Benchmark how I've heard it used doesn't mean what it seems to be used to mean here. Might someone elaborate? "pool of experience"? meaning...the same town? The same playtime? The same skill level? Do real-world skills carry over in any way to the game? For example, would a good dancer be better at similar tasks in the virtual world? And relatedly, would skill as a /gamer/ give any benefits? Like the opposite of the way that my lack of skill as a gamer pretty much guaranteed I died /very/ quickly in guild ranking battles in one of the two MMOs I ever played. It sounds like the in-game history is the history of your avatar, and not intended to be done the way a fully-written character would be. In other words, it's known they were never born (as such), merely created. It's detailing how they fit into the virtual community, and not the fictional alternate world of Pariah itself. Right? TFW the char you've been wanting to play is technically but not effectively blind, you start adapting and overhauling, and then you find out an accepted char is similarly impaired. Eh, I'd already decided that it needed dropping, so. ...TFW dance is a primary attribute irl of the character you're working on, and the second accepted char is a dancer. *headdesk* Right, might need to rethink this. ...Now I'm tempted to bring in Nikki. Except I really dun wanna play her. I use her too much for this sort of thing. . . . oooh, Max and Malie might be fun. I wonder if I can pull them off in here, given there's a distance restriction. And that Max is an enforced pacifist...hm. Trying to figure out how that would even happen. Or if they'd need reworking...ugh. *throws ALL the ideas at the wall, and watches none of them stick* Except I'd much rather remake Cecilly-the-dancer than use Max and Malie. >.< *flailing* ...Wait, this might work, if she's not a dancer in the game world. RIGHT. [@NarcissisticPotato] particularly pinging you, since coDM