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Lotte ⛨ Chaubert
Height: 142 cm ⛨ Weight: 40 kg ⛨ Age: 13 years

N A M E
Lotte Chaubert.

G E N D E R
Female.

R A C E
Kitsune.

A P P E A R A N C E
— "Maid uniforms are really cool, aren't they?"
Lotte is indeed a hard to miss figure, or maybe not, given that she's barely about the waist height of most humans. Then again, a petite, silver-haired, golden-eyed fox girl is a sight that few would forget, especially when it's one as cute and deadpan as Lotte, whose round face makes she look even younger. Obviously, the most eye catching of Lotte's feature's are her fox ears and tail which are as pristine as her hair, which she keeps tied in a ponytail to make work easier and cleaner.

Nine out of ten times that you'd see Lotte she'll be wearing her maid outfit in an impeccable fashion, making her the perfect image of a maid that all noble houses would like to have. She wouldn't be able to work if even a single button was out of place. As expected of a maid, Lotte usually wears boots designed to help her keep a good balance, in fact she kind of dislikes high heels, her favorite off-duty shoes being mostly perfect polished mary janes, because of how pretty and shinny they look. Lastly, Lotte always wears thighhigh stockings and garters, to keep her legs warm, though these details usually aren't very easy to notice because of her dress.

When she's out of Field expeditions, Lotte still keeps her maid uniform, as pristine and perfect as ever, but then she also wears a suit of shining plate armor with delicate red trims that protects her torso and hips, along with gauntlets and greaves. Her combat gear also includes a shield, emblazoned with the Chaubert family's crest. She wields a heavy flanged mace as primary weapon. All of Lotte's arms are of very high quality and kept well-groomed by herself.

P E R S O N A L I T Y
— "Sir, please, try not to do anything too harsh."
Lotte's can be best described as a laidback and cool person. Perhaps a bit too cool to say the truth, or just unenergetic... whatever.

Either way, the fact is that Lotte is usually calm and collected, to the point of causing some people to wonder if she's not sleepwalking sometimes. The thing is that Lotte is a girl like any other her age but her introverted —read, stoic— nature makes it hard for her to express her feelings toward others which leads to the impression that Lotte is cold when it's not true.

It's not impossible to catch some of the rare moments when Lotte's barrier is weak, though. She's specially vulnerable when offered sweets or if someone pets her head. Lotte's smile is said to be very heartwarming, the problem is that you'll have to deal with a sulking maid who might end up pouring hot tea on your pants by 'accident', if you make fun of Lotte because of that.

B I O
— "Huh, me? I'm not anyone special, sir."
Lotte was born in a village deep within a mountain range that borders the kingdom. For most of her childhood, Lotte lived like any other girl of her age, helping her parents tend to the fields, learning housekeeping skills with her mother and playing with the other children when there was time for it. Her home village was a pacific place known for the quality of their hot springs, sheep, and beer, so they prospered without any real hardships, aside from some occasional mood swing of the weather.

However, their hard earned happiness was a fleeting one, for the world is actually a harsh and unforgiving place. Such truth would become more evident than ever when Lotte's village was raided by mercenaries that were returning from an unsuccessful campaign into the lands that lay beyond the mountains. All those who weren't killed, were enslaved and later sold on the black market, including Lotte and her mother.

To Lotte's luck, she was freed by a group of adventurers led by a knight-smith named Henry Chaubert, who adopted her and helped Lotte find a new way in life. Eventually, this led to Lotte coming to work as a maid and bodyguard at the famous Seishun Academy, helping the other students in and out of Field missions as she tried to repay her new father, who was once a distinguished student of this same academy, with her work.

S P E C I A L T Y
— "Your tea is ready, sir. Would you prefer sugar or honey to go with it?"
Kitsune are a powerful spiritual race, even a youngling such as Lotte is much stronger than she looks. In fact, she's about twice as strong and though as an adult man, which helps with carrying heavy stuff around the academy, as well as when going on Field missions. Aside from being more capable than normal humans on a physical basis, Lotte is also a very competent maid being well versed in all kinds of housekeeping skills. Lastly, she's knowledgeable about a lot of subjects thanks to the fact that she enjoys reading a lot. No wonder why she's one of the most requested helpers in the whole academy..
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Seyrun Leviathan

Name: Seyrun Leviathan.
Age: 17 years.
Height: 163 cm.
Weight: 59 kg.
Nationality: Norwegian.


Personality: If one word could sum someone, Seyrun's would be pride. In fact, that's what she lives and breaths for a prodigy magus born from a generations long inbreeding project that the Leviathan clan used as a last resort measure to revive their dying bloodline. They wanted to breed the perfect magus and they did it. The problem is that Seyrun knows that she's leaps and bounds more powerful than anyone in her family, as well as being their last hope of getting back on their road to the Origin, thereby, she has lived her whole live being complete and absolutely spoiled.

Seyrun may have a bloated ego, but more often than not, her words match her actions, since she does work towards the acquisition of her goals. And, while she hardly thinks that there's a magus out there can match her, Seyrun is smart enough (in fact, deviously so) to know that beings like Servants and Dead Apostles are out of her league and will not try to provoke them, since she believes that having a neck attached to her head is a nice thing.

Lastly, Seyrun is really fond of logical traps and teasing others, exercising her intellect to lay down verbal traps, when interacting with someone under good spirits. In fact, Seyrun was rather fond of finding ways to fluster her teacher, Lord El-Meloi II, just for fun, during her lessons.

Abilities:
  • Magic Circuits Number: A
  • Magic Circuits Quality: A
  • Od: B
  • Elemental Alignments: Water/Air
  • Origin: Nobility (Highness of Everything)
  • Mystic Code: The tools most commonly used by the magi of the Leviathan are, without exception, crafted from finely worked silver, since this metal represents a huge foundation of their arts. They can work with lesser metals, or even gems, but the results are far from optimal, thereby this is deemed a last case measure.

    Seyrun's own specific code, which she dubbed Carceri Argentum, consists of lengths of silver chain, with weights attached to each end, that can change size and shape using a method similar to that employed by Lord El-Meloi I to contain his Volumen Hydrargyrum. The chains also possess capabilities similar to Lord El-Meloi I's aforementioned Mystic Code, even though they can't mimic it completely, since Seyrun is still an apprentice.

    Usually, Seyrun transports her Mystic Codes around in the shape of silver bracelets. Seyrun usually has three on these chains at her disposition at any given time. Seyrun also carries antique silver coins inscribed with runes that she uses for purposes that range from divination to combat.
  • Magecraft: Aside form the standard magecraft education that she received in the Clock Tower, Seyrun also posses an in depth understanding of her family's specialty. In addition, as befits the heiress of a magi bloodline, Seyrun posses her family's Magic Crest, holding all the accumulated magical lore from the previous generations of the Leviathan bloodline.

    The Leviathan bloodline specializes in Energy Manipulation. Their specialty is the control over the kinetic energy, or movement, of the atomic structure of an object to manipulate their properties. Most of the time, this comes in the form of energy redirection, but this is not a strict rule. This specialty required that they developed studies in the fields of alchemy and jewelcrafting, as the demand for better and more efficient materials to work their craft with rose. Ultimately ending in an unparalleled skill with silver smiting, given that it's the best thermal/electro conductor that there's.

    As is expected from a long line of Magi, the Crest that sits on Seyrun's left arm is quite an expansive one. It contains all sorts of spells and rituals, from various branches of magecraft that were used by her family until their research took its current shape. Most of that lore is considered outdated, or plainly impossible to reproduce, by modern magi standards, but there's one thing that it excels at, rune magic lore, which Seyrun is quite well versed in. She favors the use of the Elder Futhark runes since they are the base of the Norse magical tradition, granting her further affinity.

History: The story of the Leviathan household dates all the way back to the Middle Ages. Founded by a Swedish alchemist who worked with jewelcrafting and clock making, who was persecuted by the Church for his craft and fled to Scandinavia in order to continue his research in isolation. Over the centuries they made fortune and fame with both their jewels and magecraft. Over the years, the Leviathan bloodline began to ran thinner and thinner, most likely because of their isolationism, until their magical circuits all but disappeared. After a few generations without real heirs, they finally produced a child that had some weak quality magic circuits and, through further and further inbreeding, they finally arrived at Seyrun, their first magus worth of note in over two centuries.

Seyrun was forced to shoulder the fate of the whole clan on her shoulders from the moment she was born; trained into their arts and given the family's crest from the moment she was able to sit and, once she was old enough, sent to the Clock Tower, to learn from the talented magus Lord Kayneth El-Meloi as well as scout prospective magi from lesser families willing to join with a renowned house such as the Leviathan as candidates for marriage so that the clan's future can be assured.

Unfortunate circumstances would come that caused Lord El-Meloi I to fall from grace and be replaced with Lord El-Meloi II, a man of principles, named Waver Velvet. His modern understanding of magecraft caused Seyrun to review her family's whole magic theory, though Seyrun can't enact any real changes to her family's tradition until she is officially appointed as the head of the family, which is unlikely to happen before her grandfather passes away.

By a combination of luck and calling on a few favors that other magi owed her family from times past, Seyrun was able to secure a sizable part of the previous Lord El-Meloi's research as well and, among other things, learned how to produce a mystic code that would work similarly to his famous Volumen Hydrargyrum. A knowledge that will surely help her in the recent call to action mentioning events tied to the Holy Grail War, a ritual that, if performed correctly could grant the winner a wish for anything they want. All this thanks to the power of the almighty cup. With the inclusion of rumors about the involvement of the Wizard Marshal into it all as well as multiple Grails being manifested, how could Seyrun refuse the invitation?

Other: Seyrun loves snakes and has a pet that she enjoys too much to have draped all over her body.

Equipment: Jewelcrafting tools, which can also be used for rune carving as well; 24 inscribed silver coins (4x fehu, 6x isaz, 4xhagalaz, 2x ansuz, 2x dagaz, 4x eihwaz, 2x mannaz); pet snake; 4,5 kg of silver in the form of various jewels; portable "thaumaturgy kit", reminiscent of the one Lord El-Meloi II had on his apprentice days.
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Name: The character's name

Title: Do your character has a title for which they are famous of? It's fine to leave it in blank.

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Appearance: What does the character look like? Either an image or description is allowed.

Personality: What is your character personality? What is his/her like and dislikes?

Ideals: What does the character believe in? And what do your character aspires for?

Biography: What is their story?

Powers: What can the character do?

Weapons: What kind of weapons does the character bring with them?

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Student Enrollment Sheet

Name:
Reinhardt, Eris & Enyo "Eins".
Age:
16 years.
Year:
Second.
Appearance:
Eris and Eins are a identical twins, so naturally, they look pretty much indistinguishable from each other, especially because they don't make an effort to differentiate themselves. Both girls have about 1.65 meter height and an athletic figure. Both have platinum-white, or silvery, hair that goes past their waists, strawberry colored eyes and a fairly pale complexion. Both girls are finely built, like porcelain dolls, right out of the box.
Personality:
When it comes to general behavior, Eris and Eins are very different from one another. Eris approaches things in a more calculated way and has a tendency to draw people with her words and acts, while Eins is more brash and let her actions speak for themselves. Both have similar tastes, but Eris enjoys a more classic and elaborate style, while Eins prefers modern and dynamic looking things. For example, while both enjoy reading, Eris will go for printed volumes most of the time, while Eins would choose e-books. They had the time to learn many different hobbies, but Eris settled with fashion designing and fencing, while Eins loves computing and court sports like tennis and volleyball. Eris has shown interest in competitive shooting, but considers air soft a kids' game and will not want anything with it. Meanwhile, Eins loves to wear swimsuits, but is not a great fan of swimming, for God knows what reason.
Background:
The twins Eris and Enyo, much better known by her nickname "Eins", are the second born children of an affluent Austrian family who has been on the mercenary and private security business ever since the later Middle Age. Today the main source of income for the Reinhardt family are private military contracts and VIP bodyguard services, making them very rich and powerful worldwide known, for those who have need of, and can afford, their services.

Being the second born children, Eris' and Eins', upbringing was considerably less strick that that of their older sibling, yet it was ingrained on them from their early years that they have the image of their family to preserve. Misbehavior wasn't really an option for them, yet once in a while both sisters would indulge in "adventures" that would unavoidably end with them being reprimanded, before being sent off none worse for wear.

They studied at a Church headed boarding school on Germany, but transferred to a foreign school in order to broaden their horizons while they are still at a blooming age.

Other things:
- Both girls have self-defense training provided by their family's instructors. They know how to handle basic firearms and the fundamentals of efficient unarmed defense. Eris actually learned how to handle knives, but Eins skewed such an aggressive lesson.

- Eins knows how to ride motorcycles and actually is a fan of sportive ones. She actually owns racing bike manufactured by one of Germany's most famous automakers. For obvious reasons, she keeps it out of the school campus, in a rented garage. Eris on the other hand likes to enjoy the comfort and class of chauffer driven luxury sedans.

- Thanks to their upbringing in a multicultural environment, both sisters fluent not only in German (their birth language), but also French and accented spoken English though, they can read it well enough). They know a relatively decent amount of spoken Japanese; neither is that good with reading Kanji.

Club:
Both sisters are members of both the Theater Club, having been "conscripted" after the previous club president found the two of them playing a scene of Romeo and Juliet for fun, during one of their "adventures". Eins was the one playing Romeo and Eris Juliet. Even then, the two pass so much time around the Library that they are regarded as unofficial members of the Literature Club.
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Juno ✨ Eclipse
Age: 17 yearsHeight: 164 cmWeight: 60 kg

Name: Juno Eclipse.
Gender: Female.
Age: 17 years.
Height: 164 cm.
Weight: 60 kg.

Appearance:


Personality: Some would say that Juno is a simpleminded person, which is not very far from the truth. However, it's more like she's good natured and laid-back. She'll rarely get really angry with anyone and holding grudges is way beyond her. Likewise, it's rare for Juno to consider anyone as bad, or evil, at first sight unless they are doing something that can't be excused.

Despite all her carefree attitude, Juno can and will get serious when the situation demands it, such as during combat. Even if she's naive, Juno is not a complete idiot and will eventually realize if people try to take advantage of her in anyway.


History: Juno's story is kind of mysterious, she just remembers waking up in a hospital. After she completely healed of any wounds she might have had and was sent to an orphanage. Representatives of powerful corporation came to Juno with an invitation to 'adopt' her, after conducting tests to measure the aptitude of children from many places. Having nothing to lose, Juno accepted the invitation and went to live in the company's HQ, some hightech place sort of like a big hospital/laboratory. After some time she was allowed to leave and pursue whatever she wanted in life, though the company never revealed their intention with all the tests and experiments made on Juno. On the good side, they act as nice financial backers, making it so that Juno rarely has any sort of trouble with money.

Other:

Pokémon Team






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Name:
Artemis (Lamort).

Species:
Humanoid.

Appearance:
Having around a meter and half from head to toes and a lithe physique doesn't make Artemis the most intimidating of the Spirits. In fact, Artemis would look completely indistinguishable from you run-off-the-mill human if not for having a certain the aura of power that Artemis seems to emanate. Artemis' battle outfit is quite practical, though maybe it shows a bit more than it should. However, the Spirit is also seem trotting around in a more casual getup, especially when Artemis feels up for trouble. Lastly, but not least, there's a small rumor, that you shouldn't totally pay heed to that maybe, just maybe, there's a chance of Artemis being "more than meets the eye". But, no one would pay attention to such baseless rumors, would they?

How You Two Met: Kinda up for @TheWindel's decision.

Level One Transformations:
Human Form: As described above.

Material Form: A long chain-whip, with a weighed end. Can be used to all sorts of bondage and whip tricks.

User Form: A cool beret improves Kiara's natural powers.
RP-er: @KoL
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Thania Evereth Langston

"What? Do you think that just because I look like this I can can't put a bullet between your eyes from a hundred meters away? If you wanna try your luck, rest assured. I know a very good mortician."


Name: Thania Evereth Langston.
Race: Human.
Height: 154 cm.
Weight: 42 kg.
Age: 17 years.
Occupation: Explorer/Bounty Hunter.

Appearance:
Thania is a bit on the sort side, being barely above five feet and weighing less than your typical grain sack. She doesn't look all that intimidating as well, her small, round face, green eyes, silky skin and fairly light blond hair actually make her look a year or so younger than her declared age, which maybe problematic sometimes, but in a lawless land such as the Frontier, usually isn't. At least her body developed a decently feminine figure, she may not have the most curvaceous silhouette but, she still has room to grow. One can only think how much of a beauty Thania will be once she finishes maturing.

Personality:
Thania is quite serious. She tends to avoid slacking off as much as she can and will spare none of sharp witted remarks when she thinks they are being lazy or lame. She tries to behave in a logical and proper way but her lack of experience causes her to blunder more than she would like to, rendering her seriousness moot, especially when dealing with cute things like children and small animals. When pointed her mistakes, Thania can shift to a more temperamental behavior. Using violence to fix things is not beyond as well.

History:
Owing to her age, Thania's story is not that big, though it's also not very known as well, since she rarely talks about her past with anyone. The most credited theory is that Thania is the daughter of a well-to-do, perhaps noble, family of the main land that has ran away from home for a reason that might vary from avoiding an arranged marriage to being guilty of an unspeakable crime. Either way, the end result is always the same. Thania arrived on the Frontier with little but the clothes on her back and golden pocket watch and has managed to make a living for herself as an explorer and bounty hunter, making some interesting associates and acquaintances along the way. News of the Wishing Star interest Thania not because she has a wish that she would like to see fulfilled but, because they mean more opportunities of work for her.


Combat


Weapons:
Thania's primary weapon is a ten-shots, lever-action rifle, customized for precision shooting; it can accept nearly any kind of conventional ammunition, though the range and precision vary wildly between different types of cartridges. Thania carries around quickloaders to make out the most of the weapon's potential. Her main side arm is a small caliber revolver but she also has three knives, one of which she keeps concealed, just in case.

Armour:
What use armor has when any jerk with a gun can shoot you through it? Thania's usual getup are short, sleeveless, suspender dresses that help her fight of the harsh climate of the Frontier. She usually wears then along with simple, puffy, short-sleeved dress shirts, an undershirt (to keep her outer shirt from showing anything unintentionally), a leather corset (both for support and to add some extra shape for her figure) and cravat. When outside, Thania also puts on a long sleeved, high-collar, waistcoat and sturdy gloves to protect her arms and hands. Thania's typical footwear tend to be sturdy looking thigh high boots. She wears a lots of accessories, most of them with practical function, as belts, pouches and bandoliers, plus a golden pocket watch attached to a waist chain. As a last touch of practical girlishness, Thania keeps her hair away from her eyes with a tiara decorated with a metallic adornment that looks like a butterfly's wing. For log travels Thania dons an overcoat, to protect her from the many hazards of the Frontier.

Magic:
As far as it's known, Thania has no skill with any form of magic at all.

Skills:
Thania is an adroit explorer and sharpshooter, with a cunning to outside of the box thinking and problem solving. While she's no engineer, Thania can work with simple gizmos as wel as do repair and maintenance on most types of guns. Thania is very literate and a fast reader, indicating a fairly high education, but won't talk much about that, like everything else regarding her past.

Fighting style:
As expected Thania prefers a more calculated approach to fighting, picking targets one at a time based on their apparent weaknesses. Her optimal range of fighting is between 20 and 100 meters, where she can use her reflexes and memory to the best, delivering accurate shots in rapid succession.


Miscellaneous


Inventory:
Thania keeps basic stocks of food and water, as well as at least a couple bottles of high quality whiskey. She has that last one mostly because of its high alcohol content, which makes it an useful in number of ways. Thania also has some basic general usage tools and implements for maintenance of her guns (including a kit to reload spent cartridges). Other than these few notable items, all of which can be packed in a backpack as well as her pouches and pockets, Thania's possessions are only mundane things, like a spare changes of clothes, perfume, soap, some rope (because you can never have enough rope), cooking utensils, etc. She seems to always have some form of candy on her person and is rarely seen without some of it on her mouth, even then, Thania brushes her teeth regularly (she carries around sodium bicarbonate both for this and for baking), so Thania's teeth are pristine.

Money:
Around 150 gold, most of which is in the form of silver and copper, to make small businesses easier.
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Victoire Bordeaux

"If this world is nothing but a breeding pen, I'll be sure to turn all who dwell on it into my bitches."

Name: Victoire Bordeaux.
Title: The Blood Countess.
Age: Unknown, but certainly she's not much older than she looks.
Gender: Female.
Allegiance: Demons of Hell.
Race: Half-vampire (Primordial)/Succubus.
Height: 172 cm.
Weight: 68 kg.

Bio


Personality:
To most, Victoire may appear to be cold and uncaring as well as an egotistical and cruel sadist, to the point of being hard to not label her as textbook a sociopath. While this stands true nine tenths of the time, Victoire is also capable of some rare moments of mercifulness, mostly when the act pleases her somehow there by, she is most certainly not being selfless in anything that she does.

History:
Victoire's origins, like many other of the Nexus' inhabitants, are hard to trace. It's known that she wasn't born there but, instead she came answering the summons of the self-aware plane and coming to inhabit a massive estate close to the border between the Demon Realm and the Human Realm where a blood red moon decorates the perpetual night sky forever.

Once upon a time, the Countess took notice of an Angelic congregation built for humans and lesser demons who had being converted by the heavenly pests, being built on the outskirts of her domains close to a village that she had tolerated for far longer than she really should, mainly for the constant source of food it presented, and took action to wipe such an unsightly wart off of her doorstep.

After dispatching all of the vermin polluting her sight, with extreme prejudice, Victoire found herself attracted to a low grumble as well as the sounds of struggle coming from behind the altar. There she found a werewolf, bound by chains of gleaming silver to the idol. Just as Victoire stared blankly at the eyes of the enraged beast, set for sacrifice, the horns of the heavenly reinforcement sent to get rid of her rang loud. Lifting her right hand to meet the werewolf's face, filling his vision with her rose-shaped ring, Victoire said words that she thought she would never use:

-- "I'll give you a choice. Pledge your loyalty to me and live or, die and be forgotten..."

The beast's answer goes without saying as he did his one final effort to bite the chains holding him, to the point of drawing blood just to kiss his savior's ring, sealing the pact. As a proof of his pledge, a mark shaped like a choker of rose vines on his throat, marking the beast forever as Victoire's servant.

And the rest, as is said, is history...

Combat


Powers:
Owing to her origins as well as her practice of other forms of magic to improve herself, Victoire has an impressive array of powers. Some of the most used/iconic are described bellow, but this is by no means all of Victoire's repertoire. Usually she can draw at least one spell per battle that she has never used before as long as it is kept within her thematic.

-- Vampire Powers: Undying and unaging, undead immunities, blood sense, dark vision, improved senses, minor shapeshifting, hypnotic gaze, control over her domain, primordial heritage (resistance to all common vampire weaknesses, except holy powers), blood healing.

-- Succubus Powers: Moderate shapeshifting, lust sense, mind reading, dream walking, telepathy, illusionism, emotion control.

-- Rose Magic: Summon Demon Roses, crushing vines and roots, razor petals, create rose thralls, parasitic roses, corrosive perfume, hallucinogenic perfume, aphrodisiac perfume, blooming teleportation (can teleport to anywhere inside one of her rose fields as long she's touching it on both ends of her travel).

-- Blood Magic: blood control, blood destruction, corrosive blood, hemokinesis, blood form, summon monsters (in conjunction with Shadow Magic), blood portals (Can open two ended portals adjacent to living beings, special types of undead or back to her domains. One of the ends must always be adjacent to Victoire. Only viable targets can cross the portals, including Victoire).

-- Shadow Magic: Summon shadows, summon monsters (along with Blood Magic), induce fear/panic, attacking shadows, create shadow blades, shadow jaunt (turns into a swarm of incorporeal shadow bats that can move to anywhere with shadows large enough to cover at least half of Victoire's body. This power can't be used to travel between areas isolated from one another by daylight or bright light sources. While in shadow swarm form, these sources of light hurt Victoire, causing her great pain and forcibly ending the spell).

Weapons:
-- Leviathan: Victoire cast aside her corrupted whip. Now she wields a set of finely wrought silver chains with weighted ends that seem to have a life of their own, brimming with the power of the legendary Serpent of the Abyss. These chains that Victoire received as present once made part of the hoard of her favorite draconic pet.

Leviathan does not only look like, but in fact, it has a life of its own, they can change shape and length at-will, defending Victoire without the need for her to command them. Leviathan can seek and capture targets ordained by its mistress no matter how far they are, as long as Victoire has the means to locate them, even interdimensional barriers won't detain Leviathan.

Equipment:
-- Ring of Roses: A special signet ring owned by Victoire, it does amplify all of her powers, but it's true usage is to force anyone that kisses it, willingly or not, into complete obedience to Victorie. The ring's curse actually doesn't rob the will of its targets but, instead places a mark on their body and soul, dare they defy the terms established by Victorie upon their pledge, the mark turns into a wreath of rose vines, killing them slowly and in a very painful way.

The rate of growth of the vines is directly proportional to the breach in the pledge and only a command from Victoire can cause the vines to recede or lift the curse altogether. Depending on the terms of the pledge, it can even last past a recipient's death and possible resurrection, making Victoire's ring a truly dreadful instrument since it can potentially trap a target that defied her to a great extent in an eternity of endless agony that even the relief of death cannot undo.

Misc


Other: Nothing important at the moment, except that Bastion and Diana will forever be her bitches.
Theme
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Ni-Mu

"Trigger off...."

Name: Ni-Mu.
Title: 2201st Prototype.
Age: 0, Ni-Mu has only been completed after the Battle of Point Hephaestus.
Gender: Female.
Allegiance: Machina of Mankind.
Race: Unclassified Special Prototype.
Height: 164 cm.
Weight: 57 kg.

Bio


Being a unique prototype unit --the first of the newly assigned 2201st Battalion-- Ni-Mu was completed after the Machina analyzed the battle data collected from several battles. She was built as a counter system to the other factions most powerful units. There's not much to say about an unit that has just finished being built, the next battle will be Ni-Mu's baptism by fire. Showing the other factions that the Machina are also capable of producing an assassin to be reckoned.

Combat


Powers:
-- Innate Time Control: A skill that relies on the ability to manipulate one's own time, creating a field that can accelerate or decelerate them, allowing faster movement and reaction time. An initial usage will always have a 2x factor, but Ni-Mu can use the command "Gear Shift..." to alter her speed up to her current limit of 10x faster or slower.

-- Trace: Ni-Mu is equipped with the latest generation processors and sensors. She can track movement, vibrations and electromagnetic sources around herself in a full arc, making it nearly impossible to sneak on her. This also let Ni-Mu analyze and counter her opponents' attacks with a speed that bars on precognition, the same move is more or less granted to never work twice against her.

-- Projection: Using a combination of nanites and hard light, Ni-Mu can create copies of any weapon she has ever seen and use i as effectively as the original user. Those copies are slightly inferior to the original, but can be produced in great numbers. Furthermore, only categories of weapons Ni-Mu can reproduce are bladed weapons, like spears, swords and arrows, given the nanites limitations when copying moving structures.

-- S.E.R.A.P.H. System: Ni-Mu's greatest power. The exact technical details about the S.E.R.A.P.H. are a secret known only by Ni-Mu and the Machina High Queen, from who this system is derived. Currently it works primarily as an environmental adaptation system, allowing Ni-Mu to endure harsh conditions with ease.

-- Overlimit: Ni-Mu can temporarily overload her systems causing them to become much more efficient at the cost os mechanical fatigue. If used for long streches of time it can cause her to go critical and shutdown forcibly until her system had cooled properly.

Weapons:
-- Prometheus & Sophia: While Ni-Mu can create pretty much any weapon that she may ever need, she came equipped with a pair of variable blades, the only weapons she can project to their full power. Usually they remain attached to her forearms, but can be wielded like normal swords or joined to become a bow capable of shooting projected weapons.

Equipment:
-- Icarus System: An addon to Ni-Mu's frame the Icarus Antigravitational Propulsion System allow Ni-Mu to fly and do maneuvers that would otherwise be impossible for normal flight systems.

Misc


Other: None at the moment.
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Tauralia

"Feel the might of the Heavens crush you!"

Name: Tauralia "Taura".
Title: The Bull of Heavens.
Age: Unknown, she's said to be as old as the stars themselves.
Gender: Female.
Allegiance: Angels of Heaven.
Race: Astral Spirit, Zodiacs Order.
Height: 148 cm.
Weight: 52 kg.


Bio




Combat




Powers:
-- Heavens' Might: Being the personification of the embodiment of physical might, Taura is very much likely one of the strongest beings that exist. There's almost no challenge where brute force can be applied that she can't overcome be it lifting weights, bending bars, rending chains, breaking gates, etc. By concentrating her strength Tauralia can even break things that are supposedly unbreakable, like energy walls. Her stamina is also top notch, to the point of being said be untiring.

-- Gaia's Upheaval: Geokinesis/Earth magic.

-- Titan's Nova: Expel a large portion of her aura, after some small concentration time, to blast all in a very large area around her with a blast of holy power. This won't harm any Angel and other divine creatures as well as inanimate structures and androids/robots, but can cause critical damage to demons.

-- Summon Bulls: Summons holly bulls to stomp her enemies or serve as steeds.

Weapons:
-- Aldebaran: A mighty axe that Taura wields. It's extremely heavy, making it nearly impossible for others to even lift it. And can cleave raw rocks with a swing. If it's used as a thrown weapon, Aldebaran will always come back to Taura's hand as long as the two of them are in the same dimension. Otherwise, she can summon it to her hand at any moment.

Equipment:
-- The Chains of Heavens: The golden chains that once rooted the Great Bull on the Heavens. They are said to be able to bind any being, the stronger their power the stronger the chain becomes. They can be summoned at-will and have an infinite length. Can be used fo many kinds of chain tricks.


Misc


Other: None at the moment.
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Name: Olivia Ascott Ferris.
Also Known As: Livy.
Birth Date: August 08th, 1988.
Place of Origin: Truro, Cornwall, England.
Ethnicity: British (Cornish).
Gender: Female.
Height: 173 cm / 5'8".
Weight: 63 kg / 138.9 lbs.
Laterality: Left handed.
Occupation: Primary School Teacher (Sciences), also working on a doctorate in Astrophysics regarding the mechanisms and rate of star births on gas rich nebulae.
Marital Status: Single.

Appearance:


Just the girl in the wheel chair. I just can't get a single an image of the two apart that suits the "feel" I'm aiming for and editing them to exclude the other one would make the images pointless because it would excluded said "feel" as well.
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NPC CS

Name: Self-Explanatory.
Title/Alias: Optional.
Age: Self-Explanatory.
Gender: Self-Explanatory.
Height: Optional.
Weight: Optional.
Powers: Self-Explanatory.
Weapons: Self-Explanatory.
Equipment: Any secondary items your character may have.
Other: Anything else you can think of, like a theme song and whatnot.
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Haruka Yorimoto

Name: Haruka Yorimoto.
Title/Alias: Preacher of the Universal Language.
Age: 19.
Gender: Female.
Height: 157 cm.
Weight: 53 kg.
Description: The only daughter of the disappeared Dr. Marito Yorimoto, one of the head researchers of YTC --despite being considered an underdog by the main staff, thanks to his goody two shoes tendencies--, a raising star of the idol community, college student and still moonlighting as a Chaser, Haruka Yorimoto is really a one of a kinda being. She likes riding in her custom BMW RR1000, doing insanely dangerous stunts that would be almost a granted death were she not a Chaser.

Her title refers to her power, the Universal Language, also known as Words of Genesis, the skill to speak the language used during and before creation itself. This power grants her the ultimate skill to 'influence' reality and anyone on it as long as the words she uses are clear enough. For example, if told "You cannot see what's in front of you!" by Haruka, you would momentarily lose your vision. It's not like a mind control power, but rather reality itself 'accommodating' to Haruka's demands. Along with her weapons a prototype vibro sword stolen from YTC's cargo and a custom FN Five-seveN, this makes Haruka easily into a top notch Chaser whose main objective is finding the whereabouts of her father. And... impressing her girlfriend, if she ever comes to the city to see Haruka.



Chikage Akane

Name: Chikage Akane.
Title/Alias: Miss Chikage.
Age: You wouldn't ask the age of a lady, would you?
Gender: Female.
Height: 166 cm.
Weight: You must really have a death wish, to ask me this.
Description: The leader of the Youkai Junction and, seemingly the oldest and most powerful of all Youkai, that's Miss Chikage Akane's vague description and she won't comment any further on it.
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Flan Lef
Height: 164 cm. | Weight: 52 kg. | Age: ??? years.


Name:
Flan Lef.

Gender:
Female.

Race:
Elf.

Element:
Thunder.

Personality:
Despite her carefree and, not really that sharp persona, Flan is actually an efficient warrior and scout. On any normal day, the elf girl would like to do none but her favorite activities, eating and sleeping. However, when duty calls or a combat begins, you that there's no one else better at her job.

Biography:
Flan hails from the distant forests of the valleys, deep within the mountains of Athvara. She was trained as a member of the elf people's elite scouts, masters of hit-and-run as well as guerilla tactics. Despite some of her short comings, Flan is one of the best of her generation. The oncoming news of peril upon the land as well as the call of the winds have guided her away from home to investigate the wide open world.

Evolution: (Pending revision, eventually...).
A short bow and pair of short swords, the traditional weapons of her people. All of them are of excellent quality ad craftsmanship much superior to that of other races.

A very light magic bag to store her belongings.

Knowledge of the arts and lore of nature.

Misc:
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♉ Taura Minos ♉



"Happiness is not something you postpone for the future; it is something you design for the present." — Jim Rohn

♉ Name: Taura Minos.
♉ Height: 152 cm.
♉ Age: ??? years.
♉ Gender: Female.
♉ Race: Celestial Spirit.

♉ Powers:
As the physical embodiment of the Taurus constellation, the strongest of the Twelve Zodiacs, the highest ranked Celestial Spirits, Taura's might is undisputed. The limits of her physical strength are all but unknown, despite her not so impressive size.

Aside from being brute force incarnate, Taura also has connection to Earth Elementals, thus being able to wield Earth based magic, in addition to Star Magic, befitting her nature as a Celestial Spirit of the highest order.

She can also summon a set of combat equipment including an armor and a battle axe as well as chains, many, many chains. Furthermore, because she's likened to the legendary Minotaur of Crete, Taura has a perfect sense of direction, in other words, it's impossible for her to lose her way.

Lastly, but not least, Taura can talk to any kind of bovine or similar animals and be comprehended/comprehending them clearly (i.e.: She can speak Cow Language).


♉ Personality:
Taura can be said to be cheerfulness incarnate, her only objective and her views of life revolve around having a good time at any time. She'll try to enjoy everything she does to the fullest, be it eating, fighting or any other things.

In addition to fulfilling herself, Taura also takes great joy in trying to cheer others and make everyone's lives generally better. Because of that she can easily hit and hook up with pretty much anyone from demons and ghosts, to angels and fairies and be friends with them. She's insistent though and will keep on trying to make friends with people she likes until they give up and accept her around. It's really hard to push the Bull of Heaven aside when no restraint— physical or magical — can keep her at bay for long.

However, don't take her cheerful personality for being dumb and forgiving. Like the Great Bull she's the embodiment of, Taura will not back off from a fight while she can keep going. This is further fueled by her sense of justice, which above all despises those who take the freedom and happiness away from others forcibly. Once Taura decides that you are her enemy, you can more or less write yourself as past history.


♉ Background:
Taura's story goes all the way back to the times of mankind's most ancient myths. In fact, the first mention of the Great Bull of Heavens was on the Epic of Gilgamesh, the oldest surviving epic poem in the known world. There, the Bull was a tool of revenge, summoned by a petty goddess, to lay waste to the kingdom of the most ancient hero. The Bull was creature of unstoppable might, impossible to be tamed or restrained except by the legendary Chains of Heavens.

Being slain by the Hero, at the cost of his one true Friend's life, the Bull's demise was mourned by the gods and as a reward it was granted a place among the stars. Up to this day the ancient creature, almost as old as time itself, looks down upon the world, guarding it from its ultimate resting place.

Similar legends of might bovines exist on other mythologies all around the world. The one that call for most attention being the Classical Greek Mythology, where the bulls were regarded as sacred animals and living symbols of Zeus, the King of the Olympians. This includes, obviously the most known of the bovine creature legends, the one of the Minotaur which was slain by the hero Theseus inside the labyrinth built by Daedalus, to keep the fearsome man-eater beast at bay.

Either way, the past is the past, and doesn't matters that much. The fact is that Taura has longed to come down to the world once more and spread her rampage all over it... Except that the eons spent on the heavens made Taura wish for nothing but have fun and joy. That and the fact that Taura, while being related to was never one of those destructive beasts. She may be howdy but all of it is good intentioned, even if not exactly harmless, the whole time.


♉ Likes: Wrestling, Good Food, Merry Times.

♉ Dislikes: People who take others' Freedom, People who lack a sense of humor, Bad/Not enough food.

♉ Theme: .

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Chi haru

"Cool Quote." — Source

Name: .
Height: .
Age: .
Gender: Female.
Race: .

Powers:
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Personality:
.

Background:
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Likes: .

Dislikes: .

Theme: .

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