[@VitaVitaAR] But Gil's armour survived getting hit by it, apparently. So it's not an absolute destroy-anything-no-matter-what. Just a really powerful attack. Although I'll concede relatively limited knowledge on the subject, as I have only watched Fate/Zero and some of Fate/Stay Knight. As well as several conversations on Gil's powers relative to other entities, which is why I know all his fancy tricks. Considering Excalibur is not in this roleplay, I move to stop talking about it, as it's power or lack thereof is not relevant. Gilgamesh does not possess it, and Arthuria is not in the roleplay. [@Rin][@Masterkeun] 'Magic' in Warhammer Fantasy (now Age of Sigmar) is synonymous with Psyker powers in 40K. Both draw from the Warp. As such Psyker powers can legitimately be called 'magic' by the standards of most universes. I would argue that resistance to magic would therefore resist warp-based powers, and effects that solely affect magic use would also apply to psykers. Magical items do not automatically ignore a Daemon's supernatural defences. Specific magical items designed to fight Daemon sometimes have this effect, such as certain artifacts wielded by the Grey Knights. However, general magic damage is no more effective against Daemon than physical damage. The exception is magic that directly targets the 'soul' or 'mind', which is more effective against Daemon. If further clarification is necessary I could write up a short piece on the exact nature of Daemon and how they work. [quote=@Raineh Daze] -share Roukanken's ability to hurt ghostly things that would ignore mundane weapons. [/quote] A quick clarification. Daemon are not incorporeal. They are purely physical entities. Their body is solidified warp-stuff, but it fulfills the same general purpose as the bodies of normal mortal creatures. The only difference is that Daemon have no internal organs, and therefore can only be killed by inflicting massive trauma on their physical forms (and certain magics). More powerful Daemon can also alter their form, regenerating from damage far more quickly than most mortal creatures. When enough trauma has been inflicted the Warp stuff no longer holds together, and the Daemon is destroyed, returning to the Warp. The ability to harm incorporeal or ghostly entities does not increase a weapon's ability to inflict harm to a Daemon, with the exception of some specific incorporeal warp entities. The reason for Magnus' ability to reduce damage impacting him is the fact that his body is magically 'custom made'. It's unbelievably sturdy, far more so than almost any normal physical material. In addition, something akin to a psionic forcefield covers his body. This field vastly decreases damage inflicted to his form, granting him immense resistance. If you want a weapon that will really cut him up, just use the spear that slices through all magic. This would ignore not only his magical forcefield, but also his armour and his physical form's durability, as all of those are magical.