"PvP Rules" added to the OOC post. [hider=PvP Rules: Please Read Them] Player-versus-player is a very specific subset of what I consider "heavy interaction," which means the rule concerning collabs apply. But with some small adjustments. [list][*]All power vs. power interaction questions come to the GMs. Discussions and room for potentially heated arguments apply here, but if a GM makes a final call, it's final. Move on.[/list] [list][*]For most other things, the GMs expect the players to handle it neatly among themselves. Did someone's attack connect? The fighters decide. Did someone take serious injuries? The fighters decide. How many bones did a dragon bodyslam break on the opponent? The fighters decide (within reason). [u]The caveat is that all headbutting parties need to agree comfortably with the moves made.[/u] Matters of feasibility come to the GMs if both players are unsure or if the detail concerning something is unclear. Refer to the first PvP rule in this case.[/list] [list][*]For extended PvP battles, depending on the duration of the fight, the location(s) of the fight, and the time when the fight occurs IC, the GMs may require the players to break the collab into multiple sections/posts with each section/post covering individual locations across individual hours, days (!), weeks (?!), months (?!?!?!), etc. (pls).[/list] [list][*]Players with extenuating circumstances that prevent them from properly collaborating should first try to ask the other party/parties to write their moves in for them. Failing that, they may hand temporary control of the character over to any willing player to manage the fight in the meantime. They can also request full puppetry from the GMs. Keep in mind that these scenarios will force the puppeteer to check the CS heavily and will likely rely solely on that if the character's owner is away (which is why keeping an updated CS is crucial).[/list] [list][*]Know when your character is finished. Pushing the limits of the character's endurance in battle is perfectly normal, but be careful not to overstep the 'pushing' line into powerplaying territory. Simple solution: just check with your fellow player(s). A quick "What do you think of this?" saves everyone a lot of trouble.[/list] [list][*]Further rules may be added as new situations arise, but stick to the guideline of 'consider both your fun and others' fun' for best results in most situations.[/list] [/hider] So it all looks cumbersome at a glance, probably. It's mostly just common sense, written out. "Ask if unsure" and "play nice with others" have been running themes from the start. "Try some alternative solutions to 'disappearing completely' if you're going to be busy" is also something I've advocated from day one. If I've missed anything, let me know. [hr] [@Sneaky KUSH] Still open. Pictures were found on the internet through random Googling and various imageboards like DeviantArt, Zerochan, Pixiv, and the like. Read the first OOC post in full before making any final decisions. Thanks for your interest. [hr] Disclaimer added to rules. I can't believe I missed this from the beginning. [quote]Rules may be added as new situations arise. Players will be notified for all additions/revisions.[/quote]