[@Bishop] Right, so the 'Slice of Life' tag probably is insinuating roughly what I was thinking then -- subsequently being inappropriate for this role-play. Even though there's going to be 'normal' human interaction in the role-play, especially since it's focused on realism and a heavily real world setting outside of some supernatural elements, it's not the focus since there's more of an actual plot going on. I'll be going with my initial decision then, and not using the tag. [@Eidolen] Since the 'Fantasy' tag is - as I said in previous posts - too specific in the sense that it seems to pertain more to fantasy setting role-plays, instead of contemporary fantasy settings which often are set in realistic worlds that simply have supernatural elements, I'll likely not use that tag -- it's pretty badly defined. Honestly, a lot of the tags on this site are misleading and it feels like we're missing several that should've been included, as we discussed earlier. The input from various people concerning the 'Fantasy' tag has sort of balanced out to the point where I'll go with my initial opinion. Once you're back around on Skype, we'll go into more of that discussion we were having. [@MayLien] Cheers for letting people know you're still in, if only so other people know (considering we're talking about it off the site). [@KoL] I've got plans for how I can keep people in the role-play after death, though I won't spoil it and - as stated previously - it'll have certain limitations or specifics. I'll elaborate on it all in more depth once the time comes and I've been able to finish sorting all my details for the role-play. I probably won't reveal its nature until there's actually a death either. That's all assuming I go with it, but it does seem as though the consensus is people would prefer to be able to have the option of continuing. Regarding the voting/elimination/murder system, it seems that there's some misconception about how it'll work, so I'm going to explain it more now, for the sake of everyone. A lot of the people involved in this thread already know some of the details for how this works, but for those who don't - and therefore might have trouble giving opinions - I'll make it clearer now. [center][h3][u][i][b]E[/b]limination [b]R[/b]ules ([b]E[/b]laboration)[/i][/u][/h3][/center] The primary purpose for the elimination system is - as Eidolen suggested earlier - in order to create incentive for the group to uncover all of the true mysteries before everyone gets killed. I'll separate the details about the system (a.k.a. the topics of discussion) into points again: [list][*] The OOC was never intended to have any role whatsoever in determining who would die from the voting system, so don't worry about that particular concern. It'd all be entirely done through the IC. Basically, at certain intervals in the role-play, the characters will all gather together and discuss who they believe the murderer to be. It's done in a similar manner to a jury deciding if they think a defendant is guilty or innocent -- they're deciding who they think is guilty, and this person will be eliminated. This is all done IC, and the OOC has nothing to do with it; in fact, as I stated in an earlier part of this thread (and in the rules), I'm outright [i]forbidding[/i] people discussing who they think the murderer is in the OOC, to ensure all knowledge and evidence is uncovered IC.[/list] [list][*] Under the assumption that the voting system is used, at certain points in the plot the group will - as just explained - gather and vote on who they think the murderer could be. Eidolen mentioned one possible idea where if someone accuses (actually accusing or placing a vote is different from just discussing people you think the murderer could be -- eventually people have to 'point the finger' and settle on someone) another person and accuses the wrong person then the accuser will die. This creates a problem though, which we're still discussing -- the person who primary gets accused of being the murderer needs to die, in order to prevent someone who is still alive from [i]obviously[/i] not being the murderer. With this in mind, the current idea for voting is that everyone votes and the person who gets the majority vote will die (for a plot reason I'm not spoiling, [i]not[/i] because the murderer kills them). This is the current voting system, but because both it and people even dying aren't required for this role-play to function (outside of people being eliminated creating more incentive and, in my opinion, making the psychological aspects and drama of this role-play a lot better), I'm open to discussion about how/if we use it -- that's the whole purpose of this thread now. I'm actually okay with not using this system (whole reason we're discussing it) if people don't want to, but I was under the impression a few people who expressed interest did so partly because of this system.[/list] [list][*] Since I get the feeling I'm not being clear about this, I want to make a point that if the voting system is used, the IC narrative that leads up to you all casting your vote won't be random or just based on pointing the finger at people for no reason. You'll be deducing evidence, both that you can find from the murder scene and also from analysing each other's behaviour, alibis, personalities, and any other information you uncover about each other. This will include the NPCs taking advantage of secret information they know about you in order to create red herrings and mislead you, by revealing incentives or motivations, et cetera.[/list] [list][*] If the murderer is able to actively kill players during the game, then - yes - the decisions of who/how/when/why will be largely up to them and I'll be collaborating it with them in order to make sure I understand the details before I post their murder into the role-play. In the instance that this happens, certain factors will be taken into account -- for example, they'll need to be able to write a method of killing people that actually makes sense given what the target is capable of IC, which could complicate things depending on who the murderer is. Also, unless we have a lot of players the role-play could end too quickly if both voting and murderer are eliminating players. This is the primary reason why I needed to know how many players roughly would be joining us -- settling on the best system could only be done if I knew our numbers to an extent, and that's pretty much why I posted an interest check despite knowing I likely had enough interest already.[/list] Edit: It's been brought to my attention that the word 'voting' might have been misleading people, though I'm confident those familiar with Danganronpa (and the murderer game thread, technically) knew what I meant. If you'd like to then think of it more as the characters having to debate/deduce who they believe the murderer is and then 'vote' (a.k.a. outright point the finger). This is - like I said - not done in the OOC in any regard at all.