[center][url=http://www.roleplayerguild.com/topics/157378-the-secret-world/ooc]OOC[/url] [url=https://www.youtube.com/watch?v=gFh60jG-oxg][img]http://i.imgur.com/B2vvFwH.jpg[/img][/url] [color=BABABA][sub]Modern setting in dark, gloomy city. Occult and eldritch presence in the world. Inspired by Lovecraft, Stranger Things, Bloodborne. The genre is action-horror with a splice of mysticism. Parallel dimension, monstrosities, black operations, cults.[/sub][/color][/center] [color=BABABA][sub]P R E M I S E[/sub][/color][hr][indent][color=A1A6AA]Our world is connected to a parallel dimension we call the void. It is a cold and dark reflection of our reality wherein beings of nightmares reside. Every so often anomalies will appear around the world which allows things to pass between these two dimensions. If one is lucky, nothing happens and everyone remains ignorant. But, luck is a luxury that rarely presents itself. It is the sworn duty of those whom are aware of the void to keep it from spilling out into our world. They are not always successful, but they have so far done enough to prevent human extinction. Knowledge of the void has been kept a secret throughout the ages. The idea of the void has been passed down through titles within major religions long before established governments assigned black operations as defense against and for void incursions. However, certain individuals in this world were exposed to the knowledge of the void against their will. While most of them fell to madness and committed suicide, some became what is known as 'Mystics'—people whom at a young age were physically transported to the void through an anomaly, miraculously found their way back, but brought something otherworldly with them. Mystics have the ability to create their own void anomalies. This will to the plain eye appear as supernatural abilities, but is in reality a form of phasing between the two dimensions. While most Mystics learn common techniques, all of them have a unique signature ability. However, whenever they utilize their abilities, they draw the attention of void beings, which can use the anomalies created by Mystics to enter our dimension. There are also other consequences such as being trapped in the void while phasing. Nobody fully understands the rules that govern the void, so all forms of supernatural endeavors are discouraged. The only concrete resistance towards void beings is black operation forces deployed by the government. The branch is known as 'The Division' and houses the best that the military can offer. They receive most of their Intel from paranormal surveillance. Sometimes they cooperate with Mystics and other religious types, but it is a rare occurrence. Most of what the void has to offer in terms of monstrosities can be vanquished with superior firepower. However, this is not always the case. Some creatures of the void are seemingly impervious to physical harm. It has been predicted that an abnormally large anomaly is about to occur. It would allow for greater beings of the void to pass into our dimension. The last time it happened was at the beginning of the black plague in the fourteenth century. The disease is believed to have originated from the void. However, there is a better chance of stopping the anomaly this time. There are rumors of a young Mystic whose signature ability is obfuscation in the void. A team is assembled to search for the prodigy and stop the massive anomaly. [/color][/indent] [color=BABABA][sub]C H A R A C T E R S[/sub][/color][hr][indent][color=A1A6AA]There are a few options for characters in this roleplay. You can portray a Mystic, a member of The Division, some kind of cultist, or someone who is otherwise involved with the secret world. Either way, our characters are put into a team that will search for the prodigy Mystic who allegedly can use his or her abilities without attracting the attention of void beings. The goal thereafter is to stop the city-wide anomaly from happening [/color][/indent] [color=BABABA][sub]R U L E S[/sub][/color][hr][indent][color=A1A6AA]I have a few basic rules that you might want to know about right off the bat, as they can probably make or break your interest. The significant one is that I do not want collaborations in the roleplay. They consume a lot of time and alienate other players. The other one is activity. Total silence for ten consecutive days will result in the roleplay moving forward without you. Other than that, there is nothing major that I want to enforce.[/color][/indent]