[b]Vesuvius00[/b] I like that concept. However I'm not sure how I could apply that to this universe. Specifically anything involving timeline altering. Also combat wont be grid or turn based here. There is no threat of anyone's character actually being killed, though if not careful with their decisions, they might lose a finger, an eye, a leg, or something to that effect. There is something I can derive from this system however; Having specific roles to fill. Something as follows: [color=00aeef]♥[/color] Patience - Someone who wont be angered or discouraged by delays, annoyances, or obstacles and instead shows tolerance. "Let's wait and see what happens." [color=0054a6]♥[/color] Integrity - Someone who will take the high ground in the worst of scenarios, staying honest and having strong moral principles. "We shouldn't intrude..." [color=f7941d]♥[/color] Bravery - Someone who more often than not shows courage and resilience even in the face of peril, with a willingness to confront danger, uncertainty, and the possibility of death. "We'll get them before they get us!" [color=lime]♥[/color] Kindness - Someone who tends to be generous and friendly when others might not, staying considerate and warm when possible. "Could we try talking to them?" [color=993399]♥[/color] Perseverance - Someone who wont let complexity or difficulty get the better of them when they have a set goal in mind, remaining persistent when success is in their reach. "If it's possible...we just need to try harder." [color=fff200]♥[/color] Justice - Someone who believes in fairness, giving impartial judgement towards what they know to be right and wrong. "If we're gonna take it, we gotta earn it." [color=ed1c24]♥[/color] Determination - Someone who will remain resolute even when the odds of success seem impossible, never giving up, never letting in, firm to the purpose that they have set for themselves. "No turning back now..." Alternatively, each have their potential weaknesses. Patience can be a refusal to act or move forward. Integrity can be taken advantage of by dishonesty. Bravery can be displaced by foolishness. Kindness can be used as a weakness. Perseverance can be diffused by uncertainty. Justice can be blind to circumstance. Determination can be stubbornness. Characters could be built around these traits, or simply be built involving them. But then we would need no less than/no more than 7 players. Or we might risk missing a detrimental role.