[@FantasyChic] I'm thinking more advanced classes. Like: Knight/Warrior - A light sword fighter, is durable and fast. Their limit break Lvl. 1 is them charging sword first into an enemy. Acrobat - Basically the monk, excent very swift and fast. Somewhat weak and fragile. Their limit break Lvl. 1 is basically a combo of them beating an enemy up and adding a sidekick into the enemy as a finisher. They also can weird daggers. Sorcerer/Sorceress - A professional magic user, not an exact Mage though as they can weird a staff that can also be used for melee attacks. Can heal other characters by draining life from enemies. Their limit break is summoning an God or Goddes, but because of how OP that would be, their limi5 break takes long to fill. How does some of these sound? I feel like I should just go with starting classes. Like Onion Knight, Thief, Ninja, Red Mage, and White Mage. And then they could turn into advanced classes as their classes also have a Lvl. Up system. And since someone wants to play a Moogle, most likely a Moogle class. I'll most likely be playing NPCS and playing out the story and battles for you guys as well.