[center] [img] https://s-media-cache-ak0.pinimg.com/564x/5e/6e/e4/5e6ee49c25ac8b4cf2a6b2b16edefbe1.jpg [/img] [/center] [center] [h1] Aelith T'Kalen [/h1] [/center] [h2] Basic Information [/h2] [indent] Tier: Moderate Powers Titles: Witch Queen (prefix - Witch Queen Aelith T'Kalen), Red Hand (suffix, replacing surname - Aelith Red Hand) Age: 673 (actual age) 29 (age when turned) Gender: Female Race: Dark One Occupation: Witch Leader Height: 5'11" Weight: 96lbs - Despite her considerable height, Aelith weighs relatively little, as she has no need (and in her mind, no reason) to eat. Build: Light Skin tone: Very pale Eye colour: Pale blue Hair: Medium length, raven black [/indent] [h2] Details and Background Information [/h2] [indent] [h3] Aelith - Psychological Description [/h3] Aelith is ruthless, ambitious and has no empathy whatsoever. However, she is also a Dark One meaning firstly that this is hardly a surprise and secondly that this is an understatement. One thing which [b]is[/b] surprising, though probably still an understatement, is that she treats the witches she leads as something between sisters and daughters. She cares for them thoroughly, and the only reason Mephistopheles lets her is because he knows what Aelith will do if harm comes to any of them. If Mephistopheles is allowing something to happen, that on its own is a reason it shouldn't. Living potentially forever takes its toll on most people - if someone else had lived as long as Aelith, they probably wouldn't plan to live much longer. Aelith, however, has such huge desires that it will take centuries longer to complete them, at least. Being a Dark One helps, too - the combination of the added ambition and a direct link to Mephistopheles' desires makes it difficult to give up. [h3] Aelith - Brief History [/h3] Aelith was one of the original twelve conjurers who survived the summoning of Mephistopheles 644 years ago. She can't remember anything about her life before that point, but everything since with impressive clarity. The Ellorien Empire was around then, and still around now - Aelith hates it, for being one of the few things in her way that can stay in her way safely. She spent most of her life moving from town to town, practicing magic and kiling people. She quickly found her calling as a witch - The Red and Black Books came naturally to her, thanks to her Dark One blood. She spent a long time doing this, before realising she wanted to make a difference. Her various acts of cruelty were minor, one-time things. She wanted to change the world. She was going to bring down the Ellorien Empire. Aelith spent centuries working on her project. She had time, and she had a goal. That was all she needed. First, she worked towards reuniting the original Dark Ones. It was difficult, and ended up being a waste of time - they were mostly dead, with the rest missing without a trace. She built Castle T'Kalen in the marshes on the northeastern borders of the Ellorien. Most people assumed it was haunted anyway. She recruited a number of witches, who would soon be made into Dark Ones, to join her. She taught them centuries' worth of knowledge, and made several guerilla attacks at various locations in the Ellorien. Now, her insurgence is ready to hit at full force. [/indent] [h2] Arena Information [/h2] [indent] [h3]Weapons and Gear [/h3] [list] [*] Parrying Blades - Aelith has a thin sheet of metal sewn into each of the forearms of her clothing. These are used to parry melee weapon attacks. [*] Lifehunter Amulet - Aelith wears a cruel amulet around her neck. Its enchantments come from The Black Book - its wearer can see any dead or close to death regardless of darkness or obstacles. Its wearer also becomes stronger and faster in the presence of the dead, the more corpses, the more powerful the effect. These effects stop functioning when worn by someone who has never killed, or who has only killed the wicked. [*] Concealed Dagger - Aelith keeps a dagger hidden up her sleeve, as a last resort. There is nothing special about the dagger, it has no unique abilities or magical effects. The blade is approximately eight inches long. [/list] [h3] Skills and Special Abilities [/h3] [list] [*] Dark One Resiliency - Being a Dark One, Aelith is extremely resistant to most forms of attack. Severing her head, or destroying her brain or heart will kill her. Fire is also effective. Aelith doesn't heal the attacks, she simply isn't killed by them, so removing both arms would be little different from killing her, as would anything else which would destroy portions of her body, rendering her unable to attack. [*] Dark One Burning - Direct (skin to skin) contact with a Dark One is extrmely dangerous. Inherently evil creatures, such as demons or undead, will be unnafected, but most creatures will be burned at the touch. This process causes little damage, but is very painful and inflicts permenent scarring. Aelith can turn off this ability by concentrating. [*] Red Book Magic (Fire and Lava) - Aelith's primary form of attack involves the creation and throwing of fire and lava. Aelith can use this at long range to create a typical, non-explosive, "fireball" effect. At shorter ranges, she can summon a thin stream of lava. This is her most damaging ability, but the high density of lava limits it almost to melee range. [*] Red Book Magic (Induced Rage) - A spell Aelith created herself, this involves an actual, spoken taunt, as well as a subtle magic enhancement, designed to bring the target into a reckless fury. This is particularly effective against targets that rely on stealth or precision as they will often abandon these tactics in order to strike at Aelith as hard and as often as they can, relying on brute strength (which they may not have a lot of). However, targets of exceptional willpower may be able to resist this spell, and it may actually make certain fighters more dangerous. [*] Black Book Magic (Open Wounds) - Aelith's favourite, though possibly not the most useful practically, rips open any wounds the target is already suffering. These can be wounds inflicted in the same battle, or those that have not healed since a previous one. This only functions on wounds that bleed - not burns, bruises, etc. It is often debilitatingly painful and will cause at least as much damage as the original wound. While very powerful, this spell is limited in its reliance on a wound being present in the first place. [*] Black Book Magic (Doom Aura) - This is a permenent magical effect. Aelith coundn't turn it off if she wanted to. In a small radius around her (about 10 feet), colours become less vibrant, and small, non-sentient plants die. Living creatures feel a sense of dread, and find it more difficult to move quickly. However, evil creatures are not affected by this, and inherently evil creatures actually gain the opposite: they feel empowered and move faster. [/list] [/indent]