep her cool when things are going to hell. She freely expresses pain, anger, happiness or sorrow and have no qualms in making her opinion on matters known. Which helps her better maintain her cover in the modern human world as a doctor. While she may not care much for the fate of humans and magus in general, seeing the former as ingredients for experiments and the latter as back-dated, controlling freaks who shuns practitioners of the dark arts in fear of the unknown at the cost of lost potentials and possibilities, Brynhilda does not actively seek their destruction. After all, in order to continue her work, an inhabited world is vital. As she does not have many friends - magus or otherwise - willing to associate with her due to her frankly unsettling fascination with blood, she always remembers anyone who has done her a favour, and any debts she might owe people. If there's one redeeming feature about this spellcaster, it is her certainty to repay her debts, no matter if said person is "good" or "bad". [b]Biography[/b]: An old bloodline originating from Bavaria, Southern Germany, members of the Zepter Family experimented with perfecting resurrection of the dead. Whilst they did succeed in restoring the body to a perfect semblance of life, even allowing bodies with missing parts to accept foreign organs with ease, they could never achieve perfect retrival of the soul. Due to their practices being taboo in the eyes of the Association, the Zepter Family cut themselves off from the outside world to carry out their experiments, and began on the wrong path without realizing it. Steadily, with rare outside interactions, their numbers declines over several generations. The final head, Heinrich Zepter, became a heretic by creating monstrous fusions of man and beast in a fashion similar to Frankenstein and was hunted down by the Association together with any other Zepters in sight. It was then the Zepter name became even more tainted than it previously was, scorned by other greater families, especially when the Zepter Magic Crest died with Heinrich. Born to one of the lucky Zepter couple who managed to escape execution, Brynhilda was three years old when her father decided to fold into the Yggdmillennia Family for protection after multiple failed attempt to locate surviving kin. Tired of constantly looking over their shoulders, her parents gladly renounced their Family and took on the surname of Yggdmillennia. She grew up amongst other magus from various diminishing bloodlines, and eventually became rather attached to an old dark arts practitioner, much to her parents' disgust and disapproval. Hoping to dissuade their daughter from going down a shunned path, her father told her everything about the Zepter family, their taboo actions and how they fell due to Heinrich's deeds. But far from dissuading her, Brynhilda developed a clear goal in mind, to restore the Zepter name to its old glory. And for that to happen, she needed to learn all she could from the older woman, her chosen teacher. However, with the Magic Crest of the Zepter bloodline gone, the closest she could get to flesh-stitching necromancy was the blood magecraft. Under the guidance of her Teacher, Brynhilda slowly grew apart from her parents and the rest of the Yggdmillennia members. She started to spend more time down in her claimed lab, learning different spells, rituals and runes. When she hit the age of eleven, she had gone on to carving small animals like rodents, non-venomous snakes and common birds open. These small sacrifices allowed her to tap into small spells, like creating small needles of crystallized blood and so forth. Each year, she moved up to bigger animals until she mastered the creation of blood crystals, one of her teacher's spells. At this time, she was fifteen. A year later, the old crone passed away, leaving her notes behind for Brynhilda to study. With the only dark arts practitioner gone, she began to wonder if there was anyone else to turn to. Maybe not within the Yggdmillennia Family, but maybe within the Association. So she started reaching out to spellcasters of other lineage and specialisations, only to be turned away when they learned of her name, and her chosen school of Magecraft. It was here her resentment of the Association began to fester and grow. Couldn't they see past the stigma of dark arts practitioner? Couldn't they see how most of the research performed that were labeled taboo could help make previous impossibilities become possibilities? By the time she turned eighteen, Brynhilda had given up seeking help from the Association. Although careful not to cross the line by using humans to perform rituals and keeping her half-finished blood golem spell from being discovered, she stayed as a member of the Magus Association. After all, they were the ones who provided places and people to test against. However, she relocated into the human world, away from cities and areas with high populations of magus, eventually finding herself back in southern Germany where the Zepter Family first gathered and grew in numbers all those years back. It was in Freiburg that she slowly integrated into modern life, adjusting to the various technologies available at hand and working odd jobs in order to pay for her expenses. While she may have no lack of money for a few years thanks to her entitled inheritance from her parents, Brynhilda found it logical to acquire more access, especially if she wanted to have a house and workshop of her own, as well as purchase any equipment she will need in future experiments. With her knowledge of human and animal bodies, she spent seven years in college to get a doctorate, using her spare time to research and complete spells to increase her arsenal. The first and only time she used a human sacrifice was two years later, at the age of 27. She had gotten a job at the local hospital, and was on the way home when she witnessed a hit and run. The man laid bleeding from a head injury on the curb, and she brought him back to her house. Drugging him to the roots of his hair, she proceeded to pull him apart as she did countless times on various animals. The power she felt from that ritual was intoxicating, indeed, but she feared it all the same. Because for the first time since her first year of performing rituals, she felt her iron-clad control break. There was a heady rush of bloodlust following the europhic high of power. So much so that for a moment, she seriously contemplated going out and dragging another stranger home. But the teachings of her late master killed the urge before it could take hold. Form then onwards, she stayed clear of human sacrifices, instead focusing on trying ways to recreate the same power from other sources. As her thirtieth birthday came and went, Brynhilda was approached by Daric Prestone Yggdmillennia, who informed her that she had the honour of being chosen to participate in the Fuyuki War. Since that announcement, she has been given complete access to the Yggdmillennia libraries in search of a summoning ritual that can give her the ideal Servant in order to win this War. ------------- [b][i]Magecraft Section[/i][/b]: [b]School of Magecraft[/b]: Earth and Blood [b]Skills/Spells List[/b]: - [b]Eyes of Petrification[/b] - mixture of Earth spell and blood runes: Can only be used once and requires a week of preparation. A King cobra is sacrificed, its blood used for the ritual and after, the blood on her hands is used to draw the required runes between her eyes and left for a week. While named after Medusa's power of turning people into stone through direct eye-contact, it only serves in paralyzing the victim. However, once eye contact is severed, the spell terminates. - [b]Blood golems[/b] - 2-3 times every three days depending on the size of the golem: By ingesting blood of sacrificed animals, she is able to conjure them up in blood form. They will stay as long as her mana doesn't run out, she didn't dismiss them or the opponent doesn't deal a killing blow/critical wound. - [b]Hardened Earth[/b] - 2 times a day: Coats her skin with a layer of stone 2cm thick. Depending on which areas of her body she wants to protect, the layer of that particular area will be thicker. However, if say she wishes to protect her heart as much as possible, the stone layer will migrate to her chest, leaving all her other body parts unprotected. The spell ends once all stone upon her skin is shattered. - [b]Blood crystal[/b] - 5 times a day: By sacrificing animals, rearranging their innards and allowing their blood to dry on her hands, she can then summon blood crystal shards to shoot towards enemies in battle. It's like a bullet in that it only travels in a direct line. - [b]Earth Manipulation[/b] - 3 times a day: Manipulation of earth and stone. - [b]Blood Mist[/b] - 2 times a day: Conjure a thick blood mist over a 10m radius that makes seeing within it difficult. It's mostly used like a smokescreen to cover a retreat or employ guerrilla tactics, although mostly the former since it covers a considerably small area. [b]Extra Eqipument[/b]: She has a pouch of five dissecting scalpels on her of various sizes and she is not afraid to whip to out to use, either on a human or animal. [b]Amount of Magecraft Mana[/b]: B [/hider]