The armory truly was a sight to behold, the wonders of the destructive Omnissiah were in full display but this all was soured slightly by one section labeled xenotech which, while of limits for now, it was most concerning that it even existed. This was the first sign of why the Deathwatch required secrecy from its members even from their own chapters. “[color=35c316]The guardians of this armory do not seem to share your opinion on the use of the enemy's weapons Brother Berumedes.[/color]” He said to the techmarine before the two separated to arm themselves, somewhere between a quip and a damning of the armory's guardians. There would be time to deal with the implications of those weapons later, for now it was time to ready himself for battle. 10 minutes was not much time, Draksal could and would if there was time after this mission, spend hours examining the myriad of weapons that lay within these halls but for the time being he would focus on those he knew and what they would face. The Kroot were know to be lightly armored humanoid xenos who prefer melee combat, who were sometimes accompanied by large war beasts. Draksal had heard of them due to their being known to do mercenary work for just about anyone, including the forces of Chaos, so while they were not the most common xenos threat they were not locals of this sector either. While most equipment could therefore be chosen with anti - infantry capabilities in mind, it would not do for their lone heavy weapons user to be caught without some way of dealing with the larger monstrosities. For this the versatility of the missile launcher would be a good choice, frag missiles for Kroot, krak for their monsters and flash missiles to disrupt their charges and help with building clearing. Finally a small number of Flakk missiles in case there were shuttle craft (it was unlikely kroot war spheres could land on planets) that needed to be shot down. For sidearms they took a Deathwatch shotgun with Wyrmsbreath shell, which turned the shotgun into a burst fire flamethrower, for dealing with any xenos that got a little too close and an inferno pistol for getting through bulkheads/walls or incinerating anything that survived missile and shotgun fire. Thus the armaments chosen where A Deathwatch shotgun and Inferno pistol. A Soundstrike Pattern missile launcher with Frag Missiles Krak Missiles Photon Flash Missiles Flakk Missile The launcher was slung over their shoulder, the shotgun holstered on their right hip and inferno pistol on their left. Finally they searched the armory for a Skull Probe, this he linked to their Signum that he had as a former devastator sergeant and to his augmented mind, so that he could use it to scout and get targeting data for his missile fire. With the small hovering device following behind him Draksal boarded the Strike Cruiser.