[hider=Ophiuchi Serpens, the Beacon (WIP)] [b]Name[/b]: Ophiuchi Serpens, a.k.a. "The Beacon" [b]Gender[/b]: Male [b]Homeworld[/b]: Sabik IV, and to a lesser extent the entire thirteen-planet system orbiting the binary stars Sabik Prime and Sabik Secundus. The world of Sabik IV proper is tropical and highly oxygenated, with a persistent temperature around 30 degrees celsius and reasonable humidity; it contains many insects of great size and flora ranging from simple bushes to trees hundreds of meters tall, but is eerily devoid of other life beyond a population of humans with a high frequency of psykers compared to normal planets. Despite, or perhaps due to this lack of much hostile life, it is a mostly safe world, with the human population tending towards tribes and farming villages before Ophiuchi's arrival, then developing into a wholly-cooperative Renaissance-level society by the time of the Emperor's arrival. The exception to the above occured within the two hundred or so square kilometers around each of the planet's poles. Prior to Ophiuchi's arrival, these remained many tens of degrees celsius sub-zero, with a gravitational pull many times stronger than everywhere else on the surface, occurring as a result of an overlap between Realspace and the Warp at these points. The humans living in these areas had not only adapted to the crushing gravity by evolving into the planet's equivalent of Ogryns, but many were also heavily mutated by the Warp in their own right (including at least one known Ogryn psyker, considered impossible by normal means), and all but a few worshipped the gaping wounds in reality despite their tendency to occasionally belch out murderous fiends that took much manpower to destroy. This heretic population has since been purged, and the Warp portals forcibly closed, such that the poles now share the same environment as the rest of the planet, albeit a bit cooler at roughly 20 degrees celsius rather than the usual 30. The other planets in the Sabik system were not initially inhabited, and most were either too hot or too cold to support life, though Sabik V and VI support tolerable atmospheres, if rather cool in VI's case, and have since been converted into an Agri-World and a Civilised World respectively, whilst Sabik III has become a Forge World, and many planets in the system have been found to contain large quantities of psi-reactive minerals, thus necessitating their transformation into Industrial and Mining Worlds to acquire the substances. [b]Alignment[/b]: Loyalists - Ophiuchi understands the dangers of Chaos better than most, and refuses to allow himself or his Legion to get involved any further with the power of the Warp than has been agreed upon as safe, though creativity within these limits is certainly encouraged. [b]Fate[/b]: To atone for the sins of his Legion, specifically most of Cancer Chapter turning to Chaos, he sacrifices himself upon the Golden Throne so that Malcador the Sigillite may live on, either dying in the process or else being drained of much of his psychic power before the Emperor returns. In the case that he survives, he will likely write the setting equivalent of the canonical Codex Astartes, reorganise his Legion to fit with the Codex's dictats, then head into either the Eye of Terror or the intergalactic void in search of further atonement. [b]Appearance[/b]: What does your demigod look like? Describe them out of armor in text unless you can find a picture that fits. You may also describe their power armor and their regalia. Remember that no matter male or female, Primarchs are usually a solid 11 feet tall and muscular. [b]Wargear[/b]: Any special equipment that you may use. Remember, the Emperor's still around and the Heresy hasn't started yet meaning you as the favored children get to play around with all kinds of fancy, sparkly toys by throwing your daddy's name around. Just don't go to crazy. [b]Skills[/b]: Immense psychic power, on the scale of continents and even planets. Anything special about your Primarch in terms of abilities? Anything they really excel at or any mutations that might grant them some ability? This is also where you would write down you Primarch's psychic level; even if they have none just write "none". Again, these should remain reasonable. [b]Personality[/b]: Your Primarch's character traits, their positives and negatives, their highs and lows, where they excel and what their flaws are. Remember: the Primarchs are human, and yet far beyond human, capable of far more intensity than any mere mortal in all of their emotions. In other words, they're almost literally larger than life, and should be portrayed as such. Their most defining traits should be easily recognizable. [b]History[/b]: The story of your primarch's life before and after they were picked up, what they did during the Great Crusade and what ultimately causes them to fall to Chaos if they do. Any notable achievements should be listed here and more importantly, what the meeting between the Emperor and your Primarch was like. You don't need to give conversation but keep it sort of like a third person overview. [b]Relations[/b]: Basically what is your stance on the Emperor? Your Primarch siblings? Any other random people you have a connection with? Do you have any Primarchs you really like or despite completely? Remember, they don't have to end up on the same side as you do to be your best friend here and nor does the people you hate have to be on the opposite side. I encourage people to go beyond the Loyalist/Traitor lines here when selecting friend (who should obvious match up to some degree with you). [/hider] [hider=The Zodiac Guard (WIP)] [b]Legion Name[/b]: The Zodiac Guard, originally The Emperor's Maelstrom. [b]Legion Number[/b]: Thirteen (XIII) [b]Legion Strength[/b]: ~12000-15000 [b]Armor Appearance[/b]: Using this SM armor painter, make the color scheme of your space marines, they haven't turned full chaos yet so they won't be having any of the spikey bits and stuff. I'm not going to be too much of a stickler for exact marks of armor and such, but you should not be having like Mark 8 power armor. [b]Warcry[/b]: "Mind Over Materium!", "Into The Maelstrom!" [b]Important Figures[/b]: Twelve leaders of each main chapter Besides your Primarch, who else is a "major player" in your Legion? This could be anyone from company commanders to techmarines or medicae or whatever. If you have a splinter force of your Legion who did not follow with your Legion's overall choice on what side to be on in the Schism in the future, this is where you would put them. [b]Tactics/Roles[/b]: Versatility, backed by psychic power Basically how does your Legion fight and what job/role do they normally occupy? Are they siege specialist? Melee champions? Ranged marksmen? Or something else? What kind of vehicles do they have and do they use orbital assists? [b]Traits/Ideology[/b]: How does your legion think and appear? Is it due to the Imperium/Chaos influence, its gene-seed, its Primarch or its recruits/homeworld? Essentially, what is the "personality" of your legion and what kind of look they take on that could take cues from real world cultures. Traditions can also be listed here. [/hider] I'll of course continue writing up the sheet to the extent needed; I just want to get the post containing everything in quickly before anything else.