[hider=Master of Berserker][b]Name:[/b] Albert Prelati [b]Nickname:[/b] The Prelati Heir, Summoning Genius (self-proclaimed) [b]Age:[/b] 15 [b]Gender:[/b] Male [b]Height/Weight:[/b] 158cm/50kg [b]Master of:[/b] Berserker [b]Command Seal Location:[/b] Right palm; resembles the purple/dark red color of bruises or dried blood [b]Wish:[/b] To restore the good name and prestige of the Prelatis in mage society. [b]Personality:[/b] Albert is, in a word, an upstart and an imp (and not just because of his size). Born the heir to the infamous and now derelict Prelati family of summoners who never quite escaped the shadow cast by Francois Prelati (the accomplice to Gilles de Rais' murders and author of Prelati's Spellbook), he's had a chip on his shoulder all his life, and magus society seems determined to never let him or his family forget what they did. This however has only made Albert more determined to show them up and prove people's ideas about his family wrong. He takes great pride in his family's abilities and their legacy (minus one), and displays a single-minded bloody obsessiveness with proving it to the world. His only goal, his only desire is to see the Prelati family restored to its former glory, and to that end he's dedicated his life to his craft. He's the type who puts on a facade of professionalism, and prefers to distance himself from others so as to appear noble and proper in a way he imagines befits a Prelati. Because of his own preconceived notions and stubborn, defiant attitude, he can be extremely arrogant when he wants to be, but ultimately, his heart lies with his family instead of his own personal goals. [b]Biography:[/b] Ignored and spurned by everyone outside of his family for most of his childhood, Albert learned to take comfort in the company of familiars, apparitions, wraiths and other summoned creatures. Because he had no one else besides his small pool of living relatives, they became like good friends, or even a second family. He surrounded himself with them to ease his loneliness, which eventually attracted attention when people began to notice the sheer size and complexity of his menagerie. Those around him quickly came to realize that even by the standards of his family, who had always enjoyed a (tarnished) reputation for their skills as summoners, Albert was a genius. This was enough to earn him a spot and a scholarship in the Clocktower, something which irked many of his teachers and classmates to no end. To say they found him a bit creepy would be an understatement. Rather, he was just as despised at the Clocktower for being a Prelati as he had been at large. And while this maybe could have been avoided had he not continued to sequester himself in his room, surrounded by nothing but his research and familiars, Albert didn't mind. He'd long ago stopped seeking their approval. Rather, he'd grown to resent them, and his singleminded obsession with "proving" something wholly unspecific to the world to make them recognize the Prelatis again became his sole motivation for attending school and improving his skills as a magus. Upon hearing of this new Holy Grail War, Albert finally saw the answer to his problems. What better way to restore the Prelatis to prominence and prove his genius to the world than by taking home the Holy Grail? He'd summon the strongest Servant, Berserker, and show everyone just how much finesse and control he had when commanding his monster. [b]Origin:[/b] Refutation [b]Element:[/b] Earth [b]School of Magecraft:[/b] Summoning/Spiritual Evocation & Alchemy [b]Skills/Spells List:[/b] Albert is an expert when it comes to spirits and ghosts, and prides himself on his ability to conjure and control powerful familiars. While he himself is not versed in any kind of combat magic, he has a number of autonomous familiars, ones which do most of his fighting for him. They will be listed under spells. [list][*]Offerings to the Outsiders: The Sorcery Trait unique to the Prelati family which allowed Francois Prelati to create his infamous spellbook. Members of the Prelati family have a unique connection to the creatures of some unknown alternate dimension that allows them to summon them as temporary familiars. The creatures, classified as "Horrors" or "Sea Demons", are formed using the blood and dead bodies of animals, usually taking the shape of grotesque alien sea creatures resembling monstrous cnidarians or cephalopods. They will regenerate endlessly so long as the magus can provide them with prana, and are capable of crushing a man to death, as they are little more than clumps of muscle with mouths and no bones that can contort and fit into any space larger than their smallest hard parts. With enough time and preparation, a monstrous beast in the form of a book similar to the one made by Francois Prelati can be produced by someone possessing this Sorcery Trait. However, it would take years of one's life to create, and usually cannot boast the same enormous supply of magical energy that book was capable of granting. Albert is just as capable of summoning these Horrors as any of his predecessors, and can maintain up to three or four while also providing for Berserker, six under optimal conditions (so long as he limits their regenerative abilities enough to prevent self-replication). However he finds their use distasteful, as they are ugly, brutish, and remind him of Francois. He can summon Horrors twice a day, after which they become largely self-sufficient if allowed to replenish their mana by consuming souls, which Albert normally does not allow. [*]Memory Partition: While by no means the primary focus of his studies, Albert has spent some time learning the basic principles of Alchemy, and can manage up to four "rooms", or four independent thought processes. He's considered attempting five before, but always reneges on doing so, as he is more concerned with his summoning than Alchemy. [*]Thought Acceleration: Another basic skill of Alchemy Albert learned in his studies. Combined with Memory Partition, Albert can perform calculations and problem-solve at a much faster rate than a normal human which, with diligent and frequent use, has helped him learn so much from the Clocktower in such a short amount of time (a.k.a "The Granger Gambit"). It's a double-edged sword not normally suited for combat however, as it requires great concentration and stillness, and an acceleration of more than 5x human average causes a slow buildup of excess heat in the brain that can eventually lead to a stroke. [*]Familiars: Albert possesses a number of basic animal familiars both large and small, including a pack of large black dogs he likes to call his "hounds". He can make new familiars fairly quickly, finishing a handful of smaller animals in a day and spending maybe a week to create a group of bigger animals like the hounds. Larger animals, like lions, tigers and bears (oh my) may take a few days to a week on their own, but Albert has done it before. His current accompaniment of familiars includes his pack of hounds, a fox, an owl, a slime, some plague rats, and a hive of demonic bees. [*]Apparitions/Wraiths: Albert can summon and control wraiths haunting the local area as well as fairy-like apparitions similar to the ones used by Misaya Ouji. As these are both fundamentally the spirits of the dead, making them lower class spirits by default, Albert doesn't have much problem summoning and controlling them, and they can make for useful tools and distractions. He can summon and control about a dozen or so Apparitions a day, and can summon the Wraiths haunting an area five times a day.[/list] [b]Amount of Mana:[/b] A- [b]Other:[/b] His favorite familiar, which has been with him the longest, is Goliath, a Guardian Spirit in the form of a fully grown adult male liger with the dapper personality of a foppish English gentleman. Sadly, because he dared not risk Goliath's safety in a conflict as violent as the Holy Grail War (and because big cats are notoriously difficult to bring across international borders), he left him at home. [IMG]http://i.imgur.com/CQoCRga.jpg[/IMG] [i]"... I don't mean to pry, but what ze 'ell are you looking at? Is it me? I know genius is sexy, but please try to control yourself. It's quite rude to ogle someone without zere permission, no?"[/i][/hider] [hider=Master of Rider][b]Name:[/b] Ren Mizushima [b]Nicknames:[/b] The Apprentice [b]Age:[/b] 19 [b]Gender:[/b] Male [b]Height/Weight:[/b] 162cm/55kg [b]Master of:[/b] Rider [b]Command Seal Location:[/b] Upper arm; Command Seals are blood-red in the approximate shape of three snakes forming a caduceus [b]Wish:[/b] To become an excellent magus. [b]Personality:[/b] Ren Mizushima is a kind, polite and well-intentioned young man, but sadly also a complete doormat. The kind of person you'd love to meet at a company outing or have as an employee, but not exactly the outspoken, confident type you'd want to take charge of a situation. Critically aware of his own limitations, Ren can come off as shy or unsure of himself, but possesses an intense desire to improve himself. He loves to learn and read books, especially books on history, and is a responsible student and apprentice (some might say to the point of ass-kissing, but that brings us back to "doormat"). While it may look at times like he lets people walk all over him, he is in fact fiercely intelligent and witty, and will sometimes satisfy himself with petty-but-harmless pranks or a well-placed barb spoken under his breath (but never anything overt enough to be noticed or taken seriously). If asked what desire he has of the Holy Grail's power, he could give you nothing but vague platitudes, although one senses the presence of buried ambition even he is not aware of... [b]Biography:[/b] Imagine waking up one day to find that the world no longer holds any secrets. Anything and everything is an open book before your prying eyes, dumping encyclopedia's worth of information directly into your brain like they're reciting their life's story to you. Everything talks. There's no escape from the non-stop barrage of information. The noise hurts your head, you lose your ability to focus on anything, and you end up learning and hearing far too many things you shouldn't. You think you're going mad. So does everyone else. Maybe they're right. That was the life of Ren Mizushima after he awakened to his magical gift of Pure Eyes. A rare mutation in an otherwise non-magic family, Ren's ability first manifested in his freshman year of high-school, leaving him practically paralyzed and laid down in bed for days during his first week of school. As his condition worsened, he was moved from hospital to hospital in the hopes that someone would try and figure out what was wrong with him. His [url=http://danbooru.donmai.us/posts/222470]mother[/url], a single parent, worked overtime to pay the medical bills, and yet there was no end in sight. No matter what they did, no one could seem to identify what was ailing him so. Then, one day while he was alone in his hospital bed, his eyes screwed shut as he tried to sleep, he was visited in the middle of the afternoon by a suspiciously youthful-looking man who claimed to be a professor from a school calling itself "the Clocktower". Moreover, he called himself a mage. Even after he explained the situation to Ren, the teen refused to believe it. Magic? Give him a break. Obviously something was just screwed up with his head. It was explainable, and that meant it had to be [i]fixable.[/i] That's what he hoped, anyway. That even though modern medicine was quickly running out of tests and diagnoses to use on him, they'd eventually find something that'd work, and relieve him of this never-ending assault on his mind, this data-dump of things he couldn't and didn't care to know. It was only when he offered him the glasses that Ren's opinion of the fake professor changed. Simply slipping on the glasses gave him instant relief. The barrage of information ceased, as if well and truly by magic. His mind opened somewhat, Ren was willing to hear the professor out now. What he told him shocked him, but also excited and relieved him. His condition was explainable, and treatable. Just not by modern science. The professor could teach him how to better control it if he so wished, so one day he might be able to live without the glasses. He even offered to teach him some magic if, in exchange, he agreed to take a position as his apprentice. What followed were four years of higher education in an almost literal sense as Ren traveled the globe with the professor, learning more about magecraft and the hidden world it concealed (as well as finishing his regular studies; never let it be said that the professor neglects his students' need for a classical education). He learned a lot from the professor, and taught him a lot as well, even if he wished he'd been taught more proper spells instead of magical theory. They shared many adventures, though not always willingly, and eventually it began to look like there might be a place for Ren in the world of mages after all. Maybe even in the Clocktower. Now, with the professor ready to tackle yet another hurdle placed before him in the name of earning more fortune and prestige, Ren has been dragged along once again to assist him in the matter of the Holy Grail War. Because he already has a home and a family in Fuyuki, bringing Ren along as an assistant and local guide made perfect sense to the professor, even if it exasperated Ren. Sent ahead to prepare a place to stay at his house and gather the necessary materials for the professor's arrival, he has little idea what kind of excitement and chaos is about to enter his life and bring danger to his hometown. [b]Origin:[/b] Exhumation [b]Element:[/b] Water [b]School of Magecraft:[/b] Undeclared (similar to declaring a major in college) [b]Spell List:[/b] [list] [*][b]Pure Eyes:[/b] Ren possesses an unusual and potentially rare type of Pure Eyes that allow him to retrocognitively determine the history of people, places, and objects. Normally manifesting as a sort of "intuition" about any object within his field of view, the eyes can only "see" the precise trajectory an object has taken through time and space when Ren is touching it, allowing him to determine not only its previous location but its precise physical attributes past and present, as well as giving him a brief vision of any significant events the object was involved in and anyone or anything who may have touched or used it in the past. While not life-threatening, the vast libraries of information conveyed by the Pure Eyes simply through sight can be quite disorienting and thus they require the use of [b]Mystic Eye Killers[/b] in every day life. [*][b]Mana Dowsing:[/b] Locates objects and people within a 50m radius and gives the caster a crude mental image of the local terrain within 200m based on the flow of mana. Useful for mapping local leylines, and requires a two-line incantation. Can be used eight times a day. [*][b]Panacea:[/b] Saturates water with the mana of the caster, imbuing it with healing properties that rejuvenate the cells, stimulate bone growth and promote healthy skin and smoother hair. Requires direct skin contact with the altered water as well as a five-line incantation. Can be used six times a day. [*][b]Curse of Desiccation:[/b] Removes water and fluids from the targeted body, be it animate or inanimate. Larger volumes of fluids will take longer to dry out. Activated by touch plus a ten-line incantation. Can be used twice a day. [*][b]Curse of Boiling:[/b] Raises the temperature of the fluids inside the targeted body, be it animate or inanimate. Larger volumes of fluids will take longer to boil. Activated by touch plus a five-line incantation. Can be used three times a day. [*][b]Curse of Freezing:[/b] Lowers the temperature of the fluids inside the targeted body, be it animate or inanimate. Larger volumes of fluids will take longer to cool. Activated by touch plus a five-line incantation. Can be used five times a day. [*][b]Mystic Code: Flow Manipulation Glove:[/b] A Mystic Code gifted to him by the professor that allows for basic control over the flow of small bodies of pure water (creeks, brooks, puddles and ponds). Targeted bodies must be either immobile or in direct contact with the glove for control to be established, and the magic ceases to be effective if the glove is removed. Living beings cannot be affected, as the water inside them is diffused within their bodily tissues. Activated with a one-line incantation.[/list] [b]Mana Capacity:[/b] C+ [b]Other:[/b] Possesses multiple pairs of spare Mystic Eye Killer glasses and contacts (courtesy of the professor) so he'll never have to live for long without the instant relief they grant him in the event a pair is lost or broken. [IMG]http://i.imgur.com/5mXKlZD.jpg[/IMG][/hider]