[quote=@Ryougu] [@Darkspleen] Is this acceptable so far? More coming soon, thought I'd at least show what I've decided to do so far. [hider=My Hider] [u][b]Nation-State Balag'da[/b][/u] [u]Government[/u] Balag'da is a monarchy ruled by the 'God-Emperor', elected trhough a competition of skills, 'the Battle of the Gods' held every 2 years. Having proven his/her power and wisdom the God-Emperor has absolute control, the one who places second in this tournament will be the God-Emperor's "understudy", otherwise known as the 'Demi-God'. Any Balag'dan may challenge the God-Emperor to a duel and take the throne if they win. The God-Emperor is called so for a reason however, so duels are rather uncommon -especially in wartime-. [u]Geography[/u] Balag'da is a mix of mountains, plains and islands. It has a large population sustainable mainly because of its fertile soil. Terrain along the coast is rough, on the east entirely mountainous. Balag'da is is cold in the north, but gets warmer near the south. [Hider=Major cities include:] [Img]https://cdn.discordapp.com/attachments/231903467264802816/271648492550750208/Map_-_Claim.png[/Img] -The Capital - Where the God-Emperor resides with the nation's strongest hit-squad. [Blue] -The Northen Mainfront - The sub-capital of the northern settlements. [Green] -The Mixed Mainfront - The Base of operations across the river. [Brown] -Entry Zone North - The Northern one of the two harbors towns on the east-front. [Yellow] -Entry Zone South - The Southern one of the two harbor towns on the east-front. [Yellow] -The Southern Mainfront - Cities built st the entrances of the southern walls. [Light Blue] -The Western Islands - The only settlements on the islands. [Dark Grey] The Yellow star signals the standard location of my MVP, the red stars are my normal heroes. [/Hider] [u]Culture[/u] As a military state, Balag'dan youths are trained to work in production or drafted into the army. The current God-Emperor works to relieve the stress on the public, while maintaining the ability to perform mass-production. It's a hard progress, but with magic and innovation steps are being made. Balag'dan citizens are social, but their interactions are rough and they have a ton of swear-words, to foreigners they might come across as rude. Balag'dan doctrine states that humans are the strongest race and can even surpass the Gods if they dedicate themselves. Balag'da is not all too welcoming for outsiders, and most people leave as soon as their business is done. Others who are similarly rough around the edges or those who value strength may find Balag'da welcoming enough, regardless. In the war, while they were secretive about their combat methods, Balag'da has been clear about something else; it is capital offense to take a Balag'dan hostage or enslave them. Punishments for this usually include being gutted like a pig and having your corpse left in gory and unrecognizable state. Having been actively at war with the Ogryn Kingdom for they have repeatedly attemted to take slaves from Balag'da. Knowing of the kingdom's nature through many of the Ogryn mercenaries around, the God-Emperor held off on attempting a purge, instead opting for a specialized border-guard. Balag'da has a mostly neutral stance when it comes to slavery. It's not illegal, it's just considered inefficient. Because of this, slavery isn't practiced because most people don't consider it worth being ridiculed by the entire nation. [u]Military[/u] Balag'da is a military state that employs a lot of battle styles and develops new ones to deal with new threats. Balag'da is very secretive about their methods and put emphasis on leaving no survivors. To increase their chances of succesfully wiping out any and all invaders, invaders are usually allowed a little beyond the border before being caught in a crossfire of arrows. Every division is supported by a group of earth mages to create pitfalls or walls, used to slow or even stop the invaders. While every Division uses troops from the other Divisions they employ mainly their respective troops. [Hider=Central Division:] The Central Division -also nicknamed 'The Royal Guard'- are by far the strongest Division. As well as employ the best members of each Division, the Central Division also employs the special 'Ultra-Troopers', the elitist Division members granted enchanted equipment, in direct service of the Emperor. While they've earned the nickname 'Royal Guard' they're also a lethal strike-unit. The Central Division specializes in Guerrilla- and Blitz tactics [/Hider] [Hider=Northern Division:] On the north, Balag'da borders the Ogryn Kingdom. The job is not an easy one since it's hard to determine if the Ogryns come to travel or to plunder. As such the Northern Division employs 'Iron Maidens'. An Iron Maiden would approach the Ogryns, clad in heavy armor with shields that will together form the shape of an Iron Maiden around the carrier. If the Ogryns were determined friendly a signal would be given and they would be allowed to pass. If determined hostile the Iron Maiden is to swiftly close his Iron Maiden or be filled with arrows from all sides, along with the Ogryns. The Iron maiden is essentially a pair of shields that will provide cover from all directions when closed. Because the Iron Maiden is so heavy only the strongest people can wield them, as such it is likely to be drafted for it when you are a physically impressive Balag'dan. Other than that, the Northern Division focuses on fast-paced- and ranged fighters to quickly kill invaders. Their main means of doing so is by surrounding the invaders and filling them with arrows from all sides. The Northern Divison is equipped with light/medium armor, swords, (chains,) bows and arrows, making them quick, versatile and dangerous fighters. The Northern Division specializes in accuracy, stealth and speed. [/Hider] [Hider=Western/Oceanic Division:] The Western Division has a strong fleet, doubling as trading vessels constantly sailing between the Islands and the mainland. On these islands and on the fleets serve Balag'da's toughest warriors. Forces regulate between serving on the fleet and "off-time" on the islands. The western Division is equipped with Medium/Heavy armor, shields and axes. The Western Division specializes in raw strength. "Off-time" is, albeit peaceful, tough physical labor on the islands. In war, there is no off-time. [/Hider] [Hider=Eastern/Mixed Division:] The East of Balag'da lies partially on the mainland. Balag'da's eastern border is well-guarded and highly manned as a result. The Eastern Division has 3 groups of earth mages rather than the usual 1. The Eastern Division employs units from other Divisions as a mixed army, giving them effective means of defending against any attacker. Only found in the Eastern Division are the Cavalry-units. The Cavalry-units ride horses, some of them chariots, and are equipped with lances, swords, shields and heavy armor. The cavalry units specialize in breaking up formations. [/Hider] [Hider=Southern Division:] The Southern Division does NOT kid around. Having walled the entire southern border into three wards, with each wall more heavily manned than the last. The Southern Division employs mages of all but the dark element as well as archers. Raining down arrows, and all kinds of magic, they form a devastating defensive line. The Southern Division Specializes in ranged and magical combat. [/Hider] [u]Heroes[/u] [Hider=The 'God-Emperor'] 'God-Emperor' - Rachnelle de Baragnette The strongest person in Balag'da, she won all competitions in 'the Battle of the Gods' , taking the throne as God-Emperor. A master tactician, warrior and a fair ruler. Duels have reached an all-time low in the 14 years of her rule, crime has also been mostly stamped out. She fights using one hand for magic and wields a spiked battle-ball in the other. Her heavy armor seems to barely slow her down and its enchantments only empower her further. Her magic is powerful and versatile, she can use it to form a weapon or shield made of energy, but she could also opt to simply shoot the energy at someone or alter the area around her. [/Hider] [Hider=The Northern Vigilante] Warlord of the North - 'Vigilante' Wai'lee Aurelia de Wodéreine A silent vigilante who dutifully protects the North. She was one of the contenders of 'the Battle of the Gods' and despite her being defeated in an early round, the God-Emperor put Wai'lee in command over the north. Wai'lee comes from the Wodéreine family -famous for their strength, even in Balag'da-, but even amongst her family she is considered strong. She is equipped with a bow and special medium armor. Her bow is a family heirloom capable of shooting magic as arrows. Wai'lee's electric arrows are powerful and mostly unaffected by armor and only lighter, non-metal based armors weaken them. Her own armor is made of a thin, yet sturdy material that makes little to no sound when moving. [/Hider] [Hider=The Demi-God of the East] Warlord of the East - 'Demi-God' Daugur de Baragnette A wise commander in charge of the east. He is to replace the God-Emperor would she die. He's placed on considerably the most dangerous battlefront, but only because the God-Emperor trusts in- and relies on his skill and wisdom. He has been knighted and thus bears the royal surname. He uses staff and shield in combat to increase his magical prowess and defense. He specializes in tunnelling* (Earth Magic), Explosion runes and Flamethrowers [Fire Magic]. His staff is enchanted to increase his focus, which in turn makes it easier to maintain more spells as well as making them easier to cast. (*Tunneling is also used to create pitfalls) [/Hider] [Hider=The War-hound] Leader of the 'Royal Guard' - 'War-hound' Lucius As leader of the Royal Guard, Lucius spends a lot of his time near the God-Emperor. He is ferociously loyal and if anyone were to try anything against the God-Emperor, Lucius is sure to leave them as a corpse so badly mutilated you couldn't ever recognize who it was. He is known as the 'Warg-Hound' for both his dog-like loyalty and his habit of leaving corpses looking as if they've been chewed on by some massive beast. Lucius wields 2 outward-curved blades and fights at a speed most can't even follow. Wearing Light armor he's not too hard to break, just really hard to hit. All his gear is enchanted and all of them serve to further boost his speed. Few can keep up with his speed, even the God-Emperor has trouble keeping up. [/Hider] [u]History[/u] Coming soon. A brief history of your country is fine, so long as you cover the last 20 or so years. I’m looking for more of a summary of important events than list of dead monarchs. [u]Relations[/u] Coming soon. How does your country interact with its neighbors. I am not looking for a list of exports and imports, but feel free to add them if you want. At bare minimum I want a listed rival here, another country that yours viewed as an enemy and actively worked against during the past twenty or so years. [u]Characters[/u] Coming soon. [u]Optional section.[/u] Coming soon or maybe never. Put any info about any characters here. Examples of this would be your kings or queens, military leaders, and non-hero “badasses”. You can also put more detailed info of your heroes here as well. [/hider] [/quote] So I read it and it works. I feel like you are going for a true "indestructible badass state 2.0" which is fine, just remember that you are susceptible to being stamped out by the Eirnhjar as much anyone else. That said, it is just missing those other sections, and just keep in mind of your mortality. [@Darkspleen] ?