Here goes. [b]ON MUNDIN[/b] [hider]A unitary, multiparty, parliamentary republic not unlike Singapore, Mundin is a self-governing city-state that sits on an artificial island located on the mouth of the English Channel's Strait of Dover. It was originally founded thirty-five years ago as a joint land reclamation project between France and England, then becoming autonomous territories split between the two due to tensions that followed shortly afterward, before finally attaining independence as itself due to even further differences and conflicts. Mundin was one of the first to pass legislations and employ empowered people as a means of enforcing regulation since that unfortunate year, thanks to a delay in chaos to allow the laws to take place. Mundin is mainly European in culture, and its native inhabitants speak a blend of French and English, which had somehow led it to being called a Little Canada. This term has negative connotations, however, since Canada had then become a territory of an empire of oppressive magicians, psychics and other villains originating from the United States. Further immigration, tracing from even before the power uprising, led to large Asian communities settling within its districts, and today it's not unusual to see plenty of Japanese, Koreans, Chinese and such roaming around. Residents are subject to strict disciplinary training during their education, which especially focuses on the right conduct on use of one's powers. Mundin bans public and/or destructive display of powers with the exceptions of self defense or as obliged by their work, slapping heavy sanctions on those that dare do so. In the case of outsiders coming in, they are heavily scrutinized and assessed psychologically, and if they are intend to become residents, they must attend orientations lasting up to a week, along with other legal processes to become an official citizen of Mundin. Mundin is geographically closer to France and mainland Europe. That side tends to have massive walls intended to deter invaders and prevent easy access, while the England-facing side is fortified with artillery towers of both conventional and magical in nature intended to drive away sea threats. Mundin's southern areas are mainly composed of highly urbanized districts, while everywhere else are suburban and park areas. The most notable locations are the Parliament Building in downtown south, the St. Jeanne Plaza just beside it, the Elizabeth Park a few blocks nearby, the walls far south, the artillery emplacements up north, the Dover Market District with its famous towers nearby, the main Mundin Defense Unit and Mundin Police Unit academies within, and many prestigious academies and universities, also within the district and nearby. [/hider] [b]CURRENT INFORMATION, UPDATED AS IC TAKES PLACE[/b] [hider] [i]Within Mundin[/i] -Mundin is celebrating its 35th founding anniversary. [i]Elsewhere[/i] -Much of northern mainland Europe is anarchic. -Southwestern and far western European nations struggle against the forces of the Novodean Union to the east. -Great Britain still struggles to keep itself stable as maniacs and rebels wreak havoc. This has caused enough difficulty to temporarily cease trade with Mundin for the moment. -Japan also struggles as it faces attacks from rampaging creatures, but still manages to do well. -Northern North America, which includes northern United States and nearly all of Canada, is controlled by the oppressive Great Arcane Union. -GAU is also threatening to attack Great Britain. -South of GAU, all of Australia, and parts of Africa and China are anarchic and creature-infested. -Beijing still is in control of a small portion of its former territories, struggling against threats all around. -The rest of the nations still survive, but are faring poorly against threats.[/hider] Still going to add technological and creature information, along with anything else needed.