[hider=Draskal Corbite] Name: Draskal Corbite Chapter: Sons of Medusa Chapter Demeanour: Although the Sons of Medusa were ultimately Founded as a result of the Moirae Schism, it is unknown just how many of the Moirae tech-mystics' teachings they still cleave to more than five millennia later. What is certain is that many factions of the Adeptus Mechanicus still view them with suspicion and their forebears, the Iron Hands, treat them with cold civility at best. They do however worship the Omnissiah like their progenitors the Iron Hands. In temperament, the Battle-Brothers of the Sons of Medusa display the same demeanour as their progenitors. They abhor the weakness of the flesh, and while they encase their bodies in cold steel they are blessed of a hatred of the Emperor’s foes far hotter than any furnace. Given their crusading roots during and immediately following the Nova-Terra Interregnum, it is not surprising that the Sons of Medusa display an even keener urge to prosecute the Emperor’s foes than their sires. Those who have fought alongside the Chapter remark that they possess a frigid manner and seemingly emotionless responses, taking little pleasure in success. Failure to the Sons of Medusa is intolerable, and slights against the Chapter's honour, perceived or real, are met with deadly force, while defeats are viewed as things to be rectified and avenged. The Sons of Medusa historically favour combats with renegade chapters and through their skills at techno-exorcism, are always able to find use for enemy equipment. Personal Demeanour: They are, as with all of the Sons of Medusa, cold and logical in manner and will speak to other with blunt honesty. They do however, despite the seaming emotionlessness of the chapter, feel what can only be described as a love for explosions and the use of heavy weapons. The Sons of Medusa have a particular hatred for the Astral Claws/ Red Corsairs as well as the chapters that partook in their rebellion, Mantis Warriors, Lamenters, Executioners and for the salamanders for their leniency in the treatment of the three misguided chapters. He has a personal hated of the Astral Claws/ Red Corsairs who injured him and destroyed his armor. Speciality: Devastator Rank: Sargent Power Armour History: Most of their power armor was “salvaged” during the Badab War, as a result from the sever damage it took during the conflict, most notably it has pieces salvaged from a marine from the now chaos worshiping Astral Claws/Red Corsairs, specifically the right arm. Those parts that come are not salvage are from the Son’s own forges. Description: as a result of being a long time member of the Sons of Medusa he has undergone significant cybernetic augmentation, his right arm, both his legs, the right side of his chest and most of his internal organs are now mechanical in nature. His skull is contains a patchwork of electronic components enhancing his mind, his eyes and ears have been replaced with machinery (the eyes are made so he can look at explosions without being blinded) and his scalp from his eyes to his neck are completely metal, littered with access ports and extruding machinery, leaving only his nose mouth and as jaw flesh. Would only remove their armor if it needed repairs or they needed to wash, does not have of duty cloths, does not understand why others do. Skills: They have experience with explosives and heavy ordnance an uncanny ability to destroy just the right thing to produce maximum effect. As a result of maintaining his own mechanical augments and the chapters tendency to salvage enemy equipment, he has knowledge of machines, though is nowhere as much as an actual Tech Priest. He has enhanced vision and hearing due to his augments, bionic eyes can increase a subject's visual spectrum, allowing the ability to see heat, energies, etc., as well as incorporating targeters and resistance to the effects of blinding flashes, while the ears can hear pitches beyond human hearing, prevent deathaning and pick up much quieter sounds. Leadership experience of a devastator squad. 0 social skills. Whether replacing the already sophisticated space marine organs and limbs with machinery provides a noticeable improvement is debatable. Speaks binary and has computerised memory and processing, not necessarily smarter but is capable of handling more data at faster speeds. History: After the so much time Draskal retains few of the memories of his youth, he imagines they the were lost during one of the several procedures to improve his brain or simply due to their irrelevance, yet one thing he does remember is standing with his mother on a rooftop one night and seeing fireworks for the first time. Form there he somehow ended up in an underhive gang as a manufacturer and user of explosives because he remembers his greatest work, utterly leveling a rival gang's wearhouse in one massive beautiful blast. One that evidently caught the attention of some recruiter for the Sons of Medusa as soon after his gang was rounded up and put through their particularly exacting recruitment and indoctrination process. He sometimes wondered how many of that gang where his battle brothers and how many where now the servitors that maintained the base. Evan more rarely he wonders what became of his mother. He exhibited a notable proficiency for explosive demolition as a scout but found his true calling with heavy weapons first as a devastator and then as a member of a tactical squad. Notable examples include destroying a heretical tank column by bringing a building down on top of them and severing the arm of a wraithlord with a well pleased Lascannon shot, resulting in the sword blade crashing down on a Wave Serpent which promptly exploded. By the time the Sons of Medusa partook in the Badab War Draskal had been promoted to sergeant and was in-charge of training the ex-scouts in the use of heavy ordnance. While having direct command over more destructive power mean more elaborate destruction, having to deal with marines inexperienced with the tools the had been given and having the well trained ones moved out of his squad was frustrating. While this is obviously for the good of the chapter replacing strength with weakness jars with one of the fundamental beliefs of the Sons of Medusa and left him with conflicted thoughts about this possession. During the Badab war he and his squad took part in the battle against the rebelling space marine chapters and was part of their last action in the conflict the boarding of the orbital fortress of Sentinel-Sigma alongside the Exorcists chapter. It was during this action that one of his squad’s plasma cannons was hit by a missile the combined explosion, killing the marine and injuring Draskal. His many parts of his armor where irreparably damaged and needed to be replaced and while the actual damage to his body was definitely repairable he ended up having most of the damaged area replaced with cybernetics anyway, as is the way of the sons. In the fight the injuries did not stop him, while he was immobilized he continued to direct his squad, using his augments to see through one of their mechanical eyes and was moved by them from firing position to firing position, his knowledge and dedication ensuring they remained useful during the offensive. Joining the Deathwatch is an opportunity to get back to his roots, to hopefully get to use heavy weapons himself again. Equipment and Armament: Melta bombs, frag grenades, krak grenades, an auspex, a Vengeance Launcher and a Valthek-II Pattern plasma pistol. [/hider]