[hider=Minotaur Armada][img]https://s-media-cache-ak0.pinimg.com/originals/66/79/b2/6679b2012d22961056ea46db70f694c0.jpg[/img] [b]Name Of Country:[/b] [h1]Minotaur Armada[/h1] [b]Banner/Flag:[/b] [img]https://i.redd.it/9xuy57ptsytx.png[/img] [b]Ruler/Rulers:[/b] Lord Admirals - Admiral of the Guard, Admiral of the Sight, Admiral of the Interior [b]Species:[/b] Multiracial 63% Various Alien Races [img]https://s-media-cache-ak0.pinimg.com/236x/76/42/82/764282f8c3aecc8b232a15f3c3492639.jpg[/img] 37% Sub-Humans/Minosians [img]https://s-media-cache-ak0.pinimg.com/originals/70/54/3a/70543a835021109e7c99ebaadd7eb536.jpg[/img] [b]Species Description (Only For Non-Humans):[/b] The Minotaur Armada consists of various other Xenos - whom are both of the common and rare variety. [b]Allegiance (Neutral, Aligned With Humans, Aligned With Non-Humans):[/b] Neutral [b]How The Government Is Ran:[/b] Triumvirate - mix of Meritocracy, Autocracy and Democracy. In earnest, there are three Admirals whom are in charge of a certain sphere of influence. [list] [*] The Guard handles mostly the military and protective aspect of the Fleet. In charge of defending it against hostile attacks - they are composed of the military type; which itself is mostly filled with Sub-Humans. Their Admiral is chosen based on merit, skill and years of service. [*] The Sight handles most intelligence, research and anything associated with keeping the fleet functional - they are the crafters, scientists, judges and teachers; itself composed of both Sub-Humans and Aliens in equal amounts. Their Admiral is chosen based on a commitee of their various peers, in addition to their intelligence and contribution to the Fleet. [*] The Interior is in charge of the enforcing law upon the ships and handling the daily lives of its people - including and managing the population - they are the average people, the cooks, entertainers, law enforcers and so on; their population being heavily Alien at that. Their Admiral is the only one elected, with each member of the Interior Fleet gaining a vote - almost based around the old elected-system of governance. [/list] [b]Military Strategy:[/b] Overwhelming force is their goal at that. The Interior and the Sight Fleet is to provide fire support at that, keeping the enemy at bay with overwhelming firepower. While the Guard is in charge, of punching through enemy lines and gutting their ships with their precision munitions and laser-cannons at that. The Guard is usually at the front, taking the brunt of the fire. While the Interior provides fire-support from behind them. The Sight being in charge, of defending against any attempts to flank the Minotaur Armada. In the case or chance of recovering or need to board ships - its delegated to the Guard Fleet. Whose Blackguard Forces are in charge, of overtaking enemy ships with rapid-boarding tactics. Or pod-launching into enemy critical systems for sabotage and quick retreats. [b]History:[/b] The origin of the Minotaur Armada, came from the planet called Minotaur - and from a race called Minosians. They were originally human colonists at that - whom had been brought long ago to colonize Minotaur and start working in its rich mines. The planet itself was bombarded with constant UV radiation at that, with the numerous minerals themselves toxic or irradiated. It was during the early years of the Empire at that, so the only defence the colonists received then - were simply suits, rad-medicine and a some skin gene-mods at that. Over the centuries the colonists started calling themselves Minosians - as their skin turned a dark color and their hair bleach white - due to a mix of evolution, genetics and radiation. Overtime, alien workers were brought in - and the Minosians were 'promoted'. Instead of mining the minerals, they were tasked with delivering it instead - since some of the rare metals required precision skill to transport and the Minosians were perfect for that - since they eventually had started to somewhat thrive on their rad-blasted planet. Although, due to their new appearances - they were delegated as sub-humans by the more pure humans. One part racism, one part greed and one part xenophobia - the riches of Minotaur fed the Empire. And while they were above trusted than the aliens, they didn't receive much better treatment at that. Their skin and appearance, labeling them as sub-human - fit only for work and not to indulge in the fruits of their labor, like many other pureblood humans at that. While the system stayed stable for years, it was only due to the fact of the Imperial Navy - whom crushed any attempts at rebellion with hard force at that. Eventually, the entire Minotaur Shipyard was mostly reduced to three classes - with large amounts of xeno miners, being used to mine and in essence die, by the millions in the toxic mines and radioactive planet. The Minosians being the crewmen aboard the mining vessels, that delivered the goods. And the more aristocratic pure-human being the overseers and soldiers that kept everything in order. It was a very unstable ideal in truth - as both the aliens and Minosians outweighed the pure-human overseers and guards by many factors over. It didn't take a year, before word reached Minotaur - that the Empire had collapsed, alongside it's various powers. The Minosians rebelled against their overseers and using their various mining vessels, overpowered the few military vessels that had kept order on Minotaur. They then freed the many aliens from the Minotaur Mines at that - they were in luck at that, as the Empire had become more and more unstable. Less and less ships had been sent out with their precious cargo. In that regard, the Minosians, the many aliens and the few pure-humans whom had surrendered got busy - making sure the many ships that were available were made space-worthy. Making sure to install enough food-processors, foundries, mineral extractors, water purification plants and various other facilities - so they might escape intact. When their long-range sensors picked up Imperial ships coming their way - the newly crowned Minotaur Armada fled into the stars. Leaving behind an empty shipyard and planet deserted of its former slave-miners. Over the centuries - as the chaos of the Empire became more obvious, the various races that made up the Armada decided to stick together. Both in against the Imperial remnants and in some cases - the likely unknown rising Xeno Empires at that. A governmental system eventually formed at that, to prevent infighting and racial tension from tearing their homes apart. The alien and more civilian ships-heavy, became the Interior Fleet. The human and Minosian-heavy, became the Guard Fleet. And in cooperation with eachother, they created a third fleet - which was delegated to be the more intellectual collective of the Armada; namely the the Sight Fleet. As time passed, more and more people joined the Minotaur Armada - both alien and human, as the nomad Armada continued sailing through the stars. Growing larger by the years at that. More aliens continued to come; the Armada being one of the few places in the Galaxy - where coexistence was protected by heavy numbers and heavier firepower. Pureblood humans eventually, became a rarity onboard the Minotaur Armada - as most either died out or bred with the other Sub-Humans onboard. The Minotaur Armada continues it's journey for the most part - warding off any pirates, Imperial remnants or hostile Xenos that have attemped to challenge the Armada. While becoming nomadic existence - where one could see the stars, in all their glory. [b]Other:[/b] N/A [/hider] [hider=Anaris Mon'Qim and the Simulacrum] Name: Anaris Mon'Qim Age: 153 Species: Sub-Human Place In Story (Job): Admiral of the Guard Character Description (Physically): [img]https://img.roleplayerguild.com/prod/users/4f307d9a-b790-4418-9e18-fd169a02f41c.jpg [/img] Character Description (Mentally): Anaris could be descriped in a few sentence at that - hard-working, practical and pragmatic. Under her watch is the protection of several million souls at that. Her tactics are bold yet usually hidden in plain-sight - making them unpredictable at best, near suicidal-looking at worst. Despite this kind of act, she does have a calm-head on her - with the safety of the Armada her main priority. Making her in a sense hard to bribe with money or wealth, since through the years - she has sacrificed enough of her own physical form, to become...bound to her duty at that. Biography: Anaris is the oldest member of the Guard Fleet. While she hasn't always been the Admiral, she had spent decades helping to shape it. She was born to a Minosian family at that, while most of her childhood had been average - it was only after their skirmish with a large pirate squadron - and having their home-ship destroyed, her surviving in an escape-pod with several others, that Anaris started taking a more military interest. She excelled in her studies at that. Then eventually managing to join the Guard ranks at that - and started her climb upwards. At around forty, she managed to become a Viceroy of the Guard Fleet - in essence the advisor to Admiral of the Guard. She spent a good half of her life at that, helping to manage and fortify the Fleet at that - helping it grow stronger and better. Anaris was one of the few, whom was willing to cyberfy herself in order to live and serve longer at that. She became Admiral of the Guard, roughly thirty years ago - holding onto the position for several decades. [hr] Flagship: The Simulacrum Appearance: [img]http://pre00.deviantart.net/de14/th/pre/f/2015/145/c/6/prothean_dreadnought_by_euderion-d8uo97e.jpg[/img] Arnaments: [list] [*] Phasic Shielding - an interesting piece of technology that uses, strange particles to create a glowing green barrier around itself, that evaporates anything on contact. Including other energy blasts, kinetic shots or missiles. It uses alot of power though, and can't be used in long engagements at that. [*] Exotic Particle Packet Cannon - the main weapon of the Simulacrum, it fires a beam of exotic particles at the enemy. Wrecking shielding and causing massive radiation damage to any unshielded targets in the immediate area or point of location. [*] Tribonsium Plating - named after a type of mineral from Minotaur, that was near impossible to mine, namely Bonsium. Tribonsium on the other hand, is interesting in the regard - it's both of unknown make and has covered the ship in a triple layer of it. It offers near-universal protection against space and cosmic radiation, is tough enough not withstand multiple bombardments from both kinetic and heat sources and in addition has a strange self-repair protocol. That slowly repairs any cracks that have formed in it's wake. [*] Supernova Warheads - a strange type of ancient missile-tech, that in essence is hollow yet contains a fleck of neutronium inside it's shell. Stable until fired against an enemy ship - they have been nicknamed Supernova - due to the fact, that their launch signals the sight of one at that and a deadly result at that. Currently only twelve remain, and only one ever used since it's founding. [/list] Bio: For all its gifts and power the Simulacrum, is also an ancient and often called dangerous vessel at that. Recovered from a planet, that nearly laughed at the laws of physics from an underground lair - fairly intact. The Minosians and their alien allies were baffled at this ship. In all essence, it appeared the ultimate war-ship. However, as soon learned, nothing came without a price. The Simulacrum, has an odd way of [i]steering[/i] it - namely the ship' pilot has to suspend oneself in a strange energy field. That allows to move the ship with relative ease - yet slowly drives all but the weak-minded insane at that. It is a kept secret at that - since many whom take the helm are often the Admiral of the Guard, themselves. And if the ship doesn't drive them crazy - they eventually start to see and think about strange equations, visions and undescripable sources of strange light. Slowly the databases of the Simulacrum have been unlocked, revealing piecemeal - how the original creators of such a ship. Had been the ones, to focus their studies into higher-dimensional maths and physics... [/hider]