[img]https://i.imgur.com/1jT6Z2v.png[/img][hr] [hider=Reiko Ain (RP: City of Gold ver. 2)][u][b]Basic Information[/b][/u] [b]Name:[/b] [i]Reiko Silas Ain[/i] [b]Nickname/Alias/Etc:[/b] [i]Echidna, Lady Wolf[/i] [b]Gender:[/b] Female [b]Age:[/b] 34 [b]Height:[/b] 5'9ft [b]Weight:[/b] 153lb [b]Faction:[/b] Skulls [b][u]Appearance[/u][/b] [b]Hair Color:[/b] Black [b]Eye Color:[/b] Golden [b]Ethnicity:[/b] Japanese [b]Physical Appearance:[/b] Reiko is a woman of stature. She carries herself with grace much like royalty. Appearing rather out of place in the Skull crowd. She is aged, and it showed in her wrinkles, and long matured body. Reiko is a slender woman, with an overall thin, curvy, build. She has a slight muscle tone on her body, not saying she's built like a tank, but she's more of a person that is constantly working, moving, and it shows in her frame. She weighs a nice 153 lb. Reiko is a few inches taller than the average female at 5'9 ft, and she owes that to her longer limbs. Reiko has long legs, with rather strong calves and thighs. Her arms are rather long too, and she has strong, Earth-hands, with long slender fingers. Reiko is obviously a Japanese woman, her skin tone, facial features, and eyes, give it all away. Her skin is a light-yellow color, and is strangely spotless. There is not a single mark on her. All because of her healing factor. Because of that same power, Reiko has a few bestial mutations, however, they are not as obvious as her son's, since she is capable of controlling transformation. Reiko's eyes are very similar to a common house cat's, golden in color, except dilated. When a light is shined upon them, they reflect the light. All while being slanted, consistent with other Japanese Women. Her canines are also over-developed, and razorsharp, to the point of fangs. Her tongue is long, at least a foot, and forked much like a snake. However, these are just small features that carry over from her Apex Predator form, once she transforms, her body is much more fearsome and bestial (Details in her power section). Reiko has a medium-sized, heart-shaped head, with a strong jawline and chin. She has a large, hooked nose, that has very large nostrils and a thick nose bridge. Her lips aren't too pronounced, they are small, and not too notable. Reiko's ears are small, but they are elongated and pointed at the tip, they look much like the ears of bats. Reiko has a rather large forehead. Finally, Reiko's hair is a dark black color, that she keeps in a bun. [b]Attire:[/b] Reiko's attire varies. For starters, she would love to constantly walk around wearing fancy dresses, but that wouldn't fit the Skull's heavy metal style. She has to go for the next best thing, she wears skirts, and leather outfits, with boots, or else she will be seen wearing a cocktail-dress. She is also seen wearing jewelry, such as necklaces and rings. [b][u]Personality[/u][/b] [b]Outward & Innate Personality:[/b] A true beast among humans. Reiko has a bestial mindset, thus she is the type of person to have a lack of understanding in human certain social norms. She finds herself as an outcast because of that, however, this is something that she has long accepted. She views herself as something different than human, someone that lived a life differently from them. That's not to say that she doesn't have any humanity in her. She doesn't view humans below or above her, she views anyone as her equal until other wise. Merely because, regardless of powers, she is human deep down. Just that she sees things differently. Instead of being a mere woman, she views herself as a matriarch of a pack. Reiko is fiercely proud, and holds her pride as a huntress, warrior, and mother above all else. She will go down to the grave with her pride. Reiko is soft spoken, and quiet, she takes time to choose her words very often. Whether it's simply talking to a friend, or threatening someone, she takes the same action regardless. To her friends, she can be seen as loyal. To anyone who treats her well, she will return the favor. Reiko has a rather grounded view on the world, and beliefs. She is simply an aged veteran that has seen it all, and it has left her quite jaded. She keeps her emotions in check, and is rarely seen losing control of them. Because that's something that Reiko values above all else, control. Reiko tends to stay in the background, and provide neutral observations and commentary, which she's quite fond of sharing. Whether it's about the Skull's "politics", to members of either gang, or just her opinion in general. However, she isn't kittens and sunshine, her morality is a mixed bag, and towards her enemies, she is vicious. She takes swift action against them, and acts ruthlessly. Reiko isn't above brutal murder, and cannibalism is a grey area. Reiko will rarely fight enemies in a fair fight, because to her, fair fights don't exist, especially when she's going against people who can knock over buildings with a thought. She is just as likely to kill someone in their sleep than take them up front. To her, morality is a fool's game at worst, and an inhibitor at best. Reiko's goal is her only child's safety and development into adulthood, and to accomplish that, she has to stay alive. Factions are interchangeable, and she refuses to go down with the ship. [b]Hobbies/Interests:[/b] Music (Specifically Jazz), animals, jewelry, exploration, fine wines, and learning more about people. [b]Skills/Talents:[/b] Reiko didn't live the life that everyone else did, she didn't get the opportunity to learn to play instruments, or get more than a basic education. She was taught the way of the beast. For all her life, Reiko has been taught how to put that power of hers to good use. She knows how to traverse environments with grace and speed, fight viciously, read emotions with her power, track people, hunt prey, along with other gifts. In addition, she is simply experienced. She had a lifetime of learning how things work, and honing her skills, that she is simply a veteran. However, she is also fluent in Japanese. [b]Prized Possession:[/b] Her pride [b]Quote(s):[/b] [b]Family:[/b] The Ain bloodline has been reduced to Reiko, and her child. [list] Mother - Hikaru (Deceased)Father - Daichi Ain (Deceased)Son - Jaska Valos[/list] [u][b]Relationships[/b][/u] [b]Skeleton/Peter[/b] | [b]Good[/b] | [b]Boss[/b] | [i]"My boss and friend. He is a cruel man, but I believe he isn't all that wrong for being that way. However, I do not believe he'll, nor the Skulls, last long with his head on tactics."[/i] | [b]Kylie Evans[/b] | [b]Good[/b] | [b]Boss/Friend[/b] | [i]"Kylie and I talk occasionally in private. I prefer our chats to the testosterone fueled nonsense the rest spout. In a way, we are similar."[/i] | [b]Matthew Evans[/b] | [b]Neutral[/b] | [b]Boss/Kylie's brother[/b] | [i]"This child is the Skull's wunderchild. I understand his beliefs wholly ... He is powerful, yes, but lacks true experience."[/i] | [b]Caden Zorich[/b] | [b]Neutral[/b] | [b]Boss[/b] | [i]"A strange man, indeed. His head is filled with garbage about advancing the Meta-human race, and not just the Skulls.... I hope Skeleton knows what he's doing when he lets this maniac rise the ranks. Because that's how schisms start."[/i] | [b]Titus MacArthur[/b] | [b]Bad[/b] | [b]Fool[/b] | [i]"A headstrong bastard that doesn't realize he's worthless without his limitless strength. It's only a matter of time before this fool dies in battle, or more entertainingly, outlives his usefulness."[/i] | [b]Damien[/b] | [b]Neutral[/b] | [b]Boss[/b] | [i]"Another one of Skeleton's lackies. I am indifferent to his foolhardy existence."[/i] | [b][u]Abilities[/u][/b] [b]Power Class:[/b] Animal & Super-System [b]Power:[/b][i] Apex-Predator.[/i] Much like her child, Reiko is the monstrous Apex Predator. Unmatched in the bestial field. That said, she possess a wide range of abilities handpicked from the animal-kingdom, refined with age and a lifetime of training. Reiko has the predator instinct, agility and speed head and shoulders above humans, fast metabolism, enhanced senses (Hearing, Smell, and Night vision), enhanced reflexes, camouflage, and a regenerative factor (she is capable of healing heavily-damaged limbs, muscle-tissue, and skin in a couple hours). As apart of her training, she is a kickass tracker, huntress, can fight with skill and brutality, and can read emotions using her enhanced senses. Reiko is capable of transforming into a more bestial shape, she is able to transform into a demonic hybrid of man and beast. She will sprout knife-like claws, a mouth full of shark-like teeth, massive wings, a thick tail, two goat-like horns from the top of her forehead, and her lips and cheek-skin will shed to show all her teeth. In this state, she has tripled agility, and senses. [i]Beast Form.[/i] Reiko has a very powerful alternate form. Massive and demonic. She transforms into a four-legged dragon-like beast that's torso alone is the size of minivans, and weighs just as much. With intimidating bulk and muscles around her legs to boot. This creature is covered in armored-scales, and has massive claws sharp enough to tear through people. Her tail will be at least twenty feet long and blade-tipped with a jagged spear. She'll barely be recognizable in this form, her head will have a similar shape to goat skulls. In this form, she moves like big cats, and, much like them, is surprisingly agile. The capabilities of this form is obvious. Her strength will be brought up to the point where she can knock over buses, her durability will be greatly enhanced so she can support that strength, and her senses will be brought up even further. [b]Weaknesses/Limitations/Drawbacks:[/b] Let's get down to business, while Reiko has access to a powerful alternate form, on a basis, she is not truly that dangerous compared to the other Skulls. She has to use her experience, tactics, and skill to dispatch foes. However, she has a few weaknesses of her own. Her body is frail and easy to damage, and while she can regenerate, she can't take a lot. In a way, she's a fragile speedster. Sensory based attacks (Bright lights, strong smells, loud sounds) can do a number on Reiko's enhanced senses. Which will be extremely painful, and even damaging them. Reiko's regeneration and metabolism require more nourishment to function normally. If she goes too long without eating or drinking, she will surely degrade and waste away until she dies. Her regeneration isn't perfect either, there's a chance a broken limb will heal incorrectly if it isn't braced. Which means it'll have to be broken again. Reiko's camouflage requires her to go very slowly to allow her body to keep up, if she goes too fast she'll be visible until she stops. Then there's the usual weaknesses that turning invisible have (She can be heard/smelled, detected by an extra-sense, etc). However, Reiko's main drawbacks come from shifting into her Beast form. It's a powerful form, yes, but it's extremely taxing for a woman her size to shift mass into a beast. She'll require time to allow herself to transform, which can be interrupted. A incomplete transform leaves Reiko as a mix of both forms, and extremely vulnerable, she will be physically weak, and easy to injure. Until she either finishes the transformation or reverts back to her normal form. While her beast form is fast, it's not very maneuverable, running full speed can make it hard to turn. It is also incapable of the feats of agility she is normally capable of. In a way, Reiko is trading her speed and agility for raw strength, which can be a strength and a weakness. She also can't regenerate in this form, she cannot sustain a creature this large and heal at the same time. Speaking of which, while she has gained control over the Beast through years of training and mental conditioning, she will lose a large degree of her intelligence/sentience while in this form. She will be able to control herself, but she will not be at her mental peak. As she fights more and more, she will lose herself to the beast, and lose friend or foe, then everyone will be a target. She is also extra susceptible to her instincts while in this form, she will just give into her natural urges to kill and eat everyone. Reverting out of this form will leave Reiko extremely weak, and physically drained. And not just tired. It will take a massive toll on her metabolism, and she'll need to eat and sleep a ton, or she'll risk dying. [b][u]Other:[/u][/b] Mother of everyone's favorite ten year old satan child, Jaska Valos. Reiko is a long time member of the Skulls, and raised him in secret far away from the Skulls. When it became too dangerous to keep him around, she gave him back to his Father and let him take the surname of Valos. While she continued her duties with the Skulls. [youtube]K4NWkScIqEM[/youtube][/hider] [hider=Ray Drager (RP: Academy 218)][u][b]Basic Information[/b][/u] [b]Name:[/b] [i]Ray Judah Drager[/i] [b]Nickname/Alias/Etc:[/b] [i]Shades[/i] [b]Gender:[/b] Male [b]Age:[/b] 20 [b]Height:[/b] 5'2 [b]Weight:[/b] 144 [b][u]Appearance[/u][/b] [b]Hair Color:[/b] Black [b]Eye Color:[/b] Blue [b]Ethnicity:[/b] Russian and Ukrainian [b]Physical Appearance:[/b] Ray is a neat looking individual, he also has that shady vibe. Like he's totally up to no good. He is short as a motherfucker. Like, below even the female standard. Though, he makes up for his with his build. Ray has a muscular build, nothing like a bodybuilder, of course. He got it from years of working hard, and his body does show a bit of strain. Ray is Caucasian, and of Ukrainian and Russian descents. His skin is smooth and good looking, slightly tanned, but not without it's scars. Because of the way Ray lived his life, he got plenty of scars from fights and other precarious situations. His body is covered in scars under all that clothing. He has quite a large one on his arm, it appears like a slashing scar. Starting at the base of his shoulder going down to his elbow. He also has a another small slashing scar over his eye. Because I just can't resist giving my characters facial scars! Other than that, Ray has a few moles and here and there. Ray can be called good-looking, his handsomeness is more of the rough variety, if you catch my drift. Ray's head is average sized and heart shaped. Ray's face is squared and his facial features are pronounced and well defined. He has a sharp/strong jawline. The most defined part of his face is his average-sized chin, that sticks out a little bit. He has a large nose, with a long bridge and wide, round, nostrils. His eyes are small, and have a beautiful blue color, which are a bit smaller than the rest of his face. They are always seemingly concealed under his sunglasses. His forehead is wide, but other than that, not too big. Ray always has a blank or aggressive face on. Ray's hair is black colored and neatly slicked back. He has a bit of facial hair growing, a beard is coming in fast, right now it's a stubble. [b]Attire:[/b] Ray has a tough-guy style, and dresses heavily, but he'll will wear just about anything. From hoodies, to polo-shirts, to jeans, he isn't picky when it comes to style. His favorite color is black, so he tends to wear outfits of darker colors. Sometimes he'll wear hats, like baseball caps. He's always seen wearing sunglasses. Any kind of sunglasses really. His favorite kind is his Oil-Rig Sunglasses ([url=http://www.altrec.com/images/shop/detail/swatches/OAK/20781.50911_e.jpg]They look like this[/url]). Which are either over his eyes, or hanging off around his neck (At night). Ray also likes to wear gloves too. Mostly finger-less gloves. [b][u]Personality[/u][/b] [b]Outward & Innate Personality:[/b] Ray gives people mixed signals when they're around him. For starters, Ray appears as the stoic, gruff kind of person that rarely shows any emotion. Ray prefers doing work, opposed to social situations. Because work/business is where he's really at home. He tries to be nice most of the time, except in his own rough way. He can be rude sometimes and cross lines, unintentionally, though. He knows when he crosses the lines and feels a bit of guilt as a result. Ray isn't too good at apologies, and tends to get himself in worse situations, which is why he rarely apologizes. Instead, he'll try to improve and not do it again - Because that's better than apologizing! Ray can come off as a bit of an @ss sometimes. He's quick to get annoyed and aggravated, and oh boy, it will show. He'll usually express his irritation in some way. Ray is a person who's overwhelmingly adamant and stubborn. He'll fight/argue for what he believes in. Ray is also the kind of person who doesn't give any f*cks about what people think of him. He does what he wants to, d*mn what people may think. Speaking of which, Ray prefers to do things by himself. Not saying he's anti-social, he's as social as anyone else. He just prefers going alone because he won't have anyone to worry about but himself. But, if it calls for it, Ray will work with just about anyone as long as they don't piss him off/aren't useless. Despite all of this, Ray is a very moral person. He can be classified under "good guy." He'll help the people that he believes needs helping, and will fight the people he thinks needs fighting (Mostly people that pick fights with him). As you may have guessed by now, Ray is not above getting dirty when the situation calls for it. Ray is straight, but is as far from romantic as anyone gets. He's just not that interested in romance, and it takes. Which means that he's heavily resistant to good looking ladies - Especially those who use it to take advantage of horny young boys. [b]Hobbies/Interests:[/b] As stated above, Ray is an "all work" kind of person. Who prefers work to fun. There are, however, a few things that Ray likes to do/is good at. Ray likes martial arts, specifically karate. He's an orange belt, but he's far more experienced than trained. In a way, you could say that he was trained through experience. He can fist fight quite well. Other than that, Ray likes baseball, and is good at that too. He mostly likes to watch it more than anything though. [b]Skills/Talents:[/b] Good at knocking heads in, level-headed and calm, experienced in guessing what people will do next, fast, knowledgeable about unsavory individuals. [b]Prized Possession:[/b] His sunglasses. [u][b]Relationships[/b][/u] [b]Family:[/b] Ray doesn't have any family other than his mother and aunt. Both of which are powerful telekinetics. [list] [*]Mother: Sarah Drager [*]Aunt: Carmelita Drager [*]Father - Unknown [/list] [b]Friends:[/b] Ray's best friend since childhood is Dexter Chertok, better known as Rush. They were partners on the streets for years, before Rush went off to the Academy. Other than that; Ray knows a few people around town. Nothing too personal. [b]Enemies:[/b] A few people that Ray has pissed off. [b]Lovers:[/b] Ray is near-aromatic, so it'd be safe to say that he has none. [b]Marital Status:[/b] Single [b][u]Abilities[/u][/b] [b]Power Class:[/b] Cerebral [b]Power:[/b] [i]Telekinetic Shadow.[/i] Ray is a telekinetic, just far from your traditional Telekinetic. Where the average telekinetic just lifts things up with their minds, he takes a more... direct route. Ray can create telekinetic constructs out of telekinetic energy, Green Lantern-style, which are exact replicas of any of his body parts (Before you ask: yes, yes he can). Known as [i]Telekinetic Limbs[/i]. These constructs are a dark-blue color and are heavily transparent (Their edges glow darker). These limbs are linked to Ray's body, and whatever Ray does, the limb will do exactly. For example, if he punches, so will the limb. If he does a grabbing motion, the limb will grab whatever in it's reach. These limbs are a bit more durable than his regular body parts, they're very resistant to element-type damage (Such as Electricity), but not resistant to physical (Blunt, slashing, etc). They'll usually break under the same physical pressure that would break any other body-part. Now, Ray can also control the size of these limbs, from small, to gargantuan size. Which makes his ability twenty-times stronger than he normally is. They can be the exact same size of said body part, really tiny, or up to the size of an 18-wheeler truck. These constructs have durability and strength proportionate to their size. Say, normal sized limbs are just as strong as Ray's normal body-parts, 18-Wheeler sized limbs can knock down walls and lift up big rigs. These limbs also have full senses. Depending on what it's a shadow of; these limbs can touch, smell, hear, taste, and see. Which can allow him a form of long distance sensing. This ability has a versatile and wide range of uses, which makes Ray a very powerful Meta in and out of fights. His power had developed far earlier than average, so he has a bit of skill with his ability. [i]Telekinetic Aura.[/i] Ray is an inheritor of the Telekinetic Aura, like the rest of his family. It's a normally invisible field that surrounds Ray, usually becoming visible once he activates his powers, or can be seen by Cerebral types. This Aura gifts Ray with a package of abilities. The most obvious ability is Tactile Telekinesis. A weak/basic form of Telekinesis that requires physical contact in order to move it telekinetically. When he uses this telekinesis, a dark blue aura will wrap around the object, and will prevent it from falling apart because he's moving all of it at once. Ray can lift up to a ton in weight, and allow him to enhance his physical attacks. This ability often gives people the impression that Ray has super-strength. The Telekinetic Aura also grants him two other sub-powers. The famed ability of flight; Ray can fly, glide, levitate, and float, by using Telekinesis on himself to take flight. The fastest he can fly is 30 miles per hour (He can preform short "dashes" and triple that speed), and can fly with great maneuverability. So while he can't fly impressively fast, he can fly with immense control. Ray can attract and repulse objects in relation to himself. It should be simple, if he wills it, he can draw/push a specific object. He can also do this to all objects around him at once. As long as it isn't too heavy, he can do this to anything. Ray can control what force he puts behind this ability, controlling how fast/hard they get pushed/drawn. From a subtle force, to a powerful force that'll send it flying. Ray can also keep objects suspended in a sort of stasis. If an object is flying towards him at high speeds, it'll stop dead in it's tracks and float mid-air until he drops the stasis. It's hard to do, and strains him greatly, so he can only do it for a few seconds. Which is enough to stop a projectile like a bullet. Ray's Telekinetic Aura also grants him a high-resistance to other telekinetic abilities. He'll easily be able to resist even the most powerful telekinetic techniques. Ray can learn a few telekinetic abilities. First of note is a shield that deflects everything that touches it. He can learn how to fire blasts of telekinetic energy for various effects, and create explosions too. Ray can learn both telekinetic crush and slice. [b]Weaknesses/Limitations/Drawbacks:[/b] While Ray has a powerful ability, I have to make up some drawbacks/limits or else he'll be OP. There's a short effective range that Ray's power has. His power can only be used effectively within twenty-five meters of himself, outside of that range his abilities are far weaker the further they go. Any damage that these telekinetic limbs receive, the pain will be transferred straight to Ray. Specifically, his real body. Which can be quite painful, and can knock him unconscious with the right amount of damage. If any of these Telekinetic limbs are destroyed, then Ray will temporarily lose the ability to use said limb on his actual body for a period of time - Up to a few minutes. In order for Ray to properly use this ability, he needs freedom of movement. Restrain him completely, and his ability will be useless. If his body is restricted in the slightest, then you'll impede him. Ray can only keep these limbs materialized for a few minutes at a time. Afterwards, they'll disappear into nothing. Giant limbs can only be kept materialized for even less time. This ability is line-of-sight based, putting obstructions of vision in front of him will impede him. In drawn out fights his opponent has the advantage. Because using his ability often in rapid succession will cause these limbs to get weaker in terms of strength and durability. He has to take a break in order for his limbs to get back to full power. Tactile telekinesis requires touch, and has a less than impressive weight limit (Compared to his telekinetic shadow). It's also heavily dependent on Ray's willpower and mental strength, which means if it wans then so does the strength of his tactile telekinesis. Ray's attraction/repulsion has an even lower weight limit of 300 pounds, and a max range of ten meters. Ray can only use his stasis on objects that are less than 50 lb, and can only use it for a few seconds. Like his tactile telekinesis, it depends on willpower, and mental strength - In addition to concentration. Break those, and his ability won't work at all. Ray's Telekinetic Aura will give out for a few minutes after excessive use, lifting a particularly heavy object, etc. Once his Aura goes, his all his telekinetic sub-powers will go with it. All of his powers are heavily concentration dependent. Break his concentration, even for a moment, and all of his telekinetic abilities will be canceled out. [b][u]Other:[/u][/b] A first year student at the school, but far from green in regards to his powers.[/hider] [hider=Dexter 'Rush' Chertok (RP: Academy 218 ver. 1)][u][b]Basic Information[/b][/u] [b]Name:[/b] [i]Dexter Harold Chertok[/i] [b]Nickname/Alias/Etc:[/b] [i]Rush, Gear[/i] [b]Gender:[/b] Male [b]Age:[/b] 17 [b]Height:[/b] 5'5 [b]Weight:[/b] 136 [b][u]Appearance[/u][/b] [b]Hair Color:[/b] Orange [b]Eye Color:[/b] Blue [b]Ethnicity:[/b] Caucasian - American, British, Irish, and Czech [b]Physical Appearance:[/b] Rush has an interesting appearance. Like he doesn't look too out of place in one of those sci-fi movies as an Engineer. Maybe it's his goggles. Maybe it's the nerd vibe. Who knows. Anywho, Rush has a nerd-vibe, like he looks like one of those NERDS who sit in front of their computer all day. Which he kinda does. He has a weak looking build, like he doesn't do too much muscle work - More of finger-work. He's slightly overweight, but isn't too noticeable. He's more thin than anything. Rush stands below average (at 5'5) and weighs 136 pounds. Not too shabby. His limbs (Arms and legs) are longer than average, and so are his fingers, he has a bit of a reach. Rush is Caucasian, he has several different cultures in his blood. American, British, Irish, and Czech, to be exact. Rush's skin is a pale white color, and is far from perfect. He has plenty of scars from incidents gone wrong. The most notable out of these scars is the burn scar on his shoulder. This is an electrical burn scar, and takes up his entire shoulder in a mass of nasty, fleshy, growths. Like a bolt of lightning came down and electrocuted him. Fortunately, he keeps this scar covered up with his attire. For once, one of my characters won't have facial scars. His skin, mostly his face, is plastered with light-brown freckles. His nose, and cheeks are littered with them. Rush in terms of looks, isn't all that special. He isn't especially good looking, nor is he painful to look at. Rush is in between, you could say. He has a wide face/head. His head is oval shaped. Rush has very big and round cheeks, that are easily the more pronounced part of his head. Rush has average sized lips, that are pink, and poke out a little bit. His nose is very small, and triangle-shaped, the biggest part of his nose is the tip, which pokes forward a little bit. He has rounded ears are that very small. His eyes are small and blue colored, some could say that he has beautiful eyes. His chin is rounded, and his jawline is rather dull/round. Rush is a ginger. Which means in addition to having no soul, his hair is an orange color. It's straight. He keeps it well-groomed, and looking really good. Rush keeps his hair in a very spiky hairstyle. [b]Attire:[/b] Rush in terms of attire, has a Scifi/Steampunk vibe. He doesn't wear anything like lab coats or anything, despite his scientist motif. When out on the town; he mostly wears a large black leather trench coat, that stretches down to his ankles. This trench coat is a little tattered here and there, and most damage has been sown up/repaired by Rush. The main purpose of the trench coat is the several pockets all over it - Mostly inside of it. Rush keeps his various inventions in these pockets. Sometimes he'll be seen wearing other outfits, and in that case, he'll throw on anything as long as it fits. He sometimes will be seen wearing clothes that don't match at all. Rush doesn't care. One thing he absolutely won't be seen without is his massive tinted welder's goggles ([url=http://img.photobucket.com/albums/v509/taztool/NEW%202011-2/100_2405-1.jpg]They look like this, except black and tinted[/url]). They're usually on his forehead, sometimes he'll slide them down over his eyes. [b][u]Personality[/u][/b] [b]Outward & Innate Personality:[/b] People get sort of an nerd-vibe from Rush at first. They soon get mixed signals from him. He speaks quickly and concisely, in a cold tone that sounds logical. He is very intelligent and polite too. However, he's really eccentric and playful than anything. He tends to make silly jokes and playing around. Making witty, clever, and sarcastic remarks. Just like a social butterfly. All while sounding cold and logical. Sometimes he does come off as childish. This is when he's around other people, though. Alone, or at work, he's cold and serious as they come. Most people don't see this side of him unless they're spying on him. He knows when to get serious, and when the time is right, he'll go from a sarcastic joker, to the cold scientist he is at heart. Rush is a peaceful person, and will always use his head to talk his way out of problems. When he can't, he'll either cut and run, or fight. Rush will rarely fight without a good reason. There is one thing he likes talking about, and that is technology. If you pull out a cell-phone, could even be one of those block cell phones from the eighties, you can bet your @ss he'll ask about it. Technology from the present mostly bores him, though. He likes old technology, like stuff pre-digital age. Rush has a code of honor. He will always stick to his word, and will not break any promises. He will never use his powers for evil, and will use them to get himself ahead, lawfully. Rush has a habit of rushing through things sometimes, hence, why he has that nickname. When under certain conditions, he'll talk too fast, not think things through, and may gloss over facts, or cut time. This is even worse when stressed - Speaking of which, Rush can easily get stressed. Which may cause him to mess things up. In terms of sexuality, Rush is asexual. Meaning he doesn't seek out romance. It's just not in his wiring. [b]Hobbies/Interests:[/b] Rush's favorite thing in the hole wide world is explore technology, and invent some new technology himself. It gives him purpose and new things to explore. He's freakishly good with electronics, and can spot a tiny defect in a phone. Hell, he even has his own business set up where he helps people with their technology based problems. Other than that, Rush is an artist, he knows how to draw a bit well. He'll rarely be seen drawing however. He puts much attention on playing with his inventions. Rush also likes to get into different social situations and get information on people out of it. Seeing how some people react to some things. [b]Skills/Talents:[/b] Inhumanly good with technology, observant, good at gardening, possesses good hand-eye coordination, and can haul ass when the time comes. [b]Prized Possession:[/b] Rush's first invention; a modified transformers toy. Kept in his dorm-rooms. [b]Quote:[/b] [i]"Relying on technology. Leads to scientific prison."[/i] [u][b]Relationships[/b][/u] [b]Family:[/b] Rush's family, the Chertok line, is limited to himself and his mother. Rush's father disappeared some time after he was born, and never showed himself since. [b]Friends:[/b] Ray Drager, Rush's best friend that he grew up with. He and Rush were partners for awhile before Rush was sent to the Academy. He still keeps tabs on him from time to time. Now, Rush doesn't really have friends - More of clients. It's been quite lonely doing it alone. [b]Enemies:[/b] A few people. Rush has screwed over and pissed off quite a few people. To the point where they'd attack him on sight. [b]Lovers:[/b] None. Rush is strictly asexual. [b]Marital Status:[/b] Single [b][u]Abilities[/u][/b] [b]Power Class:[/b] Cerebral [b]Power:[/b] [i]Techno-Mind.[/i] Rush has developed an instinctive affinity toward all mechanical and electronic systems. The flow of energy within these devices, as well as the layout of their components, resonate with him on a level beyond cognitive senses. He is capable of instantly discerning the intended function of a given device, as well as diagnosing any potential damage or malfunctions within them, and how to repair them. Rush is especially gifted in this, considering his ability to use her psychic link with technology to determine the potential to repurpose any given device, allowing the use of its components for another goal. Rush is known to develop technological tools to protect himself and allies, as well as to disable enemies. He can pretty much make anything within reason, as long as he has the resources to create it. Rush can also control electronics to a far extent. He can freely alter digital systems of any active electronic in his vicinity. Changing functions/system and retrieving information out of them. Such as hacking an iPhone with his mind, or changing the streetlight from green to red. He can do that and more. Hell, Rush can even code complex programs. Such as making a super good hacking program. On top of all this, Rush's mental processing power is far above average and is capable of multitasking on a macro-level. [b]Weaknesses/Limitations/Drawbacks:[/b] In general Rush has two main mental/personality weaknesses. For starters, Rush is far from a fighter. He prefers to spend his time on computers and working on his inventions, rather than in a gym and fighting. He will fight if pushed, but fights are far from his forte. Which is why he relies on others to do the fighting for him. Second, Rush tends to... Well, rush through things. Especially when stressed or emotional. Which can lead to him to messing up things, or missing small facts. You know, that's bad. For the Technomind, it's Rush's over reliance on technology. Without the proper equipment or resources, the Technomind is useless. Especially in places like the woods or... Then again I don't think he'll be going anywhere near there. Now, while Rush is very capable of building some super amazing things, the problem he has is getting the stuff to make it. He's going to need some high end resources to make the really cool stuff. Rush probably will never get access to them to begin with. Rush's most dangerous weakness is a EMP. If exposed to one, Rush's power will shut down, and Rush will temporarily be sent into a coma for a few hours. [u][b]Other:[/b][/u][/hider]