[img]https://i.imgur.com/87rY97H.png[/img][hr] [hider=All versions of Quinn Davis][hider=Quinn Davis (RP: Idk mane)][b]Name:[/b] [i]Quinn Avery Davis[/i] [b]Age:[/b] 15 [b]Appearance:[/b] One thing Quinn has going for her is that she has the mousy, librarian, look down near perfectly. The whole nerdy look works fairly well for her. Large, oval shaped, glasses that supplement her facial features well. She's short at 5'2, not impressively tall, but some people mistake her for someone much younger because of her size. Quinn's build is somewhat wide. She has a bit of body fat packed on her limbs, with a visible gut hanging down from her stomach. However, her stomach is tight, and doesn't sag, meaning she isn't morbidly obese. She weights around 137 pounds. It goes without saying that she isn't exactly super attractive, but what she does have comes from her small, cute, look. Her breasts aren't very large (Being B-cup), and she's far from what someone would call "curvy". Though her behind is round. Which accentuates her size are her short legs, that aren't disproportionate with her body at all. Quinn is obviously Caucasian, with her skin being a light color, almost pale. She has plenty of red freckles all over her upper body. All topped off with her straight, dark-brown, hair tied up into a messy low knot-bun. Her European heritage really shows in her facial features. They're distinctly European, but a mixed of several different nations and backgrounds. French, German, Dutch, and Irish. Quinn's head is heart-shaped, and plenty of her facial features are rounded and small. Starting off with her round jaw, with a weak, virtually nonexistent jawline. Her chin is square-shaped and pretty small, it'd quick to blend into her jawline. She has a straight, triangle-shaped, nose. That is hooked somewhat, with some small nostrils. Her lips are medium-sized, not particularly large, but not small. A little impasse in between both sizes. Quinn has some rather large, round cheeks that only show up once she's smiling - otherwise, they're pretty small. Her eyes are pretty small, but they usually have that focused look in them. They're a grayish shade of blue. Quinn has naturally thick eyebrows. Quinn has rather large and round ears, they're pretty pronounced. If she were to open her mouth, people would see that she has a mouth of white, straight teeth. Which came from years of braces and taking good care of them. Though a few are missing due to some mishaps here and there. Quinn has a hipster style, and her attire could be called quite stylish. Her style is quite casual, rarely sexualized. Jackets, hats, boots, jeans, and more, Quinn will wear it all. However, she's often seen wearing a jacket of some sort. Particularly, she's a fan of the leather. Because Quinn is a big fan of music, she often wears T-shirts from her favorite bands. [b]Personality:[/b] Bullied by people into isolation, Quinn has long left that shell with the help of others. The advent of her power was a huge confidence booster too. Though that mindset lingers with some of her other behaviors. That said, Quinn is incredibly calm and composed. She thinks about what she says before she says it. And more importantly, she doesn't speak unless she has something to say. People are quick to interpret her as in introvert. Quiet, choice-y of words, and sec. As she doesn't exactly have superb social skills. Not piss poor social skills, however. When she does speak tries to put on a facade of coolness that she presents to others. She talks casually with superficial confidence, and charisma. Acting like the kind of girl who gives no fucks, and nothing affects her, and failing at it blatantly. The kind of confidence that she lacks somewhat, and is quick to falter. But that's what she shows to other people. Usually, she has a problem with connecting to people and their interests. Sports, fashion, and more, makes her stumble. Where she does excel is academic subjects, computers/technology, and hipster stuff. That said, Quinn handles herself around other people. She treats people politely, even though she would rather be left alone. She doesn't function too well in large groups of people, and tends to take the first way out and be alone. If she doesn't have a way out, then she just sits back and twiddles her thumbs while her peer's conversations go on. Thus, Quinn has a soft spot, and common ground, with other quiet types of the type. It's merely because they're birds of a feather. Quinn rarely opens up and tells people about herself, and importantly, she reveals little about her past. She tends to talk about other people, or whatever isn't her, really. Whenever the subjects fall on her, then she'll try to change the subject to whatever. Or simply stop talking. However, if someone is able to find common interests with Quinn, she is quite talkative. It's hard to get her to shut up about them. Quinn has a dark, sarcastic sense of humor. Quinn is merely an introvert that is trying to come out of the shell she had built around herself. She understands her problems, but they are harder to overcome than simply saying she wishes to be super popular. Those walls are thick, and were there since she was young. However, this need also stems from a rather intense fear of living out her life alone. Stagnating while everyone else changes. Lest she wants to accept it. Naturally curious, Quinn goes out and seeks new information and experiences. Especially the kind of things that people keep behind doors. She's a mystery-solver. Whatever interesting mysteries present themselves to her, she goes out of her way to solve them. She could be called nosy, curious about what people try the hardest to know, and willing to snoop around. She wishes to be a journalist, so she believes this curiosity and investigative knowledge is crucial for. Quinn is very hardworking and determined. She always sees something she has started to the end, regardless of whether or not she wants to stop. It's that, reliable, see it through to the end, mentality that has made her rather respected among her peers. Unless there's something actively threatening her, she'll continue. Quinn is what they call a true coward. She is concerned with preserving herself above all else. She lets her fear overtake her, and force her into retreats fast. She'd do anything to avoid a fight, but most of the time she chooses flight over fight. However, if she is forced into it, then she will have no choice but to fight. But that doesn't mean she'll fight well. Along with a slight paranoia, and distrust, deep inside of herself, she is timid. Wondering when and how people will screw her over, and she keeps it in mind whenever she interacts with people. However, it rarely comes up unless certain situations pop up. Quinn lacks an assertiveness that even children have, she'll get bossed around with minimal effort. The one thing that she loathes doing is being forced into things. Even though she tends to follow along with her friends quite easily. Quinn has a strange fascination with hands. She stares at beautiful hands like a pervert would stare at breasts. It's often the one thing that she stares at when she's nervous about people. Speaking of which, Quinn has a nervous tick. Whenever the gal gets nervous, she starts rubbing her hands. Often rubbing things on her hands such as lotion, water, or just anything she could get her hands on. She'd also flip if her hands are dirty, or greasy in anyway. Yes, hands are somewhat of a fetish for Quinn. Actions with hands, and pretty hands, are a major turn-on for her. [b]Skills:[/b] Because she's a lonely youth, Quinn has plenty of skills for a wallflower like herself under her belt. For starters, Quinn is an artist, she loves to draw and it shows in her sketches. She's become quite adept in it through her art classes, and just practicing. She can draw from reference, life, and her imagination. Quinn is a self-described "amateur investigator". She is good at snooping around and getting details to piece together puzzle. Along with a keen eye and an attention for detail, things won't miss her eye that easily. She wishes to become a journalist some day, and these skills are vital to that. Quinn, finally, knows how to take photos like an expert. Photography classes helped with that. [b]Backstory:[/b] Quinn was fortunate enough to be born to an upper-middle class family. With her father being a surgeon, and her mother being a particularly well-known journalist, she was able to live in relative comfort. A nice house in an even nicer neighborhood, with enough money for them to pursue their hobbies. She was the youngest of three older sisters that were each more active and popular than she was. School was where Quinn had the most problems. You see, she was chubby in her youth, and that was enough to make her a target for bullies - it didn't help that she didn't mesh well with them. She was bullied quite often. From the harmless name calling, to more physical altercations. No matter who she told, or who her parents to yell at, it never stopped. It all racked up on her emotionally. She didn't have any friends, so Quinn became a very lonely youth. Which paved way for some very particular patterns as she matured. As she grew up, she became afraid of people, the real timid type. Which caused her many problems when it came to other people. Where her sisters fared far better in the social scene. Of course, she worked way better when alone. Her parents picked up on this. While their daughter didn't excel in the social scene, they could work with what she had. And that's how Quinn got plenty of hobbies on the side. Exploring her artistic side with drawing. Developing a love of literature. Only thing was that she didn't do sports, or instruments. They tried pushing her towards either, but they never exactly stuck with her. The one thing she had an undeniable interest in was technology. How it worked. Among other things, she attempted to learn how to program computers. Once she was reaching her older years, she was playing plenty of games, and talking to people, on the internet. Of course, there was a point where she spent an unhealthy amount of time on the internet. To the point where she was forced to go outside and experience what was so terrifying for herself. Her parents had forced her go head outside and do physical activities such as bike riding and. Life was good, and Quinn progressed. However, things took a rather bad turn once she was 13. Her father had gotten into a car accident on the way back from work. A very bad one - for his career of course. He was sent to the hospital in critical condition, with the woman who crashed into. He was in there for months. Months that Quinn and her sisters were worried about him. But attempted to move ahead without him. Distracting themselves, hoping that he would get better. It was months before he got better, and was released. However, he was released a changed man. He had received some major damage to his hands. Damage that was so severe that he had to stop preforming surgeries. Which was something he did for years until it became a passion! He felt robbed of something he loved doing. An anger built up inside of himself. An anger he began to take out on his family. Quinn's father did nothing but moop around the house since the accident. Acting angry as hell. Often lashing out against the family. It wasn't too much of a problem for Quinn's older sisters, but not so much for the wallflower Quinn. She got the blunt of her father's wrath. From the insults, to other forms of abuse. Her mother did nothing, she merely played along and hoped that it wasn't towards her. It came to the point where she had zero sanctuary of her own. However, it wasn't impossible for her to find a place of her own in the world. Her sisters had taken pity on Quinn, and aimed to get her out of the house, and away from her father. They took her out where they did, and hung out with her. It was difficult easing out of her shell. However, Quinn really took a liking to the Indie Music scene. It's where she really found out about things she liked. The things she could present to other people that weren't video games or the internet. Easing out of her shell took time, but with the help of her sisters, it became easy after she found people she liked. It was a confidence builder, and eventually Quinn didn't even need her sisters as crutches. Though, she never exactly got things down. Things took another curious turn once Quinn's oldest sister developed superpowers. She could mutate any living creature into a grotesque beast. She activated it after she turned Quinn's pet rat (To her dismay) into a horrible beast. This surprised Quinn, but they had gone under the mutual agreement to keep quiet about it. They continued life as if it never happened, visiting more about the indie music scene. Having a few incidents with her power and animals. Quinn didn't think any less of her sister for having a power. She was accepting of the Superhuman population. But that wasn't the problem, Quinn's sister was rejecting her gift, and didn't learn how to control it. She pretended it never happened, as she grew stronger. It all came to a head after one confrontation with her father. Quinn and her sisters had came home far late into the night, and their father had noticed them. After a heated argument, even after Quinn tried to calm things down, it ended with their father getting physical. Their father had attacked them, and nearly broke Quinn's nose. Unfortunately, it all ended in Quinn's father getting mutated into some massive beast. Everyone freaked out, and it all ended with the authorities getting involved. Quinn's eldest sister was thrown into prison due to uncertified usage of her power, among other things. Quinn's father and sister were taken into Government custody. The family were devastated. The question came; was he really a villain? Quinn and her remaining sister were alone. They had received powers of their own, and they didn't know about it just yet. Quinn's sister had the power to heal others at extremely fast rates. Her sister realized her power after Quinn fell down some stairs and broke her arm. Her sister rushed to her aid, and unintentionally started healing the wound. It was completely healed in less than minutes. Quinn was astonished about her sister's power. After Quinn touched her, she had upgraded her sister's power; giving her the power to regenerate herself others. This was an astonishing discovery for both sisters. Instead of rejecting their gifts, they had aspired to learn about them. However, it was difficult for Quinn to learn about her power to upgrade since she could do it once. Over time, she [i]did[/i] learn that she could burrow a bit of her sister's power, almost like a form of Power Replication. Things changed once the sisters were invited to the Mission Academy. They accepted the invitation. Quinn kept her head down, while her sister was taking the scene. Healing people left and right, the girl became quite popular because of it. Quinn kept her ability to Upgrade powers a relative secret, in fears of what would happen if word got out. She only told that she could burrow a small fraction people's powers and kept it at that. Their time in the Academy was amazing. They met all sorts of people, and had all sorts of experiences. Quinn in particular made it her mission to decode the secrets and oddities of the Academy. Joined by her sister, and many others, Quinn had formed her own team of Mystery Hunters. That solved the many mysteries of the school! ... Along with pissing off many staff members. Their time in the Academy felt brief. Neither sisters excelled at the missions. They were all caught up with their own endeavors that she had ignored the mission aspect. But the sisters put their knowledge and skills to good use in the meantime. Next year came, and Quinn was eager to head back. Her sister had declined, feeling as if it was a waste of her time. Since she couldn't exactly train her power, and she was only kept around because of her ability to heal others. Quinn kept going in hopes that she could find someone who could fix her father. [b]Power:[/b] [i]Power-Upgrading.[/i] Quinn has the power to induce mutations in the powers of others via touch. These power mutations tend to strengthen power, alter specific aspects, remove limits, or add on a whole new trait altogether. For example, if Quinn uses her power on Diego, then perhaps he could access his fire without Agni. Laela could possibly alter inorganic materials, or something else. Lupe could store more of her energy inside of herself. Shrugs. It all depends on the power. Anyone could get any neat trick, with no downsides. These upgrades are always beneficial. These upgrades are permanent, with no limit to how many people she could give upgrades to. I'll be discussing possible upgrades with people for their characters. [i]Power-Sponsoring.[/i] The other half of Quinn's power is a quasi-Power Replication ability. Quinn can burrow a bit of someone's power if they allow her to, and she can use it. She will gain the power long as the Sponsor allows her to. Which makes it impractical/hard if she's trying to get a power from an opponent. Whenever she gets a Power-Sponsor, she gains a diluted version of the power, without fancy tricks. For example, if she copied a water bender's power, she'd only be able to move water, not alter it's properties. She could copy super-strength and wouldn't have as much physical strength. Quinn will retain these powers as long as she remains in proximity of the person. It is possible for her use multiple powers at once, long as people remain close to her. But she hasn't practiced it yet. [i]Power-Immutability.[/i] Quinn has demonstrated an immunity to powers that affect powers specifically. Her power cannot be charged, replicated/absorbed, nullified, or fiddled with in any way. It's virtually stagnant. [b]Weaknesses:[/b] Quinn's upgrading power doesn't exactly have too many weaknesses, but it certainly has limits. For starters, no, she can give herself any upgrades, only other Metas. She can only give out an upgrade once every few days. Which is a limit in place to make sure that she doesn't just go around giving everyone power boosts. She can only give out one upgrade per person. Quinn could also accidentally upgrade someone upon contact. It depends on whether or not that "someone" is a friend or a foe. Nor can she control what type of upgrade she gives people.Quinn's power sponsoring has a few weaknesses too. For starters, unlike Replication, it relies on the other person's consent. If she isn't allowed to use their power, then she'll be powerless. She doesn't know how to use the power right off the bat, and due to the nature of it, it's unlikely she'll become super skilled in it either. It also depends on how close she is to the person. Further away she is, the weaker the power gets. There's a range of upward thirty-eight feet. If she leaves this range, she'll lose the power, and will have to request to use it again. Quinn also gains the weaknesses of the Sponsored power, yadda, yadda, yadda. Finally, while there's technically no limit to how many powers Quinn can barrow, the more she absorbs, the less stable they get. The harder to control they all will be, they will backfire, function incorrectly, and eventually, she'll overload and lose all of her powers. Afterwards, she'll go through what is best described as a hangover, but will still be able to function enough to copy powers again. Her Power-Immutability means she can't get benefits from powers such as charging, and etc, etc. Oh God, a weakness section full of limits. I feel so dirty.[/hider] [hider=Quinn Avery Davis (RP: Verthaven but was never used)] [u][b]Basic Information[/b][/u] [b]Name:[/b] [INDENT][i]Quinn Avery Davis[/i][/INDENT] [b]Nickname/Alias/Etc:[/b] [INDENT][i]Faith, Miracle, The Dove[/i][/INDENT] [b]Gender:[/b] [INDENT]Female[/INDENT] [b]Age:[/b] [INDENT]23[/INDENT] [b]Height:[/b] [INDENT]5'7ft[/INDENT] [b]Weight:[/b] [INDENT]139lb[/INDENT] [b]Home District:[/b] [indent]None. Quinn's just a wanderer passing through the city.[/indent] [b][u]Appearance[/u][/b] [b]Hair Color:[/b] [INDENT]Brown[/INDENT] [b]Eye Color:[/b] [INDENT]Brown[/INDENT] [b]Ethnicity:[/b] [INDENT]Canadian, Armenian, & German[/INDENT] [b]Physical Appearance:[/b] [INDENT]Quinn doesn't have the appearance of someone who'd stand out in a crowd on the physical side. She would be best defined as bland. Quinn is a few inches taller than the average female standard at 5'7, and weighs a normal amount for her size. She's very thin and lanky, she has the solid build of a swimmer. There's a layer of firm muscle tone on her body because of all the field-work she did. She has very thin and bony limbs, and a tight stomach. To some people, that's considered to be good shape. Her height is made up by her longer legs, her arms also look long due to the fact that she has a short torso. Her breasts aren't very large (Being B-cup), and she's far from what someone would call "curvy". Though her behind is round. Quinn is obviously Caucasian, with her skin being a light color, almost pale. She has plenty of brown freckles all over her face and upper body. Quinn doesn't have any distinguishing scars, just simple scars without any story. All topped off with her straight, dark-brown, back-length hair. Her European heritage really shows in her facial features. They're distinctly European, but a mixed of several different nations and backgrounds. French, German, Dutch, and Irish. Quinn's head is heart-shaped, and plenty of her facial features are rounded and small. Starting off with her round jaw, her chin is square-shaped and pretty small, it'd quick to blend into her jawline. She has a straight, triangle-shaped, nose. That is hooked somewhat, with some small nostrils. Her lips are medium-sized, not particularly large, but not small. A little impasse in between both sizes. Quinn has some rather large, round cheeks that only show up once she's smiling - otherwise, they're pretty small. Her eyes are pretty small, but they usually have that focused look in them. They're a dark-brown color. Quinn has naturally thick eyebrows. Quinn has rather large and round ears, they're pretty pronounced. If she were to open her mouth, people would see that she has a mouth of white, straight teeth.[/INDENT] [b]Attire:[/b] [INDENT]Just like her appearance, Quinn doesn't have too much fashion sense. She has a very Southern look to her attire. She dresses like someone who spent a great chunk of their life outside the city, and in the sticks. She wears dress shirts, jean shorts, skirts, boots... etc. Outfits like hoodies never came to the woman, while boots did. She sometimes wears hats, mostly the hats that are made out of straw. Quinn isn't the type to wear jewelry other than her silver cross necklace. However, she owns a shining white robe from a crucial part of her past. Obviously, sometimes she's seen wearing this. For... special occasions.[/INDENT] [b][u]Personality[/u][/b] [b]Innate & Outward Personality:[/b] [INDENT]Quinn is a lot of things. Snarky, responsible, mature, etc. Despite Quinn's past, she is surprisingly warm and receptive towards other people. There are two shades to Quinn, and how she responds to other people. Around strangers, Quinn is amazingly polite and respectful - quiet too, she never opens her mouth unless she has something to say. People can interpret her as overly polite. She tries extra hard not to screw things up. Because this is because of her compulsive need to make a good first impression with people, stemming from a nervousness around people she doesn't know. When she fails to make a good first impression, then expect her to go into wallflower mode. When around her friends, people get to see a side of Quinn that she doesn't show to everyone: her playful friendly side. Quinn is incredibly playful and open when she's used to people. Shedding that introverted shell like it was nothing. She's sarcastic very sarcastic, but makes sure to never cross the line into downright mean-spirited. She'll constantly make jabs at her friends, long as they can take it, of course. She's always seen with a smile on her face. Despite this, Quinn is very mature and collected, even with her humour. Other than that, while blunt, Quinn can be a great chat. Very warm and friendly. She's capable of discussing serious matters, and she can be pretty introspective, and wise. She regards herself as the leader of their trio, and thus, she has to act leader-like. She's the one to command her friends around, and she's also the one to talk them out of doing something stupid. Quinn feels that her two allies are quite immoral, and need a moral compass like her to guide them on the right track. It's something she feels bound to at this point. Quinn is very careful, and she doesn't like taking any risks. If there's a chance they won't come out on top, she'll go the safest route. She takes things slow and steady. Though, this could be taken as a flaw since she does everything by the book, rather than relying on cleverness or thinking outside the box. However, she's always known for being reliable and responsible as humanly possible. She's also quite tactical. She makes up for her lack of combat skills with cleverness. She can come up with a plan on the fly. Quinn chooses non-violence above all else. She's not a fighter, and she'd prefer to be left alone. When other people fight, she waits on the sidelines to support rather than get directly involved. In case she does need to fight, she won't do things directly. Rather than fight directly, Quinn is the type of person who'd wallop you in the back of the head with a fire extinguisher. Quinn is quite irate when it comes to her healing powers. It greatly irritates Quinn when people shove their scraped knees at her expecting her to heal them. She'd heal them, but it'd certainly piss her off. She feels greatly taken for granted when people do this, and wants to scream. Though, she feels morally compelled to do so. As a coping mechanism, she has become a massive smartass when she heals people. Even when she's saving someone from a mortal wound, she'll be snarking it up, and recommending them a book on how to dodge. Don't expect her to help anyone she doesn't like. One of Quinn's major problems is that she never accepts responsibility for her actions. It's always someone else's fault, someone else's fault that she's stuck roaming around the US. This arises in all situations she gets herself in. If shit falls through with her plan, then she'll be pointing fingers at whoever. This keeps her from downright self-deprecation. Quinn feels a bit of restlessness and fatigue because innately, she feels that her life has no real direction or purpose. The one thing she hates is that the only direction she gets is from other people. Which is why she's desperate to find that purpose, that reason to live. Quinn is also very judgemental, to a fault. She'll judge people for their actions and hold that against them whenever she makes her decisions. In terms of morality, Quinn is safely white on that scale. In the past, she helped criminals by donating her power to help them. Criminals that probably hurt a lot of people. That makes her feel very guilty about what she did to get herself a quick buck. Which is why she tries to help people whenever she can - whether she likes it or not. Now, don't get the impression that she's out to save the world, and right every wrong - she just wants to help whenever she can. Whenever she can't help (Or it's illogical to do so), then she'll gtfo like there's no tomorrow. Quinn has a fear of spiders, and bees. It comes from the time she was attacked by a swarm of bees. And spiders. At once, they formed an alliance to screw her over. If she sees either, she'll get very uneasy.[/INDENT] [b]Hobbies/Interests:[/b] [INDENT]Quinn doesn't have too many hobbies anymore, and she hates that fact. She used to love farm work, computers, and hunting. Now she can't do any of those anymore. Though, she will always be known for her love of flowers and animals.[/INDENT] [b]Skills/Talents:[/b] [INDENT]Working as a farm-hand for several years certainly honed Quinn. Quinn knows a bit about animals, and how to manage them. She also knows how to ride horseback, and still retains that skill to this day. Someday, she wishes to actually ride another one. Quinn was also taken out hunting plenty of times, and thus, knows a few skills related to that sport. Skinning, how to use a rifle, and how to use a knife. Quinn was also taught gardening... which is mostly a hobby for her that she doesn't have the opportunity to do. Computers was something that interested Quinn enough for her to invest time in learning how they work. Before Quinn had to stop, she was working towards a degree in computer science. She knows basic coding/programming, and how to put together a computer.[/INDENT] [b]Prized Possession:[/b] [INDENT]Diana prizes nothing anymore.[/INDENT] [b]Quote(s):[/b] [INDENT][i]"Nice job getting hit. Have you ever thought of, you know,[/i] dodging?[i]"[/i][/INDENT] [b]History/Bio:[/b] [hider=Quinn's Story][INDENT]Quinn originated in the rural parts of the United States, specifically South Carolina. The part of it that was far away from any city. Quinn was born on a dark and stormy night, to her parents (Who were two simple farmers, living on a large ranch full of animals). The second she came out of her mother's lady parts, she was surrounded with a strange green aura. The doctors had literally no idea what it was, but when her mother touched her, she recovered some of the blood she lost, along with other effects of her birth being corrected. Shortly enough, Quinn was tested and it was revealed that she was a Metahuman, NEST clearly deemed her a Healing-type. They advised that they take responsibility for Quinn for awhile, as Metahuman children ([i]Especially[/i] those born with their powers) tend to go missing. While it was a tough decision, the two Davis parents willingly gave up their child. For a few years, Quinn was placed in the hands of NEST officials, inside a special facility known as the [i]Playground[/i] (Located in Verthaven, California). Made for Metahuman Infants who either had no families, or were there for their own protection. There, Quinn was raised for the next couple years. She fortunately was not without her family, they visited her plenty of times. It was like one big daycare. She was given plenty of education, love, and interaction with the other children - more importantly, they gave her a small amount of training so she could at least [i]understand[/i] her power. Which was enough to ensure that she grew up a healthy and happy child. She remained here for years, until Quinn was six years old. Which NEST deemed was the safe age for her to head back home. After six years there, Quinn was finally sent home... For the first time, actually. It was a little hard adjusting to the sudden changes. While she grew up happy and secure, she wasn't close to her family - as the NEST agents had mainly imprinted on her. Obviously, this made the little girl quite distant from her family. The family did everything they could to finally get close to the little girl, which had varying levels of success. Quinn's family owned a ranch, and Quinn was naturally expected to work on there. She wasn't given the big jobs, but after school and homework, she had plenty of things to do. Though, they did let her ride horses, and play with the baby animals more than they let her do work. Quinn also put her healing powers to work whenever someone (Animal or human) got injured. Like that one time the family cow had broken it's leg, Quinn healed it to full health in a few minutes. Or the time that her mother burned herself, Quinn had caused the wound to disappear near instantly. This boosted the young Quinn's confidence a great deal. She felt that she was a Princess of sorts, like in the movies. One that'd help people. Life progressed naturally, and normally. Quinn was given a bit more freedom and flexibility that came with maturity. She was taught how to hunt, along with her father teaching her hunting, and knifeplay. Her mother was also teaching her the basics of cooking, and gardening. Gardening was a ton of fun for Quinn, she thought that it was a ton of fun. Life hit a bit of the snag once she was seventeen, however. The Farm went under hard times. The family wasn't making enough money to get by, if they hadn't paid enough money, they wouldn't have been able to get by. Which caused her father to go to desperate measures. While groveling... He watched Quinn heal a baby calf, and got an idea. It's obvious: use that healing power of hers to make some quick cash. Her father went on the internet, and found some people who'd need healing through ads. From all over South Carolina, and beyond. Her father simply drove her out there to their first "client". The first person who needed help had suffered a leg injury that left him disabled. Quinn was reluctant at first, but with a bit of convincing (And manipulating), he got her to heal the man. She healed him perfectly, and he rained money on them. Enough to pay off a few bills. From there, Quinn began healing more and more people. She healed their wounds that were seemingly irreparable by modern medicine in a surprising amount of time. Getting paid in return. They got enough money from this to support the Ranch, and more. Quinn had pretty much become a Metahuman doctor, and it got her paid, so it didn't matter. This went on for at least two years, becoming a thing she did after school in order to keep the barn afloat. She had enough of the money in order to support her growing interests in computers. Quinn had the goal of becoming a software engineer when she was old enough. The money bought her coding lessons, and books about computers. Until the woman became pretty savvy in the computer world. Why did it go on for two years? Tragedy and bigotry happened, my boy! She had become a bit known for her work... and being known was not a good thing. In her small town, there were people who followed the beliefs of the Pure organization. That all Metas must die. One night, after the family went to sleep, an angry mob attacked the house of molotovs and pitchforks. Fortunately, they lacked subtlety, so the family was tipped off... Right when the house was on fire. Quinn's mother rushed in, and woke Quinn up. They tried to escape as a family, but her father had breathed in a lot of smoke. Quinn tried to use her powers to help him, but it was difficult with the, you know, raging fire burning down their house. They had to drag him out. They climbed out the back window together and ran away as their house, their farm, and all their animals, were burned to the ground. Next morning, they reported the incident to the police and sorted out things with the police, the insurance company, and friends. They had their insurance, and they were given enough money to buy a new house. They choose to move far away from this state. After a ton of paperwork they returned to her mother's home state, Ohio. Specifically Stadium City, where they could live without the deep hatred that South Carolina had. They... didn't live in the best place. They lived in an apartment in the bad part of town, in order to conserve funds. Since they couldn't get a solid job, with farming being their only real skill. Her father wanted to become a teacher for agriculture. Though, at the bare minimum, they had to get low-end jobs as clerks in order to support themselves. Quinn wanted to help, but the only job she could find was a waiter - and she barely made enough money to pay for anything like a college. It put a stress on them like no other. Quinn also felt like she wasn't helping people enough. In her spare time, Quinn adopted a white robe that obscured her face, and went around the city healing people. While hospitals were reluctant to let her, she helped a great deal with the people in critical condition. All without giving a name. Though, one day, things changed. A man approached her when she was healing an injured hobo. She was expecting him to try to rape her, but he assured her that he was coming with a job proposition. He was with the notorious Tyrants, a gang that basically owned Stadium City's underworld, and they were in need of a healer. They'd pay her for her help. Once again, Quinn was hesitant, but Erik was basically shoveling money in her face. She doubted she could get enough money for college by being a waiter, so she agreed - but made it clear that she was not one of them. She was merely going to be a doctor they called - to which, Erik agreed. For the next few months, Quinn healed various members of the Tyrants and was paid in return depending on how important they were. It didn't matter to Quinn, long as she got paid. She felt dirty for putting these criminals back onto the streets, but for her education, she had no choice. In particular, Quinn met one person who wasn't one of the Tyrants, but one of the people who participated in their fights. Jessica Rosefey. A chippy woman for a brutal fighter, they got along well, and Quinn became friends with her. Jessica even offered to beat whoever messed with her into the dirt. From there, they kept in contact. However, she discovered another ability of hers while healing a high-ranking member of the Tyrants: the ability to upgrade their abilities. The member she upgraded had phasing, and now he could flash step short distances. This intrigued the Tyrants, and they paid her extra money to upgrade the powers of the Tyrants. Which felt worse, but she couldn't say no to the money. With the money she made, Quinn was able to put herself through college for computer science (Software Engineering specifically). It went on for a year, until NEST had suspected her of working with the Tyrants. She noticed that the NEST Agents were monitoring her a lot more. Which made her paranoid that they were on to her, she left Erik the message that she was done with the Tyrants, and disappeared. She hid in her house, and tried to act as inconspicuous as possible for months. About six months later, Erik demanded a meeting with her, which she went to. He made another demand that she works with the Tyrants, or suffer their tyrannic wrath. Quinn realized that she had gotten too deep. She reluctantly agreed, but also planned to skip town. That night, on the way back home from the meeting, Quinn heard an especially brutal car crash nearby. Quinn ran up to the scene, and saw a teenage girl in the car that went into a wall - who likely wasn't going to survive. Quinn quickly pulled the girl out of the car into an alleyway, and healed her. They had a brief conversation, where she introduced herself as [i]Diana[/i]... and the girl said that what she was doing was super illegal. After sharing their names, Quinn and Diana went their separate ways. While Quinn thought of how to escape her situation with the Tyrants, she had no choice but to continue healing them. Getting her some money in the process. A few days later, Quinn encountered Diana again, who told her that she was thrown out of her own house by her family, and needed a place to stay. Quinn explained her situation, and eventually the two decided to [i]runaway[/i] together. Diana suggested that they steal a car, go to . Quinn knew a place where Diana could easily jack a car. She choose to steal it from one of the locations of the Underground fights. Quinn new about this place because she had healed plenty of people there. In the parking lot, Quinn picked out a camper van she didn't recognize, and Diana went into it. All was going well until the owner came back. Jessica Rosefey. Diana choose to fight the woman, even after she demonstrated her strength. The fight was at a stalemate until Jessica got a lucky shot in and took Diana out in one blow. At this point, Quinn stepped in between the woman and Diana and begged her not to kill Quinn. Jessica put a hand on Quinn's shoulder and started laughing, and said that she never wanted to kill Diana - but asked for an explanation. Sighing in relief, Quinn healed Diana, while explaining their situation. Jessica wasn't mad about what happened, hell, she even offered to take the two along with her on her journey. Quinn saw this as the perfect opportunity to get out of there, and urged Diana to agree. They both ended up going with Jessica, and while things were awkward, they became very close friends. Their adventures were interesting to say the least. [/INDENT][/hider] [u][b]Relationships[/b][/u] [b]Family:[/b] [INDENT]Evan Davis - Father Mia Davis - Mother[/INDENT]| [b]Dynamics:[/b] [indent][b]Diana Belrose[/b] | [b]Good[/b] | [i]"I don't know what to think of her half the time. She's violent, short tempered, and dangerous... but I know she isn't as bad as she looks. I wouldn't have given her a chance if she wasn't."[/i] |[/indent] [indent][b]Jessica Rosefey[/b] | [b]Good[/b] | [i]"Friend my mine. Despite her... violent tendencies, she's a great person."[/i] |[/indent] [b][u]Abilities[/u][/b] [b]Power Class:[/b] [INDENT]Elemental:Energy/Super-System & Power[/INDENT] [b]Power:[/b] [i]Healing-Energy Manipulation.[/i] [INDENT]Quinn has a unique energy flowing through herself. A gaseous, bright-green, growing energy that she can willingly secrete and manipulate from there. This energy has a unique properties: Restoration and Growth. Upon coming in contact with a living being, the energy will infuse their body and provide the necessary materials in order to heal wounds (Such as replenishing blood, or extra flesh). This energy's healing properties are amazing. It closes gashes, burns will disappear, and bones will fix themselves in amazing amounts of time. All proportionate to how much energy she pumps them with. The energy also has the ability to remove contaminants (Such as poisons/venoms, diseases, parasites, etc) from the body. Thus, she can cure the ill. The energy works on anything that's alive (Animals, plants, humans), and can heal their wounds. Though, I should note it's effect on plant life. It can quickly induce sudden growth in plants. If she's holding seeds in her hands, she can quickly turn it into a mature plant. Quinn has learned how to use this technique to influence plant growth the way she desires. She could extend a tree branch to block somebody, or wrap vines around people.[/INDENT] [i]Power Upgrading.[/i] [INDENT]Quinn has the power to induce mutations in the powers of others via touch. These power mutations tend to strengthen power, alter specific aspects, remove limits, or add on a whole new trait altogether. For example, she could give Jessica another Super-system power that works to supplement her strength. She could give a Pyrokinetic the ability to create bigger, hotter, flames. *Shrugs* It all depends on the power. Anyone could get any neat trick, with no downsides. These upgrades are always beneficial. These upgrades are permanent, with no limit to how many people she could give upgrades to. I'll be discussing possible upgrades with people for their characters.[/INDENT] [i]Power-Immutability.[/i] [INDENT]Quinn has demonstrated an immunity to powers that affect powers specifically. Her power cannot be charged, replicated/absorbed, nullified, or fiddled with in any way. It's virtually stagnant.[/INDENT] [b]Limits:[/b] [INDENT]As for her healing, there is a limited amount of the Healing Energy Quinn can draw from herself. Once she reaches that limit, she will be unable to heal anybody else. It also tires her out. Quinn cannot bring back the dead, regrow (or reattach) limbs, nor can she cure certain conditions - wounds are the only thing she can fix. She can only move the energy around thirty feet of herself, it cannot travel outside that limit. Almost as if it's trapped in a dome. Though, she barely needs to go beyond five feet. The ability to Upgrade powers is quite new to Quinn, and she doesn't exactly understand how it works exactly. It's capabilities, it's limits, or even how to use it. While Quinn's upgrading power doesn't exactly have too many weaknesses, but it certainly has limits. For starters, she can only give out an upgrade once every few days. Which is a limit in place to make sure that she doesn't just go around giving everyone power boosts. She can only give out one upgrade per person. Neither ability works on herself, only other people.[/INDENT] [b]Weaknesses/Drawbacks:[/b] [INDENT]For starters, Quinn literally has very little offensive options compared to other Metahumans. Her powers can only be used to help others. She can only hope that others are around to defend her. Quinn doesn't have too many weaknesses to begin with. The healing process is quick, but very painful. It's a process that causes her patients to experience intense bouts of pain as the energy goes to work. It can be very disturbing. Drawing from the energy can also cause Quinn physical pain in the way of mirroring their wounds. If she heals someone's broken arm, then she'll feel a bit of pain in her own arm. That stuff. Excessively healing people causes Quinn nose bleeds, and may knock her out for awhile. Quinn could also accidentally upgrade a Meta's power upon contact. It depends on whether or not that "someone" is a friend or a foe. Nor can she control what type of upgrade she gives people. Her Power-Immutability means she can't get benefits from powers such as charging, and etc, etc.[/INDENT] [b][u]Other:[/u][/b] [INDENT][/INDENT] [b][u]Sample Post:[/u][/b] [INDENT] [youtube]https://www.youtube.com/watch?v=Kmk179ac-io[/youtube][/INDENT] [/hider][/hider]