[Hider=Expeditionary Dossier] [B][COLOR=#add8e6]Appearance:[/COLOR][/B] Dark eyes full of fire and intensity are what most people notice when they first meet Al'Mukal. This copper skinned pathfinder and mercenary is lean, with a trim figure and long legs. His black hair is wavy, loose and tousled. Scars crisscross his left arm just above the elbow. He wears the typical Expeditionary uniform, albeit he's made it look rather worn and ragged due to his nature. His sash belt is also crimson colored, reminiscent of his Akivir homeland. [COLOR=#add8e6][B]Name:[/B][/COLOR] Al'Mukal Sharam [B][COLOR=#add8e6]Age:[/COLOR][/B] 26 [B][COLOR=#add8e6]Race:[/COLOR][/B] Human, Akivir [B][COLOR=#add8e6]Profession:[/COLOR][/B] Tracker [B][COLOR=#add8e6]Personality:[/COLOR][/B] Al'Mukal is single minded and determined. When a task is set in front of him, he will see it to the end unless given great reason not to. The frontier is his home, the earth is his bed, and the sky is his clock. While he is often unused to spending time with people for very long, he can still be quite charming with his earnest, humble, yet somewhat mischievous view of the world. Growing up in a world rife with conflict, he sees violence as a necessary reaction to corruption and greed. However, he sometimes yearns for it, which he is frightened of more than the violence himself. One should note, he's driven just as much by curiosity of the unknown and loyalty to his faith as he is by the promise of riches and excitement. [B][COLOR=#add8e6]Backstory:[/COLOR][/B] He was conscripted from an early age by a prominent Nobleman from the nation of Ilya for his quick blade, steady aim, and ability to track both animals and people through the wilderness. Born as a commoner in the Akivir nation, Al'Mukal was the son of a trader who would ship his cargo short distances between cities. To him, the open desert was a vast and mysterious place, and he even gained a desire to read when he found out knowledge of the land, and distant lands could be gained from books. When he was thirteen years of age, his father was killed by a business partner when trying to blackmail him out of his business assets. Al'Mukal fled into the wilderness, joining a group of ne'er-do-wells and thieves and living off whatever they could for the next few years. He soon grew tired of it however. Thieving was not something he ever wanted to partake in, despite his enjoyments of living out of the trappings of civilization. One day he stumbled upon an Maer caravan far from the road and lost. They rewarded him with coin and thanks. He decided to become a businessman of sorts, like his father. Only his wares would be his protection and guidance for travelers among the desert. This lasted two years, until he was offered the role as a Mercenary for an outfit set on exploring the deeper reaches of the desert. Fighting off bandits, the team found an Oasis and summarily rediscovered and old, lost trading route that cut the time moving between two prominent cities in half. He was rewarded a musket, and a patron. For when he returned to his city, he was greeted by an Ilya noblemen and offered to be taken to the coastal nation. Al'Mukal accepted, and worked for the man for some years as a tracker and extra muscle, while pulling off small mercenary and exploratory jobs on the side. He was introduced to western culture, and even speaks more or less akin to them now. The Elves and the great tree were of a great interest to him. It was when he looked upon it that he felt a religious fervor he had not felt since he was a small boy. It was the majesty of nature that was holiness. To be called upon this crusade to the new world is not only a chance for adventure, but his divine edict. [COLOR=#add8e6][B]Skills and Abilities:[/B][/COLOR] [list] [*]Marksman: Steady aim with a rifle. [*]Close Combat: Quick with a fist or a blade. [*]Tracking skills: Can follow man and beast through forest and desert. [*]Survival skills: Knows how to survive in most environments, and can adapt to new situations with little civilized resources. [*]Literate: He can read. [*]Acrobatics: While no gymnist, he can certainly scale many obstacles, leap across crevices, and run quickly. [*]Fire Magic: During his time with the bandits, he learned how to spout a simple flame. He cannot handle more than a small one though. Enough to begin a fire, or when in particular need, engulf someone's face for a short time. [/list] [B][COLOR=#add8e6]Equipment:[/COLOR][/B] [list] [*]Rune Pattern Ethergun. [*]Long Akivir Knife (1.5 foot blade) [*]Water Canteen [*]Herbs that help reduce bleeding and infection [*]Expeditionary Uniform/Gear [*]30 feet of rope [/list] [/hider]