WIP Nation name = The Imperial Majesty of Albion Flag/sigil = (The flag/symbol that represents your nation) Ruler's Name = General Charles Richardson Territory = [img]http://i.imgur.com/vklQepm.png[/img] [hider=Capital & Major Settlements] Seamen's Bluff - This is the Capital City of the Country, it is where the majority of the navy is located. It is built deep into a natural harbour re-enforced with multiple extra walls that are armed with cannons, it has some small mountains that surround it that act as a natural barrier. Its is one of the few places where in all social classes .ive in the same city and in roughly the same accommodation. Dragoon's Way and Patriots Way - Two of the main Citys in terms of military and manufsctuing, they are both built near rivers that ferry the exporters around. They are home to the largest garrisons with Dragoons looking over the entrance to the harbour at Seamen's Bluff. They are the two places of which most trainings take place and so as a result have the most area dedicated to soldiers and the living quarters assisted. In terms of training, Patriots way trains the officers while Dragoons way trains te common soldiers. Richardsons Crest - This is the shining Jewel of Albion. It has the best facilities and chances. Everything is seen to be the best here. It is almost exclusively upper classes and nobility here. It has thick walls to keep the common riff raff out. This is where The generals palace is. [/hider] Population = 2000000 Religion = Cannonism - Albion are relatively unified under the worship of the "Pantheons of the Saintly Martyrs". Saintly Martyrs (or "Saints", as they are more commonly referred to) are Noble and Royal exemplars who died in a way which allowed them entry into one of the three Pantheons. Saints of the Red die in battle, leading their soldiers to victory or staving off a hopeless situation. Saints of the Blue die protecting the weak and innocent against injustice or tyranny. Saints of the Green sacrifice their lives for the pursuit of knowledge, exploring the unknown or long-lost. The process of canonizing a Saint is very simple. Any Baneblooded individual can make a shrine to a Martyr: a flame which must burn continually for an entire year, in the presence of one of the Chapterhouses of an established order. As long as the fire does not go out and is not put out by some proactive critic for that year, the deceased in question is considered Sainted, and dispensation is made to create an order of knighthood for them. Knightly Orders are powerful organizations. Only Noble and Royal can apply to become knights. Common Folk can only join on the explicit invitation of the Grand Master of the Order. These knights seek martyrdom in the manner of their Saint's pantheon. Knights of the Red are, for example, determined to die in battle and often lead armies from the front. Below them are their Humble compatriots, Seekers, who serve as clerical workers and priests as well as squires and retainers. It is believed that there is no distinction made between Seekers and Knights after death, so long as they gain martyrdom. Common Folk and Nobles alike, their Patron Saint awaits them in a shining palace, ready to induct them into his or her celestial retinue. Knights of the Red are often the most politically powerful of the orders. Focused on martial prowess, they naturally carry a great deal of influence both in inter-ordinal politics and within their host states. They are commonly referred to as the "Orders-Militant". The representatives of these orders meet semi-regularly in the Principality of Mersdon to discuss politics and dictate policy. In addition, the "Convocation of the Orders-Militant" (as this meeting is called) has the ability to declare Holy War: They may proclaim a state Pariah-Among-Nations, which gives the targeted state a choice: they may either immediately put their entire ruling house to the sword, or face invasion by the assembled Knights of the Red, a prospect which would inevitably lead to destruction. (Credit to Sabres of Infinity/Guns of Infinity) History = (The history of your nation, covering each of the eras of Aporuean history ((Excluding the Leaving of God Era)) Cultural traits = (A description of the cultural traits and lifestyle of your people that separate your nation from others) Military = (A brief description of the military overall. Along with sub-descriptions of the following categories: Melee Infantry, Ranged Infantry, Cavalry, Warships) Characters = None yet, but will be to come