The few times I've actually got to play myself, I loved critting on sneak attacks. So many dice! Given how builds always wanted their damage to be flat boosts instead of being based on dice (more consistent output, what's not to like?), this new thing just might shake things up a little, although I doubt it. In any case, the combat situation is resolved! Now it seems to be mostly up to you to figure how to NOT leave a gap wide enough for enemy soldiers in the defences.