Monster encyclopedia, written and compiled for the Adventurers to be to help them [i]continue[/i] to be. Written by Scholar Loric and his faithful friend and protector, Sir Alverak of the Unblinking Eye. [hider=humanoids] [hider=Shaman] [hider=Shaman] [img]https://s-media-cache-ak0.pinimg.com/564x/69/5d/e7/695de712c658f2a698a14562d3a4fa17.jpg[/img] [/hider] Orc Shamans are often elderly, hunched, draped with furs and sporting a totem of bone or wood carved or shaped into the likeness of their gods. While easily written off at a glance as weak in comparison to their stronger and younger counterparts, these Shamans are the real threat. Wielding the powers of their gods a Shaman can mend a life threatening injury with ease, open titanic gouges in the earth, or throw the bone chilling winds of their homeland at foes. Left unchecked they can and often do wipe out unfamiliar or careless groups with ease. -Scholar Loric [/hider] [hider=Ogre] [hider=Ogre] [img]https://s-media-cache-ak0.pinimg.com/564x/87/6f/ba/876fba37019f0b3430c70dc81de65683.jpg[/img] [/hider] Ogres are one of the oldest and meanest of the natural races. Bred to be nearly 10 feet tall of corded muscle, these dim-witted tree stump wielding brutes are the bane of lightly armored adventurers everywhere. Faster than they appear and packing enough strength in their arms to knock down a barricade alone, Ogres are treated as priority threats and should be dealt with accordingly. Advice for dealing with large numbers of ogres: Go for the knees. When they drop, go for the head. -Sir Alverak, Knight of the Unblinking Eye [/hider] [hider=Troll] [hider=Big ugly] [img]https://s-media-cache-ak0.pinimg.com/564x/54/a4/af/54a4af36595f5ef776735c136ae655ce.jpg[/img] [/hider] Not to be mistaken for a prankster, these creatures can rear up to an astounding 12 feet tall! Like their Ogre counterparts, these goliath statured brutes are capable of devastating force. Unlike the Ogres, and perhaps the most fearsome of all, is their natural regenerative ability. Severed limbs will grow back in minutes, a severed head will regenerate in time as well, and if not dealt with in the proper fashion the severed body parts will turn into yet another troll. If you find yourself confronted by these walking towers, bring a torch! Fire will consume these beings like kindling and prevent regeneration! Always burn the corpse before it can return to life. -Sir Alverak, Knight of the Unblinking Eye [/hider] [hider=Goblin] [hider=Goblin(s)] [img]https://s-media-cache-ak0.pinimg.com/564x/f8/d6/67/f8d667dfa93a37462fdca79443c2093c.jpg[/img] [/hider] Standing about 3 feet tall, with the intelligence and strength of a small child, the Goblin is often considered the weakest of the Orcish breed. But they are cunning enough that even high ranked adventurers warn not to underestimate a swarm of these green skinned hellions. Armed with primitive weapons and crude poisons, they will seek to ambush and kill their prey. Where there is a single goblin, there are 5 more hiding somewhere close by. -Scholar Loric [/hider] [hider=Barbarian] [hider=Barbarian] [img]https://s-media-cache-ak0.pinimg.com/564x/c3/a3/c5/c3a3c534ec810d94810872cfaf75d62d.jpg[/img] [/hider] Intelligent and devious, the northern mountains are home to hundreds if not thousands of clans of burly humans. A nomadic culture dedicated to the ways of honor and combat, the barbarians of the north are fearsome competitors. Not often openly violent on first sight with outsiders, they will still not allow their honor to be sullied or insulted. The end result is always bloodshed. -Sir Alverak, Knight of the Unblinking Eye. [/hider] [hider=Dwarves] [img]https://s-media-cache-ak0.pinimg.com/564x/4d/4d/02/4d4d020c1077a8008717d8ec092ac223.jpg[/img] Dwarves are one of the oldest races on the face of the planet. Said to be cut from the very stones they mine and the mountains they inhabit, these industrial folk are often the textbook definition of Stubborn. Heralded by other races as true masters of metal crafting and architecture, with their ancestral homes long abandoned but still just as formidable as the days when it thrived. Dwarven relics are sold at a high price in Apothicus. Often purchased by the leader of the Iron Hands himself. -Scholar Loric [/hider] [hider=The Highborn] [img]https://s-media-cache-ak0.pinimg.com/564x/ae/7d/cd/ae7dcd7c4f9c3eb0400a5062f3a29afa.jpg[/img] An ancient, and long dead, hierarchy of Elven nobles established in the great forest. Before plague and demons destroyed their homeland these proud figures stood as defenders to an unfathomable empire stretching across the globe. It was said that not a leaf in the forest fell that was not seen and catalogued. When calamity struck their forests, their homes and warriors, their empire crumbled in a matter of months. Unable to halt the advance of death that would eventually claim their queen and end their bloodline. [/hider] [hider=The Lost] [img]https://s-media-cache-ak0.pinimg.com/564x/94/6d/23/946d23b101c5c899229761495127b711.jpg[/img] As with all things, anything pure must be mirrored by a corrupted black stain in its likeness. The Lost are that stain where the Highborn were concerned. Elves of noble and loyal heritage who had given themselves to darkness. These beings betrayed their kin to the demons, took the lives of their kin, and made way for the Orcish horde that burned the primordial jungles to ash beneath their unyielding advance. Master assassins, deft with blade or bow, with some of the most lethal toxins ever concocted coating their arsenal. These Lost still survive to this day. -Sir Alverak, Knight of the Unblinking Eye. [/hider] [hider=Sirens] [img]https://s-media-cache-ak0.pinimg.com/564x/a3/c0/55/a3c055a6cef2fc4b8030c0862d66e766.jpg[/img] Of these creatures I personally detest. Wretched things draped in the facade of beautiful men and women. Sailors tell stories of haunting melodies drifting across the sea to lure wayward voyagers to their doom as they crash upon the rocks. Rest assured this is not the case. Sirens are pirates who strike without ships. From the waters they rise amidst the night sky, tentacles scaling the vest hulls of trade ships to slaughter its crew and sink the vessel down into the black depths forever. -Sir Alverak, Knight of the Unblinking Eye. [/hider] [hider=WildShapers] [img]https://s-media-cache-ak0.pinimg.com/564x/8c/bc/69/8cbc6902dd7665fe1d957ebe8a08e5d2.jpg[/img] Commonly known as trents or dryads, these beings are part humanoid part plant hybrids formed through an Elven ritual that communes with the will of the forest. Transformed into natures protector, these hybrid beings will dedicate eternity to the well being of vast forest lands. Through their particular form of magic they can accelerate the growth of natural life exponentially. It was not until long after the fall of the primordial jungles that these beings arose. With the loss of its strength, the spirits were forced to take other approaches to growth. -Scholar Loric [/hider] [hider=Hollows] [img]https://s-media-cache-ak0.pinimg.com/564x/05/3f/0b/053f0bf8e2359d02dfcdadbeb343cc0b.jpg[/img] While the name is often reserved for your run-of-the-mill Zombie, Hollows are deserving of their name. Dryads and Trents who have been touched by the lingering corruptions that still destroy the wilds to this day. Twisted into carnivorous monsters with an unending hunger for flesh, Hollows hunt down their former companions. The scene you stumble upon when a hollow has slaughtered its victim will haunt you as it haunts me still. The blood is smeared on everything within 20 feet of its kill. Bones are snapped in its inhumanly strong hands, flesh is devoured or used to decorate its blackened bark-like skin. If you should ever encounter this beast, I urge you to slay it. Decapitate it. Burn it. There is no other way to ensure it is properly destroyed for good. -Sir Alverak, Knight of the Unblinking Eye. [/hider] [hider=Skaven] [img]https://s-media-cache-ak0.pinimg.com/564x/fd/b4/c4/fdb4c409efdc7bf2646f672277534d56.jpg[/img] Filthy rats. Every last one of them. Millions of these flea infested, disease ridden, festering piles of walking plagues lives among the civilized races and you could count the friendly Rat men on one of your hands, with a decent amount of fingers to spare. Worshippers of the 'horned rat', a fully fledged chaos god, these human sized rodents have created a civilization and culture unique to their own species. It is more brutal than any Orc civilization to ever exist. Clanrats are the slaves of this world and are treated as labor, fodder, and food all at once. The only way to ascend this fate is to pillage a weapon from a fellow skaven, kill them, and assume their place. The warriors are untrained and unified only by the will of the chieftan of each individual clan. Above them are the Storm vermin. Armored and trained by the Ratkin Warlords as the elite of their society, the Storm vermin are a terribly bloody sight to behold. Grey rats are those few rats who have been blessed with the Horned rats powers. That of chaos itself. They are the spiritual leaders of Skavendom and all that dwell in its foul darkness. Above them all are the '13'. The holy number of their god, 13 skaven are selected from their entire race to be the absolute rulers of their society. Every decision is made through these especially powerful rats. Though there is only 12 actual rats serving on the council, the 13 being an honorary position to their god. -Sir Alverak, Knight of the Unblinking Eye. [/hider] [/hider] [hider=Varied legions of the Undead] [/hider] [hider=Historical figures of note (Boss tab)] [/hider]