The dragon's assault was met with multiple arrows from the guard and more independent heroes who had all gathered to drive off this huge threat. Brannor's arrow was lost in the cloud of others, but that didn't matter much as the tough dragonhide stopped the attacks, leaving arrows raining down without making as much as a scratch on the creature. It didn't even bother roaring and simply adjusted it's course back towards the keep, starting a climb to fly over the tower next to which our heroes were taking cover. This wasn't all though, as more cold white sparks formed within the maw of the creature, indicating another strike much like the one it had just made. It released the breath upon men mere fifteen feet in front of the adventurers, killing four more and leaving six screaming in agony as the beat of it's wings pushed it higher and higher in the air. While Orchid found himself with a disappointingly short rope and thus unable to throw it at the dragon mere fifty feet away, that didn't stop Parum from unleashing her magic upon the creature. The magical lights stuck on the creature, making any further attempts at hitting it possibly easier, especially now that the weaker points of it's scaly hide were highlighted. [hider=Mechanics] The dragon fails it's saving throw against Faerie Fire with it's roll of [url=http://www.roleplayerguild.com/rolls/1723]5[/url]. Attacks against it are advantaged and thus any disadvantages on those do not apply (you still don't get to roll 2 dice though). Dragon is now about fifty feet above the party, ascending towards the top of the tower behind them. [/hider]