[@shylarah] I can barely see at this point (blame not sleeping for a day and a half), but I'm going to reply because I don't want this conversation to derail the game, especially since it's becoming blatantly clear (from a multitude of discussions now) you simply don't like my style of writing and - frankly - that's your choice and it doesn't matter to me -- but this thread is for discussion about how to finalize the details presented, not to bash ones we don't like. [quote=shylarah] When I say my chars might see something, I mean they might put pieces together that I would not. For example, I immediately went "ooh maybe ghosts?!" when you said someone might stick around after dying. Another person might have gone "right, so...rolling new characters? Okay then." And a third might not even have noticed. It's an issue of the player having a way of viewing the world that does not always match the way their characters think, and yeah, there's only so much you can do about it. My social ineptness bleeds into my characters no matter what I do, even the ones that are supposedly very perceptive or very compassionate. ...This can and has resulted in them being total jerks at times without me intending them to be. I do tend to pick up certain things better in text, simply because of conservation of detail. This means that the more details you give me, the less likely I am to notice the important ones, in many instances. And of course if I'm the sort of person you have to throw a brick at before I recognize a guy hitting on me, many of my characters are going to be similarly dense without a bit of serious hinting or OOC help.[/quote] This sounds more like a personal issue you have, rather than an objective problem with the role-play I'm presenting, to be honest with you. No one role-play is going to be perfect for everyone, and most of the people here are glad I'm going into so much detail. That's probably one of the main reasons [i]why[/i] they're here. The vast majority of the people who came to this interest check and already knew about it were mostly in the 'will probably join' phase, and suddenly several people who were thinking about it jumped at the chance. Why? Well, I can't speak for them, but I'd imagine it's how in-depth I'm being. Also, this is one of the reasons I frequently encourage people not to role-play a character if they can't handle that character -- it's unrealistic, and actually rather unfair to the other players, to have someone trying to role-play a super intelligent detective when their deductive skills are complete garbage, to give a random example I mentioned to [@Ailyn Evensen] last night. As for what you mentioned about people misreading the rule about the ghosts, I've made it pretty damn clear people don't get to roll out new characters -- the story explicitly will have a set number of guests and they all need to be registered before the game starts, a detail clearly in the rules. As for the people who don't notice it -- that's their fault for not paying attention. [quote=shylarah] As an extension, I have been known to ask "Is character A acting X" where X is nervous, upset, or some other emotion. Or I'll ask "would [my char] be able to recognize that A is X", with X again being an emotion or some such. There's also the matter of someone trained in fighting, for example, might recognize a soldier by their behavior, but some office worker might not. If you say "A cleaned the mess with the conservation of motion expected from a martial artist", I'm going to take that as it's obvious enough that there's a good chance even the office worker would notice. Not for /sure/ -- I still get to take his nature into account and decide if I agree he would. But it's a possibility. Thus too /many/ details can actually create issues, because I highly doubt you describe every detail and then also just how evident each detail is to various types of people. I'm not sure anyone would want to read something where you have to hold hands like that.[/quote] Once again, this feels entirely subjective. Not everyone has issues when a lot of details are presented, and the type of people who're drawn to mystery stories (what this is) [i]thrive[/i] on the details in the first place since scrutinizing details is what makes a good detective. I'll describe the details that people need to know in order to uncover the answers if they're paying attention. It's not my fault if they choose not to look for the details in a mystery story -- that's the whole point. I've never struggled with working out how my character should react in these types of examples you're giving. Not only that, but when I explain a detail I'm usually pretty specific about the type of person who'd recognize it. In that example you listed above, I'd make it clear whether or not it was something an average person would recognize, or whether it's something only someone with insight in a field would notice. Again, this all comes down to people not trying to role-play a character they can't understand. You're also contradicting yourself because at one point you want details about what your character can see and at the next moment too many details is confusing, and ultimately none of this is even relevant to the OOC. Also, that last sentence felt like a closeted attempt at insulting me, and was also biased, so just be aware that one particular line was uncalled for. I was fine with the conversation until this point, but now my patience is being tested. [quote=shylarah] It helps that I draw, and I do have a slightly anime style in many cases. However even with anime, there's a wide range of styles. You might be better off creating tokens with names, or descriptors -- "shadowy figure", "glowing eyes", "thin lady". That way you can preserve consistency between tokens, and still use the map. It would require more reading, but still work. As for anime-ish, if you mean in imagery, that's not the text at all and so it would limit portraits /only/ to anime ones, but not require portraits for everyone. If you mean in style of story...that's not an image issue, I've seen it done in books and TV shows, and even rps that used varied images or no images at all, and so there is no reason to constrain images because of it. Personal opinion here, though.[/quote] You're right, it is personal opinion, so it's irrelevant. This thread is for people who enjoy anime, and you're thus far the only person complaining about the rule involving the pictures. I made that rather clear in the rules, and all the people I [i]made[/i] this thread for have been content with it. [quote=shylarah] As for the overall plot in opposition to the game of chupa...that's not how you presented it, and you're going to be attracting people who want the latter, and will gun for it, and make characters with that sort of a mindset instead of a "we probably should be working together, guys" kind of mindset. This will affect your outcome. It will affect the players going in knowing this is not, in fact, a game of chupa. Also I'm fairly certain I know not only the tag but also the twist, and possibly even why. And with me knowing, I'm more likely to have my character put pieces together faster. I'd need evidence, of course, to imply such a conclusion, but it's a lot easier to put a puzzle together when you're looking at the box. I'm not sure this is fair to others, and so I'm going to bow out. Between my uncertainty and the rest, I don't think I'd make a good player. Totally gonna lurk to see if I'm right, though! <3[/quote] Actually, I think you're missing the detail that I've blatantly stated this story has multiple routes and endings. Everyone is perfectly fine with playing this role-play out just like 'Who is the Murderer?' is they like, but there's other options available to people who'd like something with more depth and engagement. If they just want to dance to the puppet master's tune and get themselves all killed, who am I to stop them? If that's actually what's going to entertain them, I'm not gonna pass judgement for that. I've put it there as an option for a reason, and all of this discussion has sort of spoiled the fact that people can dig deeper. I doubt that much information has been worked out by you unless you've hacked my PMs to be honest with you, and even then most of the significant details are in my head and haven't even been given breadcrumbs in the opening post (they're for the role-play, obviously). Nevertheless, if you feel obligated to act based on your OOC knowledge instead of play IC, then you're right in assuming you wouldn't be a good player. Lurk if you want, but honestly a lot of this feels more like criticizing based on personal opinion rather than offering [i]objective[/i] ideas, which is also against the rules I set. I don't [i]have[/i] to do this thread. I could be working on 'Guardian Ascension' right now, and not going days without sleep making a game to give people some enjoyment -- one that won't earn me any material profit. If you don't like what I'm presenting, don't waste my time attacking it when all your criticisms are out of personal preference. You're not interested -- simple. Leave it at that. This is precisely why I don't like role-playing with people I don't know -- too many politics built on subjective bias.