[hider=Gellert the Grey] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjYwLjU3NTc1Ny5SMlZzYkdWeWRDQkdiM0p0YjI1a1pRLCwuMAAA/sell-your-soul.regular.png[/img] [img]http://img.aullidos.com/imagenes/varios/the-witcher-mikkelsen-1.jpg[/img] [img]http://abhishek.mit.edu/images/line.png[/img] [u][b][color=888866][h3]Basic Information[/h3][/color][/b][/u] [color=black][b]Full Name:[/b][/color] Gellert Formonde [color=black][b]Age:[/b][/color] 47 (so he claims) [color=black][b]Gender:[/b][/color] Male [color=black][b]Birth Date:[/b][/color] 01/01 [color=black][b]Race:[/b] [/color] Humani [color=black][b]Alignment:[/b] [/color]Neutral [img]abhishek.mit.edu/images/line.png[/img] [u][b][color=888866][h3]Appearance[/h3][/color][/b][/u] [color=black][b]Hair Color:[/b][/color] Grey [color=black][b]Eye Color:[/b][/color] Beady blue [color=black][b]Face Shape:[/b] [/color] Square, chiseled, a light stubble covering his chin and lining his jawline [color=black][b]Skin Tone:[/b][/color] Pale olive [color=black][b]Height:[/b][/color] 182 cm/5'9" [color=black][b]Weight:[/b][/color] 75 kg/165 lb [color=black][b]Body Type:[/b][/color] Muscular, battle-worn [color=black][b]Natural Markings:[/b][/color] None [color=black][b]Scar(s):[/b][/color] A singular gash across the left side of his lips, several old scars on his chest and back [color=black][b]Tattoo(s):[/b][/color] One on his right shoulder; black outline of a lidded eye lined with inverse pentagramic spikes ([url=http://orig03.deviantart.net/fb4d/f/2012/260/1/7/skyrim_college_of_winterhold_flag_by_enlightenup23-d5f13uk.png]img[/url]) [img]http://abhishek.mit.edu/images/line.png[/img] [u][b][color=888866][h3]Personality[/h3][/color][/b][/u] Gellert is nothing but a mysterious figure. Often coming as swiftly as the rain and vanishing without a trace just as fast, he's demure, mysterious and strictly professional with his dealings. No matter how hard you try, you'll find it almost impossible to get into his head. His thoughts are a mystery to everyone but himself and only the most perceptive can outline a pattern in his seemingly erratic and unpredictable judgment. Usually a quiet man who keeps to himself and doesn't let anyone pry at his past, Gellert has a penchant for wit and sarcastic remarks whenever he is stuck into a conversation. Generally, he doesn't go around and pick fights with people he knows to have no quarrel with. Despite his known profession as a shady mercenary and bounty hunter, he's quite peace-loving out of the job and a pleasant man all around. Just very, [i]very[/i] intimidating, even when he doesn't mean to. [color=black][b]3 Words:[/b][/color] Witty, Unpredictable, Scary [color=black][b]Like(s):[/b][/color] The woods, kids, good music, magic (sleight of hand, not sorcery), money, alcohol [color=black][b]Dislike(s):[/b][/color] Minstrels, criminals of any sort, wanton destruction, swimming, arrogance, being disrespected [color=black][b]Want(s):[/b][/color] Family, home and a peaceful life [color=black][b]Fear(s):[/b][/color] Drowning [i][b][color=888866][h3]Favorite...[/h3][/color][/b][/i] [color=black][b]Color(s):[/b][/color] Grey [color=black][b]Time of Day:[/b][/color] Evening [color=black][b]Food:[/b][/color] Roasted river mackerel on a stick [color=black][b]Animal:[/b][/color] Wolf [color=black][b]Place in Terra:[/b][/color] Norione Village [img]http://abhishek.mit.edu/images/line.png[/img] [u][b][color=888866][h3]Skills and Attributes[/h3][/color][/b][/u] [i][b][color=888866][h3]Skills[/h3][/color][/b][/i] [color=black][b]Special ability(s):[/b][/color] Gellert wants to keep this under wraps as much as possible (for the shock value), but he is able to shapeshift into a number of various animals. Specifically, a wolf, an owl and a frog. Transformations take about a second at most and last indefinitely as long as he has energy and consciousness. [color=black][b]Good at...:[/b] [/color] Swordsmanship, primarily. Gellert is an exemplar fighter and can overpower most opponents in an honorable one-on-one duel. His stay at Norione Village gave him the knowledge of water magic. He is also good at simple cooking, stealth, lying and combat acrobatics. [color=black][b]Bad at...:[/b] [/color] Archery. Gellert has always been fascinated the rangers of the wood and wanted to emulate their masterful marksmanship. However, he never could get the hang of aiming and eventually abandoned that aspiration for simpler bladeworks. He's also notably incompetent at flirting, penmanship (his handwriting is sloppier that chicken scratches), dealing with thirst and also putting thoughts into words. [i][b][color=black][h3]Traits[/h3][/color][/b][/i] [color=black][b]Good Habit(s):[/b][/color] Gellert has tremendous respect for nature and its children and it shows in his day-to-day life. He also has peerless diligence and work ethic. [color=black][b]Bad Habit(s):[/b][/color] He's unfortunately quite antisocial and detached, detesting having to interact beyond what is rational (in his eyes). Gellert also likes to binge drink. [img]abhishek.mit.edu/images/line.png[/img] [u][b][color=black][h3]History[/h3][/color][/b][/u] [i][b][color=black][h3]The Past[/h3][/color][/b][/i] Little is known about the origins of Gellert Formonde. He is an unreliable storyteller and rumors about his past are equally dubious. What is certain, however, is that he's lowborn, the son of peasant workers from Wellborough. Both of his parents were shapeshifters and he inherited their ability, able to shift into his favorite animals (wolves, owls and frogs). His life was modest and wasn't filled with much troubles. Not much fortune, either. Some time before he came of age, his father began teaching him how to properly handle a sword, himself being a former brigand that turned a new leaf when he found love with a brothel worker, leading of course to Gellert. As it turns out, he inherited his father's combat savviness; the sword flowed so easily in his arms. He could easily duke it out with his father at such an early age. At his parent's suggestion, Gellert took up the work of a sellsword, lending his fighting skills where the money was right. He found steady work and camaraderie with the Rogue Knights. They were a mercenary company, primarily consisting of humani, that fought for any side given the right price. Though they styled themselves knights, they were anything but knightly. Each member was given the title Sir as well as an epithet (for example, Sir Dayne the Brave). Given his rapidly graying hair even before he reached his twilight years, Gellert wqs dubbed Sir Gellert the Grey. He racked up a respectable sum of gold fighting with the Knights, but committed no small number of crimes in the process, mostly out of peer pressure. He was given the idea that the world was inherently dark despite its beautiful exterior and the only way to survive was following the nature of it. Twenty years Gellert spent with the Rogue Knights, becoming one of their most senior members. A turning point came when the company was ambushed by the opposing force. A bloodbath ensued, heavy casualties suffered on both sides. The Knights were forced to retreat, but Gellert was picked off in the rout, thrown into the raging river rapids and left for dead. He would've drowned under the current and died were it not for the kindness of an itinerant water spirit who pulled him out of the current. Given his condition, said water spirit brought her to her home in Norione Village to care for him (with the help of trained Fae healers). He recovered in no time and was invited to stay in the Village for a while. Gellert learned many things in his stay, chief among them water magic, taught by the water spirit that saved his life. The peaceful, serene environment and proximity to the beauty of nature also proved beneficial for his physical and mental health. His faith in the world was restored after being corrupted. Eventually, his stay came to an end and Gellert was implored to return to his people, but not without given a gift first. The people of Norione Village were not people of warfare, but they have ancient weapons in case they come under attack. He was given two such weapons. First, a short sword (Fae longsword) of enchanted steel that is especially potent against creatures of the dark. The second was a dagger (Fae shortsword) that can conceal the wielder in shadows when held. The two blades are named Dire and Kelen, respectively. They would prove useful for him in future adventures. [i][b][color=black][h3]The Present[/h3][/color][/b][/i] Gellert is now back on the path of a mercenary. Though a resident of Wellborough, he often wanders the land to seek out bounties and troublesome monsters to slay. He aims to help the prosperity of Terra's people and thinks he has no place in the Raziel-Alithe conflict. Rather, Raziel and Alithe have no place here and should take their magical war elsewhere. Lately, that conflict has raged more than he had ever known. It seems likely that he would be pulled into it. Yet Gellert wants none of that life. If need be, he will destroy both Alithe and Raziel, not in that particular order, to ensure the world stays in peace and freedom. [/center] [/hider] [hider=Cindy Eversong][center][b][h1][img]http://fontmeme.com/permalink/170116/fd1a1bc742bf1477cba2722711639803.png[/img] [img]https://cdn.discordapp.com/attachments/171059011616112640/270567417971736576/Burple_Eyes.png[/img][/h1][/b] [img]http://abhishek.mit.edu/images/line.png[/img] [u][b][color=777788][h3]Basic Information[/h3][/color][/b][/u] [color=black][b]Full Name:[/b][/color] Cyndia Eversong, affectionately called Cindy [color=black][b]Age:[/b][/color] 1105 [color=black][b]Gender:[/b][/color] Female [color=black][b]Birth Date:[/b][/color] 08/20 [color=black][b]Race:[/b] [/color] Elf [color=black][b]Alignment:[/b] [/color] Neutral (aligned with Raziel on principle, I guess?) [img]http://abhishek.mit.edu/images/line.png[/img] [u][b][color=777788][h3]Appearance[/h3][/color][/b][/u] [color=black][b]Hair Color:[/b][/color] Jet black, a rarity among elves, long and straight [color=black][b]Eye Color:[/b] [/color] Purple (they were once a simple dark color) [color=black][b]Face Shape:[/b] [/color] Oval [color=black][b]Skin Tone:[/b][/color] Olive with a deathly pale complexion [color=black][b]Height:[/b][/color] 177 cm / 5'9¾" [color=black][b]Weight:[/b][/color] 120 lb / 54 kg [color=black][b]Body Type:[/b][/color] Curvaceous, lithe [color=black][b]Natural Markings:[/b][/color] None [color=black][b]Scar(s):[/b][/color] A small crack-like scar on her forehead that sometimes fades out of sight and sometimes doesn't. [color=black][b]Tattoo(s):[/b][/color] One depicting an intricate line (similar to those in this very CS) on the very base of her back [img]http://abhishek.mit.edu/images/line.png[/img] [u][b][color=777788][h3]Personality[/h3][/color][/b][/u] First and foremost, Cindy is one hell of a driven woman. No matter what the world throws at her, she always sticks to the bigger picture and everything she does will always be in the service of furthering her plans of salvation. Cyndia knows how to make the best of any situation, how to exploit anyone and anything, that they may be of use to her in the now or later. For her part, this mostly involves her mastery of charisma, manipulation and charm. Even without the aid of Nerzar's magics, she is dangerously alluring. Few men could resist the charms of Cyndia Eversong. While on the outside she may walk and talk confident, inside she hides a lot of inner conflicts, doubts and even madness. The burden of a Herald is unthinkable and it strains the mind like nothing ever could. If left to her own solitude, her inner contemplations rage out of control and can even make her pass out due to how much stuff is going on in her head. This is why she'd like to surround herself with company. As distraction. And to spread the message. [color=black][b]3 Words:[/b][/color] Resourceful, Determined, Temptress [color=black][b]Like(s):[/b][/color] Balance, compassion, fine dining, when people listen to her, cold temperatures, torture (guilty pleasure) [color=black][b]Dislike(s):[/b][/color] Excessive chaos, excessive order, when people ignore her, heat, confinement, holier-than-thou attitude [color=black][b]Want(s):[/b][/color] The endgame for Cyndia is world salvation. Nerzar speaks of a world with absolutely no violence, no conflict. Where people are freed from darkness and act for the betterment of all. A utopia of peace. As his Herald, she will make that happen and that end requires the complete purging of Alithe and her Revenants. So says Nerzar. So he commands. [color=black][b]Fear(s):[/b][/color] The fear of failure is something plaguing her since even before her elevation as Herald. When everything is at stake, it breeds a new level of insecurity. Can she truly save everything? Can she uphold that kind of responsibility? The fate of the world hangs on by a thread. If Cyndia cannot exact Nerzar's will, it is forever doomed and life itself would be scoured off the face of Terra. Also, she is claustrophobic. [i][b][color=black][h3]Favourite...[/h3][/color][/b][/i] [color=black][b]Color(s):[/b][/color] Shades of black and purple [color=black][b]Time of Day:[/b][/color] The dark before sunrise [color=black][b]Food:[/b][/color] Any manner of Elven cuisine [color=black][b]Animal:[/b][/color] Octopus [color=black][b]Place in Terra:[/b][/color] Volkungthad [img]http://abhishek.mit.edu/images/line.png[/img] [u][b][color=777788][h3]Skills and Attributes[/h3][/color][/b][/u] [i][b][color=black][h3]Skills[/h3][/color][/b][/i] [color=black][b]Special abilities:[/b][/color] Cyndia is the most recent Herald of Nerzar, the Sacred Nightmare. This entails her to hidden powers never before seen in the face of Terra. She can manipulate shadows to her heart's content, creating tendrils and tentacles to harm her foes, move swiftly across short distances or create flawless copies of herself to deceive them. Much like her Lord, she is also able to manipulate the mind with whispers. By completely shrouding a person with whispers of doubt and madness, Cindy is able to subjugate them to her will. Or break theirs altogether. This can lead to illusory magic most potent, tricking the minds of the weak. However, the whispers take effect only as much as the victim wants it too. The strongest minds are impervious to temptations and doubts, thus she must resort to weakening their resolve through other manners. Her affinity with the shadow makes her weak against light and fire magic. Her eyes are very sensitive to any form of strong light, forcing her to don hoods while in the sun. [color=black][b]Good at...:[/b][/color] Deception, trickery, persuasion and womanly charm, wine-tasting, archery (to a certain extent) [color=black][b]Bad at...:[/b][/color] Handling her inner demons, literally every other type of magic [i][b][color=black][h3]Traits[/h3][/color][/b][/i] [color=black][b]Good Habit(s):[/b][/color] Determined and driven, able to see the bigger picture and understand why this or that needs to happen instead of doing the mythical 'right thing'. [color=black][b]Bad Habit(s):[/b][/color] Chronic backstabbing disorder; Cyndia makes little to no attempt at convincing people that trust in her is not wasted. Also a compulsive liar, but she's a trickster so. [img]http://abhishek.mit.edu/images/line.png[/img] [u][b][color=777788][h3]History[/h3][/color][/b][/u] [i][b][color=777788][h3]The Past[/h3][/color][/b][/i] Cyndia's memories of her past and beginnings weren't the most reliable. If she wanted to know what happened when, she'd ask her parents, but they're dead. What she knows for sure to have happened goes as follows. Cyndia Eversong, daughter of elven rangers Tywin and Ellery Eversong, was born with black hair. Considered to be an ill omen where she came from, it brought her nothing but ill luck to the days of her childhood and beyond in a sort of self-fulfilling prophecy. Not as quick on her feet as the other kids and bearing an abnormal shade of hair for an elf, she remembered being ridiculed and teased. Very often. She also recalled having bad dreams almost constantly the moment she reached adolescence. Cindy dreamed of a world covered in the flames of war. Forests burned, people slain indiscriminately, chaos reigning as the so-called enforcers of order turned to it themselves. Heavy dreams for a kid. These dreams irregularly and often times she'd stay up all night in fear of these horrible dreams. Cindy didn't know what they were supposed to be! Why was she being shown this? Over the course of her maturity into a strong and proud defender of elven land, Cyndia's dreams never stopped, but there happened a widening of scope. As fire and brimstone beset the world, hope shone on the fallen horizon, but not a hero she'd expect. Darkness and shadow swept over the land and expelled chaos, reversing the damage done and ushering in a new age of prosperity. Later on, she would dream more of this shadow, learning more about its shape, form and power. Understandably curious, she ventured to vestiges of knowledge in humani land to learn more about this shadowy being. One particularly ancient grimoire identified it as Nerzar, Old Lord of Dreams. An entity thought to be evil by ancient civilizations, he was imprisoned in both an underground prison and a dimensional prison. But Nerzar was a being of purpose and it was hellbent on saving the world, for he saw in his dreams a world ruled by chaos. Chaos which he hoped to avert. The more Cyndia read about this Nerzar, the more she was enthralled by his vision and mission. A dark creature who desired world salvation? Seemed contradictory to what she had been taught. And the more she knew about him, the more often the dreams came, until there came a point where the Old Lord himself made contact. Whispering to her in the dead of night, he beckoned her to his prison deep beneath the ancient caverns. It all made sense. The dreams, they were signs. He had chosen her and now she would answer the call. Venturing down into Volkungthad, Cyndia found the entrance to the old cavern system leading to the prison of Nerzar. With an incantation learned to her by the dreams, she broke open the prison and...was transported into a long sleep. The Long Sleep, to be precise. The Sacred Dream personally took her to his realm, where he enlightened her on his vision, what she must do from this day forward and the true purpose of the world. The Lord of Dreams sought a world of peace, balance and free will, but the foolish progenitors Raziel and Alithe were stopping him from that path. Eventually, great wars would rise between their followers and the world would be shattered. But not if his Herald, being Cyndia, could save them from themselves. Nerzar would allow her to wake when the time was right and to that end, The Long Sleep lasted an entire millennium. When she woke up, she was a different woman in a different time. As predicted, the tensions between the Nephilim and Revenants started to grow out of proportions. A Herald of Nerzar, Cyndia now strove to save the world. [i][b][color=777788][h3]The Present[/h3][/color][/b][/i] After awakening from the Long Sleep, Cyndia now wanders the land, discreetly spreading the word of doom, that the people may know what the future holds if they don't act now. With her elven knowledge of the lay of Terra, she travels between place to place swiftly and under the shadow of the great trees. Very useful knowledge since she is always under the threat of hanging or burning at the stake for her 'mad words'. Spinning her web of shadows like a spider, Cindy carries with her the same nightmares of doom that once plagued her as a child. Where she sleeps, everyone close to her sees the forsaken future. If they would not listen to the words of his Herald, Nerzar himself would speak to them. [/center][/hider]