[@Dannyrulx] We're not keeping to canon, I figure if you want to rationalize it we're a few hundred years before the series picks up, when the Great Hunting Grounds are a little more populated. As such, there's no canonical archaeotech working, but that does not mean that you can't find some spicy Old World technology and go bananas with it. As for things like heavier than air flight, computers and all sorts of other technological advancements, they have not been re-invented, but once again that is the sort of thing that very well might happen in the RP if things go well. [@Ashgan] I'm afraid I'm not much of a cartographer, but I'll do my best to get a map up soon. As for an OOC, well, it'll be up in a day or two. I've got some real-life work to get done, but it seems like there's sufficient interest. As for how traction cities came about: there needs to be a little suspension of disbelief for the things, they're not exactly logically water-tight, but they're very useful for narrative purposes. The actual explanation is that London was the first city, and it was formed only a few decades after the Sixty Minute War, having dodged enough of the munitions to still exist. It had to dodge volcanoes and earthquakes, and so it used some now-forgotten technology to get itself on treads. Other cities followed, and now the mechanisms of turning static settlements to traction cities is lost, but people can still make new traction cities with enough scavenged technology and elbow grease.