(For reference, I was not the friend mentioned by Lucius Cypher, to the best of my knowledge) Also, while I was making a mystic, there are some rules issues I'm uncomfortable with (specifically no stated limit on maximum animus, making nonstop Blade Meditation not only viable, but BAAF (after 3 turns of using maneuvers without augmenting them with Wis 18, at level 1, blade meditation does 6d6 damage of your active element's damage to anything that attacks you, and that goes up every turn, if not every other turn, assuming you don't use animus and use swift action maneuvers (there's a great one to make an attack at a -2 penalty...and pretty sure you can move during blade meditation (even though it's a full round action), if it's anything like the other recovery methods.) So I'll PROBABLY stay Harbinger or go Stalker. Assuming our GM is cool with them. Because I'm too bored with other melee (not much they can do but hit things) and casters are too OP (better used NOT hitting things even during combat). Or could go Aegis and just do ALL THE THINGS (except spellcasting, and not as well as others). Edit: I need to type faster. Maneuvers aren't any more powerful than spells (often less so at the same levels, with less versatility and power, and without a LOT of combat, less USE overall). I could go with one of the archetypes for another class, so fewer maneuvers and lower maneuver levels, if that helps. Only go up to level 6 maneuvers, and get a lot less. Will say it's a lot to learn, but it's a lot easier when it's not all LONG FORM. Pretty intimidating. I actually hated Path of War content at first. Just like Shadowrun. ^~^ Now they're my favorites. Err...edit2: I'm sure I could play a sorcerer just fine...:/ I know PoW's a lot to learn. And I guess Crimson Countess isn't exactly the best example of "PoW is weaker than magic"...