[quote=@gcold] Be advised, [@Dervish] will be assuming direct control over the [i]Kyne's Tear[/i] crew until further notice. [/quote] [img]http://i1.kym-cdn.com/photos/images/original/000/043/786/1266464746097.jpg[/img] A'righty, Kyne's Tear/ Bthamz boys and girls, update is a-go! I'm going to forgo the dice mechanics for this first little bit, so here's what we're looking at: -Approximately 70 Kamal aboard the frigate; usually frigates carry crews of 180+ men in old-naval times, but since this both a converted prison ship and Kamal are big boys who are abnormally large/ a giant pain in the ass to fight, we're knocking that number down sufficiently. It's going to be a hell of a fight for both the player characters and our faceless mooks/ NPCs, who have an advantage in both numbers and fire weaponry and that only about a quarter of the Kamal are wearing the kind of heavy armour we saw in the Windhelm siege, so they won't be nearly as brutal to fight, although they'll be much faster and have better spacial awareness. Comically huge weaponry still applies. -The ballistas are still in operation and puncturing holes in the hull and setting small blazes when they manage to puncture. This will be a threat for anyone going below deck to watch out for. -Other than the usual swords, shields, mauls, and spears, the Kamal also have javelin throwers in their midst and a small (about 10) battle mages, giving them ranged options. For obvious reasons, they won`t be using fire and mostly be using ice destruction spells, alteration, and some minor restoration spells on their pals. -The captain of the ship is a towering asshole named Kghergitz who is decked out in plate armour, a full helm, and he has the distinction of being one of the very few people alive who dual wields maces. He laughs in the face of your puny armour/ skeletal structure The goal of this mission is to kill 'em all and scuttle their ship. Are you bad enough dudes to do that?