[quote=@Ophidian] Yeah, I'm gonna have to recuse myself from this game. I was worried I'd made the Free Cities too vile to be believable, but we've got a corporation(s) essentially dealing in genetically engineered slaves, when I was gonna have that be the most heinous thing the Free Cities did. Which would provide the popular support for the new commie govenrment. If it's been happening openly first wow. Second. [i]Yeah this is way too dark for me.[/i] The only reason I'd write a civilization like that is to watch it's overthrow. And there's a chance that's just not gonna happen here. And I don't feel like risking a depressing Bad End. I'll just retreat back to my 1x1's. [/quote] There's still a (pretty big) chance of glorious revolution/systemwide WWII, but I understand. This happens a lot, doesn't it? [quote=@Skylar] If they are, Northstar will probably be exporting them given they have a few roots in the Japanese idol/anime industry in their corporate merger heritage. I figure that information and culture are major commodities in a near post-scarcity society. Ergo, anime! And lots of VR dynamic world simulators with built-in time dilation for those with sufficient computing power (for some reason the "be the dictator of your own world" sims seem to be trending a lot) [/quote] You better [i]believe[/i] there are nekos. I might even make the lady I mentioned one, though all things considered she might not be OPENLY one. [quote=@Skylar] Well, not mutually exclusive. Corporate models vs. whatever homegrown plot you got. Its a big solar system. [@Keyguyperson]For a corporation occupying the asteroid belt, would 10% "hard sovereignty" of the Belt (own the space habitats, people, resources) and "soft influence" (commercialism, trade, heavily influencing associate or dependent colonies to the point of near-proxies) over 20% of the rest be plausible or too big? The numbers in this game are huge and I'd like to get an idea of a reasonable scale before getting too deep into the nitty-gritty of my nation. Rare to have a game think on this scale, I'm not used to it and I really want to avoid powerwanking. [/quote] That would probably be okay. The numbers are huge mainly because, given the technology I've created for the setting, it would be unrealistic to have less than a hundred trillion humans. Which, of course, is a huge amount. The solar system isn't overcrowded though, to give you an idea of how much room is still out there the estimate for how many people the solar system can support is 10 quadrillion. IN this RP, we haven't even reached one quadrillion. The population is somewhere around 200 trillion total. In space things are a lot less crowded than on planets, since there is a [i]whole lot of damn room[/i] in space. On Earth, for example, the population is well past the carrying capacity but still nothing compared to people in space. The reason things are so insane is biological immortality for the majority of people. Honestly, the only thing preventing an overpopulation crisis in a couple centuries here is the fact that VR porn and robotic/biological sex slaves exist. Humanity went too far a long time ago, but then kept going to see what would happen. Communication technology and administrative AIs, coupled with the fact that a large portion of people simply live workless lives of leisure, let these giant numbers be led effectively. Remember that the vast majority of your population is actually just a resource drain. The middle class does literally nothing of worth beyond produce art and entertainment, which isn't useful in, say, a war. Only the underclass produces anything of practical value, and the upper class just administrates it all. Much like how in Victoria II your population is measured in adult males (the people who are doing most of the working and fighting in your society), in this the CEOs and Presidents of the solar system might as well measure their population in how many members of the underclass they have. This is important to remember when considering whether or not you're powerwanking.