[@Gutshot] The former. I plan on having a little more text than the last iteration of Dungeons and Douchebags, so that the pace isn't so impossible and people are encouraged more to affect the plot instead of have their characters "experience" the same scene in a loop. If there's any interest in this sort of thing, I'm also thinking of using rolls to impact the plot (20s and 1s specifically) in a D&D way.