[hider=Lynette Dominguez] [color=Saddlebrown][h3][u][b]Basic Information[/b][/u][/h3][/color] [color=Saddlebrown][b]Name:[/b][/color] [indent][i]Lynette Brianne Dominguez[/i] (Callsign: [i]Iron Rain[/i])[/indent] [color=Saddlebrown][b]Age:[/b][/color] [indent]29[/indent] [color=Saddlebrown][b]Gender:[/b][/color] [indent]Female[/indent] [color=Saddlebrown][b]Appearance:[/b] [/color] [indent]Now let me say this so it doesn't sound like a surprise later. In the past, Lynette has suffered some [i]very[/i] extensive injuries that required that she receives amputation. Specifically both her arms cut at the shoulder, her right left cut at the base, and everything below the knee on her left leg. All that's left are useless stubs that she can barely move around. This would normally make it very, very, hard to write as her - but she uses her power to compensate for her missing limbs. Metal limbs take position at the stubs of her missing bodyparts. These metallic constructs look identical to normal limbs - except extremely muscular - made out of a variety of different metals that she has gathered. Specifically Iron, Steel, Nickel, Platinum, Copper, and some Titanium. Which make these prosthetics incredibly durable (And shiny!). Using her willpower alone, she can move these limbs much like her regular limbs. It doesn't look super convincing to the observant eye. Sometimes her walking will look a tad robotic, and her arms will move stiffly. In general she does look a tad awkward when she moves. However, she's still capable of staying balanced, holding objects without breaking them, and anything along those lines. Lynette keeps her limbs covered up with concealing clothing. Fortunately, they're hard to spot [i]unless[/i] you touch them. With her robo limbs out of the way let me describe Lynette's real, fleshy, body parts. By starting with her scars! I mentioned that her limbs were missing, but I never mentioned [i]how[/i]. The right and left sides of her body were left with horrible burn scars that coat both sides of her torso, going up her neck, to her face. Only her right cheek has any burn scars - but they're certainly noticeable. Being a fleshy mass of old wounds. Due to healing from Metahumans, and age, the scars have faded a bit, and the nerv damage has been repaired. She just keeps them as proof of what happened. Fortunately, not every inch of her body has been damaged, what isn't scarred shows her body quite well. Lynette is African-American, Dominican, and Puerto-Rican. Lynette's skin is a brown color that isn't super dark, but shows her ethnicity off clearly. Her non-scarred skin is smooth, and has black freckles on her upper body. In terms of build... yeah, it's hard to describe since because of the whole metal limbs thing. Before she was attacked, Lynette was quite tall. Up there with the boys at Five-eleven. It's not that different now that she has metal limbs, but there's a few extra inches added on to it which gives her the illusion that she's over six feet tall. Her body is somewhat curvy. Her behind is tight and round, while her chest sticks out a bit with her D-cup bra size. Though... she's one of the girls that looks better clothed due to all those horrible scars (Unless you're into that). It's also difficult to workout missing several limbs. Fortunately, Lynette is capable of at least working out her upper body. Though she's still quite limited. With the hellbent intent of keeping in shape, Lynette obsessively eats right, and eats what can build bulk, and it shows in her abs and muscular body. Her body is very tight and toned, just like a NEST Agent should be like. Lynette's hair is a black color, and has an afro-texture. It's straight, and very well cleaned - she passes on intricate hair styles for a simple ponytail. In terms of facial features, Lynette certainly does look more African than Hispanic. Though, some of her facial features looks like a mixture of the two ethnic groups. Her head is heart-shaped, and rather large (Especially her large forehead). Her ears are diamond-shaped, and pointed at the tips, being medium-sized. Lynette has a strong jawline with a rather squared chin. That jaw is one of her most pronounced features. Her nose is round but have rather large nostrils, and much like people of her heritage, she has thick lips. In terms of outfits, Lynette tends to gravitate towards brown colored clothes. Like I said before, she wears outfits that covers her metal limbs up so she appears perfectly human at a first glance. So, jackets, jeans, etc are the way to go. Since she doesn't have to worry about keeping anything cool other than her toso, she tends to wear a wide variety of outfits. Though, some of it stands out in a crowd (And could be spotted by an observant person). In terms of jewelry, she avoids things like rings - instead opting for earrings and whatnot.[/indent] [color=Saddlebrown][b]Skills/Talents:[/b][/color] [indent]Back when Lynette was younger... she was a prodigy at sports. She was born lucky, because she could pick up anything and be a champion at it whether it was basketball, running, soccer, swimming, etc. She could have competed in the Olympics if her little incident didn't happen. Once she lost limbs... she couldn't do any of this, and it's been awhile since she even practiced. She deemed her dreams taken away from her, and never even tried to get them back. Replacing those lost skills with NEST training, Lynette is at least talented at using basic firearms, basic military hand-to-hand, and military tactics. Lynette knows how to use her limbs enough to be good at these talents as usual agents. Though, she's skilled NEST Agent, at least.[/indent] [color=Saddlebrown][b]Brief Backstory:[/b][/color] [indent]Lynette was one of the girls they say were born lucky. From a young age it was apparent that she had something special about her. Not only did she started walking earlier than expected, as she grew up, it became apparent that she had a talent in the physical area. Born in Boston, Massachusetts, Lynette was the daughter of two humble government workers that, through years of hard work and dedication, managed to reach the upper brass of their line of work. Which meant they were able to live an upper-middle class lifestyle. Enough to support the young and aspiring Lynette. Back to her, her parents were able to spend time with her - with her father teaching her how to play sports. He was honestly surprised that she was able to pick up the sport so well. Getting her invested in the activity quickly proved that she was a prodigy at it. She outplayed even the boys, and did fancy tricks that the amateurs could only dream of. More than even that, she was talented at other sports. Having unmatched speed, coordination, and footwork - that put other people to same. It brought the girl quite a lot of media attention - she even appeared on the news a few times. They said that she'd be the next big player on whatever sport she chooses. With this in mind, it made the girl quite arrogant as she progressed through school. Being a popular schoolgirl due to her talents. Though, her schoolwork was never something that she excelled at... due to her, quite frankly, not giving a damn about it. She was going to be a sports star - who cares about stupid stuff like school? Lynette just did what she did best - just biding her time until she was eighteen. This gave her the impression that she was invincible, treating people however she wants to. Going from team to team. Though, unlike other teens, she did very little that could ruin that streak. Once that golden age of eighteen, she was ready to be thrust head first into the world of being a sports superstar...! Then she was told she had to graduate highschool first. Once monotonous schoolyear later, and she was finally ready. However, all good things had to come to an end, and everything she had was taken from her. While walking home from a friend's house, Lynette was kidnapped by a crazed Metahuman with control over fire and brought to an abandoned house. Here, she was tortured by the Metahuman for hours, burned over and over again. She was just begging for it to end. However, her cries of help didn't go unheard, NEST Agents barged into the scene, and while the Metahuman slipped through their fingers, they managed to save Lynette. However, the damage had already been done. She was rushed to a hospital, but all of her limbs were so [i]severely[/i] burned that they had to be amputated. She lost both arms, a leg, and half a leg - and just like that, all her dreams, all her talent, just went to waste. A healing Metahuman took pity on Lynette, and tried to heal her - but their healing ability just wasn't strong enough (It [i]was[/i] strong enough to repair most of the nerve damage she suffered). It was unknown [i]why[/i] the Metahuman did this. Though, it was suspected that they were either horribly jealous, or the Metahuman was attempting to join the Changeling Unit as one of their "trials." What Lynette did know that it was the end of everything she worked so hard for. She quickly faded into irrelevance, as she had to depend on her parents to take care of her. Lynette couldn't even wipe her own ass. She immediately fell into a bout of depression - and even contemplated suicide. Sorrow and emptiness filled her soul as everything set in. There were days where Lynette would refuse to eat - and had to be force-fed just so she'd stay alive. She was a sack (Almost literally) of self loathing. All these emotions (and a lack thereof) was what (she believes) lead to her power developing. While her mother was feeding her, the fork suddenly bent. Weird things also began happening to the metal - until she realized that it was her causing it. Curiosity started to make her fight her depression as she experimented with the ability. What she didn't have in range, she had the ability to [i]shape[/i] metal to her will. There was one experiment she wanted to try; she gathered all the metal together in her room and formed a metal leg. It was a challenge, but she managed to get herself on the leg - using other pieces of spare metal to make a prosthetic for her other leg. The experiment was straining on the girl who was unfamiliar with her ability, but it paid off when she realized the implications of her ability. Lynette's family contacted NEST and got her registered with the organization. The Agents were kind enough to loan her some metal so she can get some more practice with her new "body." Substituting metal for limbs. It took her years, but Lynette mastered the ability to use these metals as limbs. Walking again became easy, and so did using her arms (In fact, she could argue that it was better). Though, she long lost everything that she had - and no matter how hard she tried, she was never the same. It was almost like she was a different person. What began to replace depression was rage, and a lust for revenge. The bastard was still out there, and she wanted to get payback for everything she lost. The only thing she could think of was joining NEST, and finding the bastard herself. Lynette was accepted as a NEST Agent after [i]carefully[/i] fooling their therapists on her mental assessments. It was a bit more challenging than she thought. Lynette was able to get through the training in three years (It took her a little longer due to her obvious disadvantage). After those years were up, she came out as an officer. Though, she couldn't fool everyone about her problems. Lynette wanted revenge - and would often take out her rage on targets. Acting way out of bounds. She was reprimanded several times - but the only thing stopping her from getting outright fired was the fact that she was a skilled NEST Agent, getting the job done. However, this attitude was waned when she encountered other seasoned NEST agents (Such as Sonya Mayfield, Maximilian Cornell, and such and such). They caused her to realize how irrationally she was acting, and how she was slipping. This was when her attitude and behavior changed - she started being a NEST agent not for revenge, but to make sure that what happened to her, never happens to anyone else. This was when she started getting much more cheerful, and her life started getting easier. She no longer abused her power, but instead acted within NEST protocol. Lynette was no longer on the verge of being dishonorably discharged, and received status within the agency for her skill. Along with getting in the good graces of the NEST veterans (Which made it easier to get promotions). Since Lynette had no family (and didn't plan on it), she was shifted all over the country throughout the years. Eventually, New Rivere City was one of those cities.[/indent] [color=Saddlebrown][h3][u][b]Power Information[/b][/u][/h3][/color] [color=Saddlebrown][b]Power Class:[/b] [/color] [INDENT]Elemental[/INDENT] [color=Saddlebrown][b]Power:[/b][/color] [i]Tactile-Metal Manipulation[/i] [indent]Lynette's power manifested in the way of a very short ranged metal manipulation. She is capable of manipulating all forms of metal; raw or refined. Moving them, shaping them, and the sort without cracking them or breaking them - with willpower alone. Unlike other elemental types, Lynette uses her power through sheer willpower rather than through body movements. A little bit like a telekinetic. One neat thing about metal is that it is mostly tough, thermal resistant, conductive, and is pretty damn common. Metals are rather flexible, and can be fused into one another. Lynette's form of Metal manipulation is unique because it's very short ranged, as an upwards range of three feet. Which basically means that it's melee weapon in a sense. Where she lacks in range, she makes up for in [i]power[/i] (And she has even more power when she's in direct contact with the metal). She can swing metal with the strength to leave some pretty hefty cracks in the pavement (If it's not outright shattered into pieces). This gives Lynette the illusion of super strength - which might not be an illusion since she can easily will metal to move objects like she could if she had arms. Those metal limbs of hers can strike hard enough to crack someone's skull, or block a full force punch from a super strong meta. Even if they get damaged, she can easily repair it by snapping it back into shape, or infusing it with metal. Oh, speaking of which, Lynette can infuse this metal with outside metal in order to add mass to them. Which gives her more to work with when she shapes them. It's also not [i]impossible[/i] for her to preform ranged attacks. It's simply shooting a piece of metal out that's no different than throwing it - getting it back is the hard part. Lynette can also instinctively sense any form of metal within ten feet of herself ([i]believed[/i] to be linked to electromagnetism).[/indent] [color=Saddlebrown][b]Limits:[/b][/color] [indent]Like I said before, this metal manipulation is so short ranged that it loses the edge that most elemental types have. It's basically a short-ranged weapon... a powerful short ranged weapon. But other people can out maneuver her if possible. Lynette can move a few tons of metal at a time - but that's highly unlikely that it'll come into play because try fitting two cars into a three foot dome. Lynette also can't, under any circumstance, swim (Or enter water for that matter). The metal that is attached to her will weigh her down to the bottom, and if she takes it off, she'll be basically helpless.[/indent] [color=Saddlebrown][b]Weaknesses/Drawbacks:[/b][/color] [indent]There's the obvious weaknesses attaching heavy metal to yourself. She's heavy as hell, and thus, she's slow to boot. Lynette's body, as you may have expected, is still completely flesh and bones. There's only so much metal she can attach to herself before it starts hurting her body. This naturally puts a certain amount of strain on her. Lynette also relies on her power to move around and function in normal life. If she's too exhausted, then she'll be basically immobile. The same applies if her power gets nullified. Magnetism and Electricity interfere with her ability, it weakens the bond between herself and metal. A tiny magnet can weaken her slightly, while an industrial magnet can render her powerless. Which means that she should stay away from them magnets. Electricity can also damage her due to the sheer conductivity of metal. Heat and cold also have logical weaknesses for her metal limbs. You see, if her limbs get too hot/cold, then it'll start to damage her fleshy parts. Which is bad.[/indent] [color=Saddlebrown][h3][u][b]Relationships[/b][/u][/h3] [b]Family:[/b][/color] [INDENT] Norman Dominguez - Father Tiffany Dominguez - Mother[/INDENT] [color=Saddlebrown][b]Dynamics:[/b][/color] [indent][b] [/b] | [b] [/b] | [b] [/b] | [color=Saddlebrown]""[/color] | [/indent] [color=Saddlebrown][h3][u][b]Other[/b][/u][/h3][/color] [list][*]Lynette is a bit of brash NEST Agent that doesn't let people in that easily. She's been mentally scarred by the incident that left her so broken and isn't the most social because of it. What lacks in social graces, she makes up for in sheer determination and effectiveness. Her moral code was strengthened by NEST, and she rarely gives up when perusing rouge Metahumans. Though, she suffers from an extreme amount of PTSD from the incident earlier in her life. [*]Lynette tries to suppress it, but she has an [i]intense[/i] fear of fire. [/list] [youtube]https://www.youtube.com/watch?v=RyXJ3iJvVRU[/youtube] [/hider]