After much argument with myself and some careful nitpicking on my part, though there are some final points I need answered by the goodly GM, here is my CS pre-edits. [hider=The Guardian] Character Name: James Varrock Title: The Guardian Kingdom: Bungie Visual Description: [hider=No helmet][img]http://img.roleplayerguild.com/prod/users/d92dc1bb-9c85-469c-9c2f-fb47deba702f.jpg[/img][/hider] [hider=With Helmet][img]http://img.roleplayerguild.com/prod/users/fb6f946b-71c8-4094-b677-738e0a51dfb0.png[/img][/hider] [hider=Charger, The Ghost][img]http://blogs-images.forbes.com/insertcoin/files/2016/02/Crimson_Shell1-1200x675.jpg[/img][/hider] Written Description: The Guardian often has his helmet on, even when socializing in the Tower. However, underneath the helmet he has shoulder length sandy blonde hair with orange eyes and he has a light athletic build. His face is painted with a light white stripe pattern that may or may not be tattoos to show he enjoys time out in the wilds protecting the City in his own way. He’s accompanied by the Crimson Shelled Ghost known as Charger, who gets “charged”, or angry, every time James does something crazy. Personality: The Guardian is the pinnacle of a hero, going out of his way to challenge and face down every threat to ever face the Last City of Earth. That said, he’s also a wise cracking smart ass with little care for official decorum if it keeps him from doing his job right. He’s also not a fan of more militaristic types, such as Commander Zavala. Game: Destiny: Rise of Iron Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers, he returned to doing regular patrols. Most recently he has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to. Weapon(s): [url=http://vignette4.wikia.nocookie.net/destinypedia/images/e/ee/TTK_Ace_of_Spades.png/revision/latest?cb=20151124201203]Ace of Spades[/url]- Hand Cannon with a number of customization options and a 12 round cylinder. [url=http://destiny.wikia.com/wiki/Ace_of_Spades]Additional Info[/url], including customizations. [url=http://vignette2.wikia.nocookie.net/destinypedia/images/b/b8/ROI_Stillpiercer.png/revision/latest/scale-to-width-down/270?cb=20161127181310]Stillpiercer[/url]- Long range sniper rifle with a selection of customizations and a four round magazine. [url=http://www.destinygamewiki.com/wiki/Stillpiercer]Additonal Info[/url], including customization options. [url=https://4.bp.blogspot.com/-i3KZb4OSSS4/V3SV-drMagI/AAAAAAAAAqU/eoYSG1Y3HhEDVO7xFXcMYXs1qnPksRWQgCLcB/s1600/IronBanner_MachineGun.png]Bretomart’s Stand[/url]-Machine Gun with a number of customizations, a 35 round drum magazine and a slow rate of fire. [url=http://www.destinygamewiki.com/wiki/Bretomart's_Stand]Additional Info[/url], including customizations. Does Arc damage. Stat. Level One You have 5 stat points to distribute how you like. (P)Damage 2 (P)Defense 1 (M)(E)Damage 2 (M)(E)Defense 1 Dexterity 4 Critical 0% XP ////////// (0/10) General Abilities Slot One: Voidwall Grenade-A grenade that creates a horizontal wall of burning Void Light. Special Abilities Slot One: Items Slot One. Slot Two. Slot Three. Strengths 1. High Agility: As a Hunter, James is quick moving and fast on the draw. He can clear distances quickly and jump higher than your average person thanks to his double jump. 2. Expert Marksmen: Whether he’s using his Hand Cannon, his Sniper Rifle, or his Heavy Machine Gun, if he wants to hit you in the head, the only thing saving you is movement and cover. 3. Survivalist: Hunters spend a lot of long term trips away from the Last City. As a result, they’re well versed in what plants and other things are safe to eat or touch and what ones aren’t. 4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack. Weaknesses 1. Still only Human: Despite being a chosen of the Traveller and his extraordinary abilities as a wielder of the Traveller’s Light, once his shielding drops, he’s as susceptible as anyone else to a bullet, sword, or claw. 2. Disregard for Authority: Even though the Vanguard is run as a military unit, Hunters are known to disregard most of their finer points, and James is no exception. If an order seems to keep him from doing his job, he ignores it. 3. Limited Melee Options: All Guardians, while they have a way of dealing with enemies within melee range, prefer dealing with foes at range where they don’t have to worry as much about their shields depleting as quickly. James has more hand to hand training than most Guardians, but he stands no chance in a fight against a foe whose specialty is kicking ass up close and personal. Achievements [/hider]