[quote=@Indra]but how is the world building gonna be like here?[/quote] Players will have urgency in their own clan, but the GM team will still direct some aspects. It really depends what background players want to give their character’s parents or potential siblings. There is room for co-development, but it will still be reviewed with a critical eye. [quote=@Indra]How far in advance in terms of timeline equivalent. We don't get stuff like laptops from The Last right? I kinda assume like Last Air Bender level of setting tbh[/quote] Despite Naruto traditionally having an amalgam of modern technologies and feudal Japan framework, this is not how I see Saisei. Perhaps this comes from my study of civilizations and political history, but the short amount of time (even with chakra science) I takes for these kind of advances to occur is ridiculous to me. So due to this, Saisei is still for the most part feudal in terms of technology and cultural advancements despite a longer period than canon occurring between the Sage of Six Paths and the present timeline. So no newsletters, computers, and so forth. Books are fine, though. [quote=@Indra]How are prodigious characters handled here? Those of Sasuke/Neji caliber etc.[/quote] Generally, I don’t want everyone to be a Neji or Sasuke-type, though admittedly there will be more than one since this about character journeys and all the typically good stuff. My own character can undeniably considered on the line of “skilled prodigy” and “clever kunoichi” in terms of Naruto tropes so it wouldn’t be fair to say no to everyone out the gate. But there is balancing in this regard and I do expect people to be reasonable— this story doesn’t have a main character akin to Naruto but rather main [i]groups[/i] of characters. Here is a working draft of how I explain power scaling: [INDENT]Character creation is limited, but still inclusive. What this means is I will be accounting for depth, characterization, motives, and capabilities of the character extensively to see if they are appropriate for the vision and tone of the RP— the process will be more critical on characters with higher ranks within their village’s hierarchy. Players are expected to create characters that are reasonable in design. Given that the average age of a academy student is around eleven to twelve years of age I will be looking at how the character comes off. Given that this is an anime-based RP there will be a lot of suspension of belief, of course, but ultimately we have to remember that these to-be genin are still children. They may know the violence they are preparing to involve themselves in as a shinobi, but they have not experienced what is going to be their reality. The moderation staff will be looking at CS applications on a moderate level— I don’t want to be over-firm but I don’t want to be overtly accepting everything that might not jive with me to make face. However, despite the flexibility I offer within characterization there are limits to it. Unless I have had an in-depth conversation with you that leads to me approving a controversial or powerful affinity, technique, or bloodline you are going to get a no. This applies to certain high-level jutsu, jinchuriki, custom kekkei genkai, sage abilities, overpowered curse seals, and so forth. There are only a few exceptions to this restriction but unless you have a good argument or long-term plan I would highly suggest you forget about it. On that note; Masashi Kishimoto is a creative individual who has throughout the publication of Naruto created an extensive list of jutsu of varying levels of power that in a RP could be frankly bullshit. But unlike other Naruto RP’s I will be clear and say sometimes bullshit is okay— if it’s approvable bullshit with a merit to the story progression or character depth. A genin with abilities that can rival a Kage or Sage? Not at all likely. But given the nuances of prodigies, fools, and kunoichi there is a lot of room for margin of suspension of belief. Even in the canon’s earliest (and most sane) moments, we had characters straight out of the academy who had skills/affinities/talents their teammates didn’t. For example— Sasuke had a variety of techniques that were beyond “Academy Techniques” as he was not only talented but from a prominent clan with various affinities. Sakura had chakra control down so well she could walk up trees whereas her comrades couldn’t. Naruto utilized creative jutsu like his perverse twisting of the transformation technique. If we keep this in mind during character creation we can create clever and dynamic characters that make sense but even more than that are fun to interact with because everyone has their own niche. How does this apply to “approvable bullshit”? That’s a large question— but use your imagination in the character creation process, talk to me and your peers, and see what works and what doesn’t. Hell, if you’re a player I know really well that might not even be necessary. [/INDENT]