[@ClocktowerEchos] I agree. It can be a tricky problem to combat, however. Often, it is left up to GM discretion, which is an issue if the GM is fairly apathetic or doesn't immediately see the potential for things to spiral out of control. For example, if a GM accepts a faction and the shenanigans ensue later on in the roleplay, any action the GM takes is then railed against with phrases such as "but you accepted my faction and it's listed in their tech section!" I believe with a good group of roleplayers, those powergames shouldn't ever get off the ground, let alone be considered. Ideally, planning for a course of action against powergaming should be unnecessary. However, since it will always be a possibility among roleplayers in a public forum, I'm curious to hear if you've encountered any effective solutions. It seems making "No powergaming" a rule in the original post does little to deter people from attempting it.