Okay, so I'm gonna go ahead and clear this up, regarding the battle system. I won't be going into detail because, frankly, it's not really important at this moment considering we're still early in the submission process. The numbers you see by the classes are not arbitrarily chosen. This battle system is set up similarly to those of video game RPGs. If you've played a few of them, you know that there are many skills that grant 100% of this or 400% of that. Don't get wrapped up in the real world meaning considering that has little to do with anything. In a game, 100% damage increase for a particular attack does not mean a boss-like character will die instantly, for example - it's the same theory here. The battle system Rockette created uses a mathematical equation to calculate damage, among other categories. Rest assured, every number listed makes perfect sense within the context of this roleplay and the battle system will be explained more in depth once we get a solidified cast. Also, I've only just gotten home myself, so I'll begin taking a look at the sheets and talking to Rockette. Stay tuned.