Endless Quest [img]http://vignette1.wikia.nocookie.net/finalfantasy/images/4/4b/BDFF_City.png/revision/latest?cb=20110913114748[/img] The bustling township of Apothicus, run the mage lords hailing from the oversea city referred to as the Iron Peak. An immense city of craftsman, magical or otherwise. It is from this place a lone mage had traveled to perfect their craft. To create a space that would be known to the chosen few as the Infinity Bridge. The dream of this once glorious tower was meant to be the beginning of a grand and vast empire. Interlinking portals to every inch of the known world were to be established and anchored here at the hub tower of Sei Ostravis, known in his glory days as the greatest nether traveler to have ever existed. His work alone had laid the foundation for Iron Peak to amass the riches and security it flaunts today thanks to his secure trans-dimensional rifts. Many know the old saying of never reaching too far. Sei was not one to allow himself such limitations. From his expansive tower he created the Archstone, a diamond created from what many speculate to be a piece of reality itself. The result of folding rifts uncounted into each other, an attempt to create a way of choosing a destination and accessing it through a singular Archway. His creation was believed to unlock the mysteries of every corner of the world, everywhere from the front of his tower door to the pits of Arachnos itself. The stone did much more than give instantaneous transport to the known and unknown parts of the world; it had unlocked rifts created by the diamond itself. Roaming fields of green rich with flowers and blooming trees, dark caverns filled with jewels beneath the hard rock, and some speculate that it can even transport you to the realm of the afterlife. None have ever dared.. Not since Sei took his greatest reach. To the realms beyond worlds. The twisting chaotic nether. True infinity stretched beyond space and time. Sei succeeded in his ultimate search for infinity and was consumed by it. The crystal had been unstable, the magic tethering the worlds together via the rifts was crumbling ever so slowly. The eruption of his greatest workings would have torn the known universe asunder in an attempt to return itself to 'normal'. In a last ditch effort to save not only his lifes work but the trillions of lives he now realized he had put in peril, Ostravis shackled his very soul into the center of the once bright and shining diamond. It's core now holds a sickly red shimmer with countless almost imperceptable lines spiderwebbing inside its multicolored facets. [img]https://s-media-cache-ak0.pinimg.com/564x/ed/11/0b/ed110bff25c843eaff89f9f8cc1f6b5c.jpg[/img] "Tower of Sei Ostravis; Master of the Infinity Bridge, keeper of rifts, Hero of the Iron Peaks" (Note: The Infinity Bridge is located 30 minutes from the city of Apothicus) [hider=Infinity Rift Diamond] [img]https://s-media-cache-ak0.pinimg.com/564x/33/92/a3/3392a3fa6ef26c7918d2709a10fa5daa.jpg[/img] [/hider] Rather than abandoning the greatest achievement of their time, the mage lords were quick to seize the land about their former colleagues tower and began the transformation from simple village to thriving city. Resources flowed openly for well over 50 years, creating a similar township to the Iron Peaks. Attempts to unravel the mystery of the Infinity bridge yielded bountiful fruit when they discovered it served as a gateway. But such good intentions go awry if left unchecked. Without the creator of the stone to show them the way, the Infinity Bridge has begun to create its own rifts filled with life. Often times drawing upon the real world to replicate terrors unseen by humans. Colossal insects roam a sprawling hive rich with treasure. The vast plains now house barbarian tribes bent on destroying invaders. These areas are simply referred to as Planar Dungeons. Adventurers have cropped up from all around the world as word of treasure and wealth are whispered into their ear day after day. This growth in the life of combat and exploration has given rise to the Advent Guildhouse and the Church of the Endless, organized to scout rifts for others to fully explore and clear. In the town proper there are many areas to explore: Taverns litter every corner, offering hearty food and a warm bed for those who can strike their fortune in the rifts. Hospits and healing pavilions have sprung from the seemingly endless flow of wounded caught unaware by the deadly threats lurking over the horizon now. Farmlands dot the countryside, great mansions for the nobles and a gigantic structure in the middle of town now houses the Church of the endless Ones. [hider=Church Alter] [img]https://s-media-cache-ak0.pinimg.com/564x/80/c9/2a/80c92adcf1121f9619ac860b76536cf6.jpg[/img] [/hider] The church is where those faithful to the unnamed come to pay their respects to those who had come before them. For a fee, you can store a piece of your soul within a blood crystal. Should you be killed in the rifts, you will be ressurected in perfect likeness of how you were before death. Even your equipment is returned, so long as it is marked with the sigil of the mage emporium. [hider=Magicians Rise] [img]https://s-media-cache-ak0.pinimg.com/564x/99/1c/bb/991cbbf620e895ba38013cb045c82742.jpg[/img] [/hider] The Magi Emporium is a series of merchant houses who have made a tidy profit off the buying and selling of magical artifacts, weapons, armor, potions, anything under the sun that an aspiring adventurer would need to brave the unknown. Their specialty is a sigil that can be etched upon a piece of equipment that will allow it to be summoned from the rift it was lost in, only if it was not destroyed beforehand. Though they advise you to buy their sigils it is always explained that they hope it need not become a necessity. Safety is always the better choice! [hider=Guild Hall] [img]https://s-media-cache-ak0.pinimg.com/564x/99/bc/89/99bc89d6f42855203e6302976ba96f88.jpg[/img] [/hider] The Adventurers Guild is the most commonly known building in the city. Those who wish to form a party to strike for a specific type of rift often find companions and advice in these safe halls. Though there is often rivalry between parties, rarely do adventurers spill blood in or around the city, for fear of being targeted by the authorities and losing their Guild Licence. A requirement to be allowed past to sentries placed all around the Infinity Bridge. Beings of every race wander these streets, even ones some would believe to be 'aggressive' or outwardly violent can be seen peacefully wandering the city. Orcs, Kobolds, Dragonkin can be found occasionally, Necromancers, Archwizards, Shape changers, Barbarians with monstrous pelts on display, even a Lich has been granted access (but under close watch). Will you and your party claim the treasures to be found in the infinite? ----------------------------- Rules: 1: My word is law. I say you aren't welcome here, you must leave. 2: Respect your fellow players. 3: If you would like a special race / character class, please PM me the details. 4: Character Sheets must be approved by Myself [b][i]AND[/i][/b] my Co-GM(s) 5: Loot is randomly generated by me, so is the monster encounters. --------------------------- Character sheet: Name: Self Explanatory Age: (18+) Race: No pureblood devils or angels Appearance: If you are using a picture, please put it at the top. Use this spot to reference any specific markings you have. Equipment: You are all new adventurers. Your gear must reflect this. Personality: History: Why are you an adventurer, why are you at the infinity Bridge, where do you come from. (Make up places if you want.) Guild Ranking: Standard ranking system; wood, bronze, silver, gold, platinum, mithril Misc: Whatever you want to put here is up to you Goals: Everybody wants something. These rifts can go anywhere and replicate most anything, so what are you aspiring for.