[color=ed1c24]Looking for more players! Currently: On Hiatus 2 Active In White Rock Confederacy 0 Active In Onyx Empire[/color] [url=http://www.roleplayerguild.com/topics/157256-castle-grimm/ooc]OOC is now Live![/url] [b]Background[/b] A long time ago there were two countries who had little contact with each other. The main reason for this was geography, the two countries were split by an impossibly large and hazardous mountain range, the Dragon Fang Mountains. There were ways around the mountain range but only through vast swaths of desert, making travel with any large group unsustainable. Despite all this the two countries eventually came into contact with each other thanks to some brave explorers that conquered the desert. First contact was fine, but after a few years something happened, an incident. Both sides claim the other was responsible for the slaughter of each other's parties and the two countries went to war; however it was virtually impossible for either side to launch a successful assault against the other and so throughout generations really only minor skirmishes have broken out in the desert regions. This had the potential to all change when a secret path was discovered in the Dragon Fang Mountains. A direct route would finally allow them to go at total war with each other but after each side discovered this route they were faced with a unforeseen obstacle. Someone lived at the top of that secret path. A great fortress of a castle, Castle Grimm stood as an impregnable bulwark against both armies, and equipped with it's own mountain spring there was no way to effectively siege or starve out the inhabitants. The castle is large, strong, and very dark with gargoyles peppering the outer walls as if to scoff at any who attempted to enter. This castle has caused a great deal of headache to both warring sides who want the castle for themselves so they can launch an invasion of their most hated foes. A glimmer of hope for these bloodthirsty nations has come up when an envoy from Castle Grimm delivered a message to the respective camps. The lord of the castle has requested that the two sides pick their best representatives to enter the castle for negotiations. Little else was said but neither side willing to waste such an opportunity have quickly selected their best and brightest to enter the forbidding castle to see if they can achieve their heart's desire. [b]The Roleplay[/b] The idea for the role play is these two sides will enter Castle Grimm where the current lord has decided to create a little proxy war to decide which army they will allow through the pass. The lord has twins whom both want the castle, so instead of having them fight it out themselves the lord has decided to use the two enemy countries to decide it for them. Each side will side with a twin and try to sabotage, bargain, and assassinate the other side until a victory can be declared. Inside the castle will be a few 'safe zones' where both sides can interact without fear of being killed, such as the throne room and the mess hall. Otherwise, it is completely free game against the opponents where anything goes. Castle Grimm has quite a few deadly secrets of its own and of course the obvious question, did the castle lord invite them really to just fight a proxy war, or is there something else afoot? [b]Interest?[/b] That's the bare bones of the idea, if enough interest appears I'll expand upon it and flesh out an actual world and deeper setting.