[quote=@ClocktowerEchos] [@Willy Vereb][@MissingAxis] I would say it would be best simply not to have them since we already have 7 complete, accepted NSs with no mentions of them plus a page worth's of IC. It feels like a bit of a dickish move to tell people "oh hey there's suddenly X allowed in the game". Plus I have a sense that if a race doesn't have some ability over psyonics then they're at a disadvantage to those who do. Just doesn't sit well with me overall. [/quote]Of course it is. Wouldn't you think that having less ships or with less powerful weapons is not a disadvantage? What about races with superior/inferior physical ability? Wouldn't they be advantaged/disadvantaged? So what if it is? This is a story based NRP. So long psychic powers don't become the next nuke or similar issues I don't see this preventing players to have fun without making psychic powers a necessary addition to everyone. EDIT: Heck, even in actual games a race having abilities the other side don't doesn't automatically makes it unbalanced. And like I said for a story based NRP where narrative is king this is even less of an issue. With the same though we might as well give all technology and unique characteristics made so far to all players and give us equal territories. Yaaaay, so much fun. EDIT2: I am very much willing to make concessions on psychic powers because it's almost irrelevant how powerful they are. They need as a narrative excuse for heroic characters, justification for Krugstahl ideology and as an interesting social element. But your argument Clock stuck a nerve. It's one thing to aspire for a balanced setting and another when it begins stamping out anything that is different even though involving them wouldn't affect the balance in a significant way. It reminds me of that anti-FTL argument in the interest thread. So if I were a bit too negative with you I am sorry.