[center][img]http://i.imgur.com/5IIuxL9.jpg[/img][/center][hr][hr][h3][b][i][color=91D3FF][center]Technical Data[/center][/color][/i][/b][/h3] [b][color=91D3FF]Model Number:[/color][/b] MB-P08-A/Sc ("[b]M[/b]issile [b]B[/b]oat" model derived from [b]P[/b]rototype #[b]8[/b]; [b]c[/b]ustom designations in the areas of [b]a[/b]uxiliary and [b]s[/b]upport roles) [b][color=91D3FF]Code Name:[/color][/b] "Odin" [b][color=91D3FF]Manufacturer:[/color][/b] LaCroix Industries [b][color=91D3FF]Dimensions:[/color][/b] 6.0 meters outstretched [b][color=91D3FF]Weight:[/color][/b] 22.14 metric tons dry[hr][hr][h3][b][i][color=91D3FF][center]Armaments[/center][/color][/i][/b][/h3] [b][color=91D3FF]Fixed Armaments:[/color][/b][list][*](x2) LRM-6 missile pods; 21 missiles per pod, one pod per shoulder.[*](x2) (x1,350rnds ea.) 14.5mm Surtur blowback-powered machine guns, located on either side of the nose/cockpit region. With alternating fire between the two barrels, together these guns shoot at a modest 760 rounds per minute.[/list][b][color=91D3FF]Hand Armaments:[/color][/b][list][*]Right arm[list][*]22mm grenade launcher[*]16mm grenade launcher[/list][*]Left arm[list][*]22mm grenade launcher[*]16mm grenade launcher[/list][/list][hr][hr][h3][b][i][color=91D3FF][center]Miscellaneous[/center][/color][/i][/b][/h3] [b][color=91D3FF]Technical & Historical Notes:[/color][/b] It comes as no surprise that the Odin's commission was so short-lived. Besides the obvious disadvantages of bipedal Frames with little or no slope-climbing capabilities, this particular model suffers from many more: quite simply, the designers didn't know what they wanted it to be. It sports an enormous number of long-range missiles, but its armor is impractically heavy for rear duty, instead implying more personal and close-range deployment against other mechs. The number of heat sinks it sports is similarly ludicrous; although these helps with long-range bombardment, they drastically affect the machine's fuel efficiency, and of course serve to slow it down by adding more mass to the design. It already demands an enormously powerful engine, but then even more power allows it to move extremely quickly for its size, burning a simply exorbitant amount of fuel. On top of all this the thing (in its original specs) sports not two, not four, but [i]six[/i] antipersonnel machine guns, three on either side of the cockpit, for blowing away literal legions of ground troops. The overall result is that in the designers' attempt to create a jack-of-all-trades machine, they created a master of nothing; in their desire to create an end-all-be-all super-mech, they created an inefficient, pricey vehicle with an identity crisis. In the secondary market these outdated, clunky mechs are pieces of junk, and their price tag reflects this fact. That of course is before Troy got his hands on one, at which point it gradually was modified to become a dedicated long-range artillery unit. His specialty is demolitions: things which go "boom" at medium and long ranges, often behind a hilltop or outside of a city where a conflict has broken out. Slab by slab he has lightened the enormous armor loadout, replacing heavy alloys with lighter, thinner ferro-fibers. He has also cut his antipersonnel weaponry by two thirds, sporting only two automatic guns. This has allowed him then to equip a smaller engine, which spends less fuel, which allows him in turn to stay in the field longer. Only the heat sinks have received minimal streamlining, as Troy's payload is intended as a single, enormous [i]blitzkrieg[/i] strike; cracking the enemy's shell before the girls have moved in to initiate full contact with the enemy. [b][color=91D3FF]Color Scheme:[/color][/b] Standard is unpainted gun-metal grey with black-tinted windows. Troy's is olive drab with a [url=https://s-media-cache-ak0.pinimg.com/originals/d2/bc/22/d2bc22a9ea902a0bc8a47f817c85f7ce.jpg]sneering fanged mouth[/url] painted at the "beak." [b][color=91D3FF]Anything Else:[/color][/b] He calls it the Iron Chicken.