[h1][color=Silver]Geography, Geopolitics, and Culture[/color][/h1] [h2]The Provinces of Galendar[/h2] Zarinda- One of Galendar’s most Northern provinces much of Zarinda is actually the outer edge of the Northern Waste. The province’s capital is Theridal a trade city on the Western coast which trades with the Glimmering Isle and the Jewel Coast. Zarinda was the primary province of settlement for the Djinn tribes when the Northern Kingdoms formed. Currently Zarinda is still the primary province through with trade with the Northern Kingdoms flows through as much of Galendar’s exotic trade goods still come from the Northern Kingdoms. Korvan- Korvan takes up the South Western corner of Galendar and is the primary source of raw resources for the rest of Galendar. With the constant growth of the Black, a forest that sits at the border of Theodar and Korvan. The province has a labor shortage for harvesting the dark Iron Wood trees that make up the primary growth of the forest; this is largely due to the fact that Korvan has borne the brunt of the previous Stygian invasions. Korvan’s capital Korval has been wiped out twice and its third rebuilding has only recently been completed. Consequently Korvan is no longer a monarchy. Theodar- Much of Theodar is covered by rolling plains of golden grass where you can find a diverse culture of nomads which trade with the settlements scattered across the lower Golden Plains. In addition to the settlements and nomads the area near the mire on the border of Shadowmarch and the area surrounding Westhaven are home to large waterfarms where the golden grass has been cut back and the flat land has been converted to flood paddies and massive structured orchards over standing man made pools of water. After the second Stygian War the people of Theodar rebuilt Westhaven; a city sitting on the top of a single massive cylinder of rock which juts up from the plains with little to no change in the surrounding terrain. Westhaven sits at the center of a massive set of water farms which feed the city built into the upper rock of the formation. In addition much of Theodar acts as a breadbasket for Lorrath and Titan’s Rest. Lorrath- The central province of Galendar; a small valley surrounded on the Northern side by high mountains. Lorrath is also the location of Angel’s Landing which prior to the second Stygian War was the capital of all of Galendar. After the war the provinces officially became sovereign with their own monarchs and governments agreeing to a set of accords which govern trade and agree to non hostility and free travel within all of the provinces. Beyond Angel’s Landing Lorrath is largely a metropolitan center of commerce and culture for most of Galendar; they are also the technology center of the world with most of Galendar’s tech companies taking up residence in Angel’s Landing. Eldratch- The central Northern province of Galendar is home to the majority of the Fae who live in Galendar as Morinmaul, the forest which separates Kinerath and Eldratch from each other was gifted to Titania by the Avatar of Thandarilasad after the Aberration Wars as thanks for protecting it from a wasting curse. Beyond that Eldratch’s capital Eldrafen is the destination of choice for those crossing the Northern Wastes. As a result Eldrafen continues to be a center of production for magical armaments for the rest of Galendar. Kinerath- The most Northern province on the edge of the world right between Eldratch and Titan’s Rest. Much of Kinerath is highlands before it turns into the jungles on the eastern edge of the Northern Wastes. Kinerath’s only export of note is the emerald lotus refinement, a potent sedative from the Northern jungles of Kinerath. Beyond this Kinerath is known for its mercenaries, oddities and powerful mages. Veilhome, Kinerath’s capital is home to the midnight catacombs, the burial site of the Aberration generals from almost three thousand years ago. Titan’s Rest- The Western Central province of Galendar is the province of Rivers. Sitting right on the edge of the world Titan’s Rest is the intellectual center of Galendar with Kevin’s Watch standing on the edge of the world as its capital. This province was the capital of Galendar after the first Stygian War after the fall of Angel’s Landing. While it may be the academic center of the world in Galendar it is also a heavily agricultural province due to the massive water shed which feeds into no less than five major rivers which flow into the province from the Shadowmarch, Kinerath, Theodar and the edge of Lorrath. Kevin’s Watch is also the ancestral home of the Warders, a group of incredibly skilled soldiers whose job is to protect the whole of Galendar from the influence of the Aberration who have survived in Galendar since the Aberration Wars or have since slipped into Galendar through spatial rips or born from a Void surge from the outer door. The Shadowmarch- Much of the Shadowmarch is farm land for a hardy black grain which the natives have cultivated since the aberration wars. As the center of the Aberration stronghold in Galendar, Shadowmarch never recovered as a center of magic and thought, even after almost 3000 years. A by product of the Aberration invasion is an almost constant state of mild rain across the whole province, the edge of the Everwinter actually skirts over the bottom of Shadowmarch and when it hits the lowland warm air the Everwinter’s storms are converted to milder rains which keep much of the province in an almost constant state of rain. Consequently the province is home to the largest variety of marsh plants and sentient plant life in all of Galendar. The Shadowmarch is also home to Kortcal and Blackmire. Kortcal is a thieves den and center for illegal activities across Galendar where the biggest players in much of Galendar’s illegal dealings make permanent residence. Blackmire is the traditional home to the Necromancers of Yishreenok and as a result the city has a constant stream of visitors and pilgrims which keeps the cities Economy sluggish let moving. [h2]Other Nations of Note[/h2] Stygia- The Continent nation of Stygia is located on the Eastern side of the Azure Wastes the ocean which buts up against Galendar’s Eastern shores. Stygia is a massive Oligarchy nation that worships the corrupted Pantheon of gods know as the Twilight Council. Little is known of the nation as no military engagement or trade attempts have been made with the nation. Due to the vast nature of the Azure Wastes it is not practical for Korvan or Zarinda to attempt trade with the nation. In addition relations have been strained with Stygia from the moment that they discovered Galendar’s existance. The Northern Kingdoms- A conglomerate of semi independent Kingdoms to the North of Galendar on the other side of the Northern Wastes. These nations produce a wide variety of products and magics which trickle into Galendar. Much of the Northern kingdoms are still stuck in the industrial age in terms of their production with some lagging even further behind due to a more traditional view of the world and the legality of slave labor in the Kingdoms. The Northern Kingdoms like the Glimmering Isle The Glimmering Isle- A series of Island nations to the North East of Galendar. Very little is known of the Island nations due to their distance and a more xenophobic nature. The Islands produce a large part of the salt, coral and pearls that pass through Zarinda.