[hider=Vamon] [hr][hr][h1][b][i][color=ForestGreen][center]Vamon “The Heretic” Koarmez[/center][/color][/i][/b][/h1] [center][img] https://lh3.googleusercontent.com/-ef5ywZhnU2o/AAAAAAAAAAI/AAAAAAAAAAA/JYeNtDx6pT0/photo.jpg [/img][/center] [hr][hr][h3][b][i][color=ForestGreen][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=ForestGreen]Name:[/color][/b] Vamon Koarmez [b][color=ForestGreen]Aliases:[/color][/b] “The Heretic” “Son of the Priest” [b][color=ForestGreen]Age:[/color][/b] 26 [b][color=ForestGreen]Race:[/color][/b] Human [b][color=ForestGreen]Place of Origin:[/color][/b] Belizarius [b][color=ForestGreen]Gender:[/color][/b] Male [b][color=ForestGreen]Class/Job:[/color][/b] Alchemist [hr][hr][h3][b][i][color=ForestGreen][center]Stats[/center][/color][/i][/b][/h3] [color=ForestGreen][i][center]Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats. [/center][/i][/color] [b][color=ForestGreen]Strength:[/color][/b] 7 [b][color=ForestGreen]Dexterity:[/color][/b] 16 [b][color=ForestGreen]Constitution:[/color][/b] 12 [b][color=ForestGreen]Intelligence:[/color][/b] 20 [b][color=ForestGreen]Wisdom:[/color][/b] 12 [b][color=ForestGreen]Charisma:[/color][/b] 8 [hr][hr][h3][b][i][color=ForestGreen][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=ForestGreen]Height:[/color][/b] 5”9’ [b][color=ForestGreen]Weight:[/color][/b] 140lbs [b][color=ForestGreen]Build:[/color][/b] Thin [b][color=ForestGreen]Eyes:[/color][/b] Red [b][color=ForestGreen]Hair:[/color][/b] Light Blonde, almost white [b][color=ForestGreen]Skin Tone:[/color][/b] Pale [b][color=ForestGreen]Tattoos/Scars/Piercings:[/color][/b] A brand across his cheek that he often covers [b][color=ForestGreen]Day To Day Attire:[/color][/b] Large dark clothes and cloaks [b][color=ForestGreen]Strengths:[/color][/b] [list][*]Encyclopaedia like knowledge of Crystals and Alchemy[*]Hearty tolerance towards gasses and poisons[*]Ability to brew potions as well as create volatile extracts and poisons[/list] [b][color=ForestGreen]Weaknesses:[/color][/b] [list][*]Lacking physical strength[*]Difficult time in social situations due to his brand[*]Easily recognised and disliked by members of the Church of Light[/list] [hr][hr][h3][b][i][color=ForestGreen][center]Psychological Attributes[/center][/color][/i][/b][/h3] [i][color=ForestGreen][center]Paranoid * Distrusting * Pessimist * Critical Thinker[/center][/color][/i] [b][color=ForestGreen]Sexuality:[/color][/b] Bisexual [b][color=ForestGreen]Relationship Status:[/color][/b] None [b][color=ForestGreen]Personality:[/color][/b] Vamon was once a bubbly and happy youth. He eagerly looked forward to completing his daily duties and happily spending late night studying crystals. But after his exile he became a much more reserved and quiet person. He will often stay quiet when people are conversing around him unless he is called upon or has important information. Despite his quiet nature though, he is caring and defending of people that he considers true friends or allies. But if the conversation switches to Alchemy or Crystals he immediately shows interest. When he gets started on a topic he is passionate about, his old personality starts to show itself. He will often find himself rambling about his discoveries or findings until someone interrupts him or he becomes aware that he has been talking for far too long. [b][color=ForestGreen]Habits:[/color][/b] Minimal 2 [list][*]Praying before he sleeps at night[*]Taking notes on his surroundings[/list] [b][color=ForestGreen]Hobbies:[/color][/b] Studying crystals and finding new uses for them [b][color=ForestGreen]Fears:[/color][/b] [list][*]The Church of Light[*]The concept of something being unable to be understood[*]Being discovered to be a heretic[/list] [b][color=ForestGreen]Likes:[/color][/b] [list][*]Studying[*]Discovering new things[*]Exploring[*]Crystals[*]The smell of sulphur[*]Brewing potions[/list] [b][color=ForestGreen]Dislikes:[/color][/b] [list][*]The Dark[*]The Church of Light[*]Close minded people[*]Being academically stumped[*]Not understanding the situation[*]Being spoken down to[/list] [hr][hr][h3][b][i][color=ForestGreen][center]Skills[/center][/color][/i][/b][/h3] [color=ForestGreen][i][center]A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges[/center][/i][/color] [list] [*] [b][color=6ecff6]Scent:[/color][/b] Vamon has a very keen sense of smell and can detect the unique scent of alchemical materials from a distance. It also helps him to identify potions and poisons without having to test them. [*] [b][color=6ecff6]Bombs:[/color][/b] While not the most used tool in his arsenal, Vamon carries around a selection of carefully crafted vials. These vials contain separated chemicals that when come into contact with each other cause interesting reactions, functioning as a miniature thrown bomb. The bombs don’t explode, but instead form an acid that gets onto anything hit, burning it severally. [*] [b][color=6ecff6]Brewing:[/color][/b] In the dark and foreboding tunnels there is danger around every corner. You are likely to be injured or even worse. So Vamon studied up on potions and the various types of things he could create with materials he could carry around with him. He is well versed in creating potions ranging from helping you see in the dark to even healing scrapes and wounds. [*] [b][color=6ecff6]Dueling:[/color][/b] Surprisingly enough, Vamon was well versed in the art of the duel. He often partook in duelling during his time in Belizarius, and became rather good at the sport. His skills are somewhat transferable to combat, but the lack of rules often catches him off guard. [*] [b][color=6ecff6]Poison:[/color][/b] By combining various chemicals, or in some cases simply harvesting it from an animal, Vamon can collect and apply poisons to his weapon or the weapons of people around him. He generally avoids letting others know that he has poison, as it can be seen as a bit of a bad character trait to have, but in a life or death situation he will advise allies to use them. [*] [b][color=6ecff6]Good with Animals:[/color][/b] While he doesn’t have any pets of his own, Vamon is rather good with animals. They have an odd affinity for him and he trends to prefer the company of animals to humans. He hopes to find a pet one day, but most of the animals he has come across in the tunnels have been less than accomidating. [*] [b][color=6ecff6]Sneaking:[/color][/b] Under the right circumstances, Vamon is rather adept at sneaking. [/list] [h3][b][i][color=ForestGreen][center]Magic[/center][/color][/i][/b][/h3] [color=ForestGreen][i][center]A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting[/center][/i][/color] [list] [*] [b][color=ForestGreen]Push:[/color][/b] Vamon has very little knowledge of magic, but in his time he did manage to learn two spells that are somewhat useful to him. The first is push, a spell that creates a force that pushes an object away from him. It is not very strong, and is highly unlikely to knock a person off their feet, but it can move small objects with ease. It happens almost instantly and its only cost is draining a little energy from the user. Vamon generally avoids using magic if he can though, more as a personal preference than any ideology. [*] [b][color=ForestGreen]Pull:[/color][/b] The second of these spells is, inversely, pull. Pull is similar to push as it allows the user to pull something towards their hand. This spell is mostly useful for quickly retrieving items while he is working, but he has had to use it a few times to retrieve a disarmed weapon. [/list] [h3][b][i][color=ForestGreen][center]Possessions[/center][/color][/i][/b][/h3] [b][color=ForestGreen]Possessions Generally On Person:[/color][/b] Clothing, coin purse, money, etc [list] [*] [b][color=ForestGreen]Item:[/color][/b] Dark Baggy clothing. [*] [b][color=ForestGreen]Item:[/color][/b] Coin purse containing 80 silver coins. [*] [b][color=ForestGreen]Item:[/color][/b] Facial masks and scarves to hide his scar and protect him from fumes. [*] [b][color=ForestGreen]Item:[/color][/b] A set of holy beads that was given to him by the Church of Light [/list] [b][color=ForestGreen]Weapons:[/color][/b] Personal weapons, no magically enhanced items [list] [*] [b][color=ForestGreen]Item:[/color][/b] A Rapier that he keeps on his person at all times [*] [b][color=ForestGreen]Item:[/color][/b] A dagger kept on a thigh holster [/list] [b][color=ForestGreen]Armor:[/color][/b] Base armor only, no magically enhanced items [list] [*] [b][color=ForestGreen]Item:[/color][/b] Basic leather armor that he wears under his cloak [/list] [b][color=ForestGreen]Animals:[/color][/b] Have a horse or bird? [list] [*] [b][color=ForestGreen]Animal:[/color][/b] None [/list] [b][color=ForestGreen]Pack Contents:[/color][/b] What do you carry in you pack when traveling [list] [*] [b][color=ForestGreen]Item:[/color][/b] Bedroll [*] [b][color=ForestGreen]Item:[/color][/b] Rations [*] [b][color=ForestGreen]Item:[/color][/b] Waterskin [*] [b][color=ForestGreen]Item:[/color][/b] Sealed Alchemical supply bag [*] [b][color=ForestGreen]Item:[/color][/b] Set of Alchemical tools [*] [b][color=ForestGreen]Item:[/color][/b] Notebook and pencil [/list] [b][color=ForestGreen]Magical Items:[/color][/b] [list] [*] [b][color=ForestGreen]Book of Secrets:[/color][/b] The book that he got from the old man’s body was more than he had originally thought. The book was passed from alchemist to alchemist, containing many lifetimes of work. The book chooses an owner when its previous one dies. It latches onto the next person of considerate intelligence that approaches it. When the book chooses an owner it is bonded to it for life. The condense of the book that were once magically coded become readable. Any that the owner permit to read the book are allowed to read the contents of the book for as long as the owner decides to allow them. Only the owner can write in the book, and anything written into it immediately becomes encoded. [/list] [b][color=ForestGreen]Potions:[/color][/b] Premade or prepurchased potions [list] [*] [b][color=ForestGreen]Potion of See Darkness:[/color][/b] x 3 – Allows the drinker to see much better in darkness, but makes them sensitive to light. [*] [b][color=ForestGreen]Potion of Healing:[/color][/b] x 2 – Allows the drinker to heal wounds that would normally take a long time to heal. [*] [b][color=ForestGreen]Potion of Hiding:[/color][/b] x 1 – Allows the drinker to blend into their surroundings. Does not offer true invisibility, but in the darkness would make it very difficult to see the drinker. [*] [b][color=ForestGreen]Alchemical Bombs:[/color][/b] x 8 – Acidic bombs that are made with careful combinations of chemicals in specially designed vials [/list] [b][color=ForestGreen]Creation Materials:[/color][/b] Anything used to brew potions or for alchemy [list] [*] [b][color=ForestGreen]Arsenic:[/color][/b] x 4 doses [*] [b][color=ForestGreen]Magnesium:[/color][/b] x 10 doses [*] [b][color=ForestGreen]Sulphur:[/color][/b] x 20 doses [*] [b][color=ForestGreen]Lamp Fuel:[/color][/b] [*] [b][color=ForestGreen]Crystals:[/color][/b] x 10 [*] [b][color=ForestGreen]Vials:[/color][/b] x 20 [*] [b][color=ForestGreen]Ephedra:[/color][/b] x 10 doses [/list] [hr][hr][h3][b][i][color=ForestGreen][center]History[/center][/color][/i][/b][/h3] [b][color=ForestGreen]Childhood:[/color][/b] Vamon had a privileged childhood. He was born as the only son to a high ranking member of the Church of Light. Naturally he was taught the teachings of the church from a young age, and started to work towards being an upstanding member of both the community and the church. But he discovered the intoxicating draw of alchemy one day when he was running errands in the city. He was drawn in by the intoxicatingly disgusting smell wafting from an alley. It was a mix of smoke and sulphur that lead him towards the lifeless body of an old man. He was about to call someone to help when he saw a book. He was inexplicably drawn to it, and opened it to reveal a book of alchemical recipes and secrets behind crystals. [b][color=ForestGreen]Adulthood:[/color][/b] The day in the alley changed his life forever. He spent less time working for the church and progressively more time studying the book and finding his own alchemical solutions. The exposure to the fumes slowly bleached his hair, turning it almost white and giving him a grizzled voice that sounds almost intimidating. The church disagreed with what he was doing, but they allowed him to operate mostly because of the influence of his father. But that all changed when he pushed his luck a little too far. [b][color=ForestGreen]Special Moments:[/color][/b] His interests turned to crystals as his studies continued. He is currently working on research that would allow him to imbue spells into a crystal to allow them to be used by anyone and reusable multiple times. He wanted to study the Sun Shard to see if it could get him any more information, but he was caught in the act. The church wanted to immediately execute him, but his father managed to negotiate a deal. They branded his face with the mark of a heretic and exiled him from his home for the rest of his life. [b][color=ForestGreen]Current Events:[/color][/b] Since his banishment, Vamon has been struggling to find a place to settle down. He managed to stow away with a convoy making its way through the tunnels, but was discovered along the way. It turns out that sulphur has a very distinct smell, one that can often get you discovered in a sticky situation. Now he is left in Shezze with no idea where to go next. The only goal driving him is the pursuit of further knowledge, and the hope that one day he could finish his study on a Sun Shard. [hr][hr][h3][b][i][color=ForestGreen][center]Extras[/center][/color][/i][/b][/h3] [b][color=ForestGreen]Character Quote:[/color][/b] “The Church doesn’t understand that the pursuit of knowledge is the only way to make progress.” [b][color=ForestGreen]Theme Song:[/color][/b] https://www.youtube.com/watch?v=3R75Xmec4Eg [b][color=ForestGreen]Aura Color:[/color][/b] A deep greenish yellow aura would suit Vamon best. [b][color=ForestGreen]Scent:[/color][/b] A deeply ingrained smell of sulphur and dust lingers where he goes. [/hider]