[@ScreenAcne] is probably right. If I stick to what I proposed earlier, that tone and function of the RP are at the basis, then that's pretty much the next step. Tally up everyone's preferences, put it together, and then either come to a compromise or discard the least favored options. As for what I'm looking for, essentially this: [list] [*]Tone: I tend to like grim, gritty and real-like settings. With real-like I mean things that are not, in fact, realistic, but close enough to appear as such and do not break my immersion thus. I also mean settings that, even if they don't follow the rules of [b]our[/b] universe, follow the rules of their universe and never contradict themselves. [*]Function: Seems like more people are interested in doing story-first as opposed to game-first, and that's cool by me. Not that I'd be averse to playing, essentially, a forum board game if it came to that. [*]A chance to play a sci-fi race that I've had lying around for years now q_q [*]Rules: Really comes down to how much trust the GM invests in the lot of us. A tried and true option when it comes to "too" powerful techs: If it is desired as part of the story, let the GM control it. That way it's in objectively safe hands that we should be able to trust. [/list]