[quote=@Theodorable] Making rules based on broad generalizations is not the most efficient way to attract potential players, I think. Also, losing*, not loosing. [/quote] If you want to make an RP with specific rule for every single encounter/situation that can arise in an NRP, feel free to, until than, generalizations is the easiest way forward. Generalizations generally always stem from some noticeable trend. Also, playing to win ends up with some less than favorable events of which I everyone here wouldn't mind not having no?