[CENTER][IMG]http://i61.tinypic.com/2z70sg6.png[/IMG][hr][h3][sup][sup][sup][color=silver][color=slategray]◼ [b]G M ( S ):[/b][/color] [i]Tyler & Roman[/i] [color=slategray]◼ [b]C O - G M:[/b][/color] [i]Lord Wraith[/i] [color=slategray]◼ [b]G E N R E:[/b][/color] [i]Superhuman, Modern Fantasy, Slice of Life[/i] [color=slategray]◼ [b]T Y P E:[/b][/color] [i]Linear with Sandbox Elements[/i] [/color][/sup][/sup][/sup] [color=white][sub][i][sub]"The dead cannot cry out for justice. It is the duty of the living to do so for them."[/sub] [color=silver]-Lois McMaster[/color][/i][/sub][/color][/h3][/CENTER] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]P R E M I S E:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT][i]After nearly a month of heavy rain that has left meteorologists baffled at its cause, Crescent City is in a state of pandemonium. Flooding from both the coast and the internal rivers have stretched not only emergency services but also civilian volunteers to their limit as they fight back against the downpour. Numerous areas of the city have been evacuated as more and more people are driven from their homes by the seemingly never ceasing waters. However there are those who have taken advantage of this situation. Evacuated areas are constantly being raided by criminals and those who have been driven by desperation to break the law in order to survive. Due to dealing with the natural crisis at hand, there’s few spare officers to deal with the rising crime wave. As such, numerous individuals have decided to stand up for the victims of the city while others have noticed how unnatural the rain besieging the city is and have begun to hunt for the cause of the torrential downfall.[/I][/INDENT][/INDENT] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]L O C A L H I S T O R I C A L T I M E L I N E:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT][i][COLOR=SILVER][b]1783[/b][/COLOR] – In the year of 1783 Sir Eduard De La Cruz and his ship the Los Paraíso became shipwrecked along the coast of what would eventually become Del Norte County, California. Managing to make it to shore along with his crew and most of his provisions, Sir Eduard refused to give up the duties bestowed upon him by the king. Moving forward with what they could the former crew of the Los Paraíso set up a settlement eventually forming alliances with the locals and making contact with other Spanish Colonization efforts to move forward with the construction of a mission. Expanding a presidio off the monastery, the settlement named after the ship which carried Sir Eduard and the crew to the New World eventually grew into a full pueblo. This pueblo would of course endure the ages going on to become the city of Los Paraíso. [COLOR=SILVER][b]1849[/b][/COLOR] – Shortly after becoming a state in the young country of the United States of America, the fever of the California Gold Rush brought prospective prospectors north of Los Paraíso where they began to search for gold among the mountainous range known as the Demon’s Teeth. As more ‘Forty-Niners’ came, another settlement was built at the base of the mountains. These ‘Forty-Niners’ were led by William Murdoch, who became the growing town’s first mayor naming it Kilbride after his ancestral home. However the name became eerily accurate when William's son, Alastair murdered his own bride on their wedding night. The incident brought shame to the Murdoch name while the other two founding families, Faulkner and Fitzroy went on to be incredible successful in the city. Legend holds that Alastair tried to bury his bride in the bog outside of town, but her spirit lived on returning to torture the younger Murdoch and supposedly drove him to insanity. [COLOR=SILVER][b]1852[/b][/COLOR] – In the year of 1852, the mines in Kilbride began to bring more people to the North of California. Travel was made easier with the construction of the Port of Lilith. Built between both Kilbride and Los Paraíso, the port made it easy for travellers to venture north towards the mines or south into the thriving city of Los Paraíso. The Port of Lilith was named after a group of superstitious workers pointed out the large variety and population of snakes in the area. [COLOR=SILVER][b]1893[/b][/COLOR] – In 1893, tragedy befell the Port of Lilith as a fire consumed the town burning most of it to the ground. Hundreds of lives were lost as the center of the town was consumed almost immediately by the blaze. The cause of the fire remained a mystery and to this day is a favourite subject among historians who love to debate the cause of the fire. [COLOR=SILVER][b]1900[/b][/COLOR] - The mines in Kilbride see a revival only instead of gold, oil and coal were found causing Kilbride to shift in industry as it became a producer of power for the cities along the coast. Going through a sort of ‘Industrial Revolution’, Kilbride saw a spike in population as the new coal mines and factories brought an influx of workers to the city along with struggling citizens of what was left of New Lilith. [COLOR=SILVER][b]1913[/b][/COLOR] – The remains of Lilith are taken on as a pet project of a British architect by the name of Winston Standford looking to make a name for himself. Using the Gothic revival moment as his muse, Standford crafted the city into a towering monolith of stone over the next decade. Renamed to reflect its new lease, New Lilith took the place of the port and in the coming years would grow to rival both Kilbride and Los Paraíso. [COLOR=SILVER][b]1930[/b][/COLOR] – As the film industry began to take off and the Los Angeles area known as Hollywood became more expensive, smaller film makers and studios began to look elsewhere for places to set up shop. Many of these found a home in settlement south of New Lilith, the area that had become known as Los Paraíso. While Los Paraíso would never become Hollywood, it would become a home to many successful small film companies along with wineries. [COLOR=SILVER][b]1942[/b][/COLOR] – The attack on Pearl Harbor led to a military presence within the three cities. An airbase was set up on the northern outskirts of New Lilith. Industry began to further flourish in Kilbride as several factories were quickly converted to produce weapons and munitions. Film facilities in Los Paraíso were used to create and distribute numerous propaganda films and other forms of media to help rally potential troops to enter the war. [COLOR=SILVER][b]1992[/b][/COLOR] – The three cities had grown so much that property line debates had become an issue slowing down the local courts. As such, a proposition was made to combine the three under one banner. This vote was held in each city’s town hall and has the highest recorded turnout of eligible voters. Despite the vote winning, it was by a narrow majority and is often regarded as a controversial decision. Although the city was officially named Crescent City, the original urban divisions still hang onto their individual names for the most part but the government, athletic teams and emergency services have been joined under the Crescent City banner. [COLOR=SILVER][b]PRESENT[/b][/COLOR] – The city is currently in the middle of a mayoral election and tensions are running high due both to the rising crime rates and the current natural disasters. Poverty has begun to set in as the fluctuating economy has caused many layoffs in conjecture with many new automated systems reducing the number of laborers required to run many of Crescent City’s facilities.[/I][/INDENT][/INDENT] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]W O R L D H I S T O R Y:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][COLOR=SILVER][b]C A T A L Y S T || [i]1967-1984[/i][/b][/COLOR] [INDENT][i]On October 18, 1967, Earth was hit with an immense Coronal Mass Ejection. During a total Lunar Eclipse, the sun emitted a massive interplanetary CME which doused the entire globe with high energy particles causing the largest and brightest occurrence of the aurorae ever recorded. Unfortunately this also brought a geomagnetic storm which ravaged Earth’s electrical transmission lines, causing power outages on a global scale. It was on this day that the Earth nearly stood still, sitting in total darkness for nearly ten minutes before back up systems began to re-activate. Numerous regions around the globe were left in the dark well beyond that. Cities were powerless for nearly a week while some rural areas were forced to survive for nearly a month without power. This event left a death toll numbering in the tens of thousands becoming known as the Dark Eclipse. However the aftermath of the Dark Eclipse reached far further than anyone could have ever anticipated. The resulting effect of the high energy particles is a mutation appearing in one of every hundred thousand people. While public knowledge of the mutation remains vague, selected sects in the scientific community are aware of it and have dubbed the emergence of the mutation ‘Viriumosis’. In more common jargon, the possession of a mutation is referred to as the ‘Hype-Factor’ or ‘Hype-Gene’. Collectively, these mutants are referred to as ‘Hyperhumans’.[/i][/indent] [COLOR=SILVER][b]E M E R G E N C E || [i]1985-1999[/i][/b][/COLOR] [indent][i]As the Cold War came to a close, humanity’s attention was turned to a new threat. One that was already in their homes, teaching their children and running their governments. As word of Hyperhumans became public knowledge a perpetual state of fear and paranoia took hold of the world. Neighbor was turned against neighbor and mother against child as humanity’s pattern of fearing that which they didn’t understand continued. Propaganda against Hyperhumans was widespread especially in North America. Laws were passed that prohibited Hyperhumans from positions of authority on suspicion of using their abilities to gain an advantage. Athletes and other competition driven professions were heavily screened. Although there were those who chose to use Hyperhumans to their own advantage and more than one man or woman desperate to make a living allowed themselves to be drawn into the shadier side of things. Activism and social conscious was pushed to an all time high during this period as people fought to be treated as equals no matter their colour, sexuality and abilities. Technology took leaps and bounds during this period as Hyperhumans with more subtle abilities were able to integrate into society and excel through their education and in their careers.[/i][/indent] [COLOR=SILVER][b]V I G I L A N C E || [i]2000-Present[/i][/b][/COLOR] [indent][i]Due to the emergence of Hyperhumans during the late 80’s, technology advanced at a rapid rate. The majority of Earth’s power is based upon nuclear fusion with coal based energy completely phased out greatly reducing the amount of pollution present in Earth’s atmosphere. Roughly sixty-five percent of power is supplied by nuclear fusion while other clean energy make up the remaining thirty-five percent. Solar power makes up the majority of the secondary energy sources clocking in at twenty-five percent while wind makes up only five percent. The last five percent of energy sources is mixed between nuclear fission, hydroelectric and geothermal power. Other advances in technology are rather notable among society. As of 2010, three dimensional screens or holographic displays have become commonplace among consumer homes while the self-driving car has been made available to the public market as of 2015. Despite the original fear of Hyperhumans, advances in both law and peace keeping technology has thus far kept any major superpowered crime at bay. Robotic K9 units along with autonomous patrol cars and synthetic officers have become the standard especially among large cities.[/I][/INDENT][/INDENT] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]S E T T I N G:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][center][img]http://i.imgur.com/IDVLoM1.jpg?1[/img][/center] [INDENT][INDENT][i]A large tri-city metropolitan center, the Crescent City Triad is made up of the three districts of the Point, Eden and Orlaith. A diverse city, Crescent City is home to numerous ethnicities and cultures which extend from its long history. The city’s crime rates have been low in the past but have been on a steady increase over the last five years. The Crescent City Triad has a Mediterranean climate that is sometimes classified, owing to its high rainfall, as an oceanic climate. It is one of the wettest places in California: the annual rainfall is 67 in (1,700 mm). The wettest months are from October to March; the wettest month is December with 11 inches (280 mm) and the driest month is July with less than 0.5 in (13 mm). The average high and low temperatures in January are 54 °F (12 °C) and 41 °F (5 °C). The average high and low temperatures in August are 66 °F (19 °C) and 51 °F (11 °C). Average number of days below 32 °F (0 °C) is 15 days. The highest temperature recorded in the Crescent City Triad was 93 °F (34 °C), observed on 24 September 1964, 1 June 1970, and 10 October 1991. The lowest temperature on record was 19 °F (−7 °C) on 21 December 1990. The maximum monthly precipitation was 31.25 inches (794 mm) in November 1973. The maximum 24-hour precipitation was 7.73 inches (196 mm) on 9 January 1995. The highest snowfall recorded for any period in 24 hours was 6.0 inches (15 cm) occurring on 6 January 1972. Additionally, the topography of the sea floor surrounding Crescent City has the effect of focusing tsunamis. According to researchers at Humboldt State University and the University of Southern California, the city experienced tsunami conditions 31 times between the years 1933 and 2008. Although many of these incidents were barely perceptible, eleven events included wave measurements exceeding one meter, four events caused damage, and one event in particular is commonly cited as "the largest and most destructive recorded tsunami to ever strike the United States Pacific Coast.[/I][/INDENT] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]P O P U L A T I O N:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][COLOR=SILVER][B]◼ City:[/B][/COLOR] 339, 298 [COLOR=SILVER][B]◼ Urban:[/B][/COLOR] 5,164,739 [COLOR=SILVER][B]◼ Metro:[/B][/COLOR] 5,251,647[/INDENT] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]A R E A:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][COLOR=SILVER][B]◼ City:[/B][/COLOR] 51.73 sq mi [COLOR=SILVER][B]◼ Land:[/B][/COLOR] 35.89 sq. mi [COLOR=SILVER][B]◼ Water:[/B][/COLOR] 40.36 sq. mi [COLOR=SILVER][B]◼ Urban:[/B][/COLOR] 1,115.65 sq. mi [COLOR=SILVER][B]◼ Metro:[/B][/COLOR] 6,047.52 sq. mi[/INDENT] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]D E M O G R A P H I C S:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][COLOR=SILVER][B]◼[/B][/COLOR] 57.5% White (53.3% non-Hispanic white) [COLOR=SILVER][B]◼[/B][/COLOR] 29.3% Black or African American [COLOR=SILVER][B]◼[/B][/COLOR] 4.3% Asian American (1.2% Indian, 0.8% Chinese, 0.7% Vietnamese, 0.5% Korean, 0.4% Filipino, 0.1% Pakistani, 0.1% Japanese) [COLOR=SILVER][B]◼[/B][/COLOR] 2.6% two or more races [COLOR=SILVER][B]◼[/B][/COLOR] 1.4% some other race [COLOR=SILVER][B]◼[/B][/COLOR] 0.5% Native American [COLOR=SILVER][B]◼[/B][/COLOR] <0.1% Native Hawaiian or Other Pacific Islander[/INDENT] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]I N D U S T R Y:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][COLOR=SILVER][B]◼[/B][/COLOR] Agriculture (Predominately Wine and Tobacco) [COLOR=SILVER][B]◼[/B][/COLOR] Manufacturing (Textiles, Chemicals, Electrical Equipment, Pulp and Paper Products) [COLOR=SILVER][B]◼[/B][/COLOR] Finance (Banking and Finance Industry) [COLOR=SILVER][B]◼[/B][/COLOR] Technology (Information and Biotechnology, Software Engineering) [COLOR=SILVER][B]◼[/B][/COLOR] Research (Research and Development, Biotechnology, Biochemistry, Nanotechnology, [COLOR=SILVER][B]◼[/B][/COLOR] Environmental Sciences, Genetics and others) [COLOR=SILVER][B]◼[/B][/COLOR] Tourism[/INDENT][/INDENT] [CENTER][IMG]http://i.imgur.com/L7iUqX6.jpg?1[/IMG][/CENTER][INDENT][COLOR=9966CC][INDENT][B][SUP][SUB][H3]T H E P O I N T D I S T R I C T:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][indent][B][COLOR=9966CC]◼ 01.[/COLOR][/B] [COLOR=SILVER][B][I]New Alexandria:[/I][/B][/COLOR] A small fishing community sitting across the harbour from the rest of the city, New Alexandria is remote and often forgotten about as demonstrated by the abandoned [B]Rhodes lighthouse which[/B] sits on the edge of the island borough run down and ignored since the end of the Cold War. In an effort to inject life into the district, the city built [B]Grimm University[/B] on the Eastern end of the island, breaking ground in 1998. This brought new life into both New Alexandria and Pointe Bordeaux. [INDENT][COLOR=9966CC][B]01.1 -[/B][/COLOR] [COLOR=SILVER][I]The Sound:[/I][/COLOR] Originally part of the fishery wharves, around ten years back, the Sound was created by a young philanthropist looking to invest new life into the borough and introduce more housing for college students. As such many of the older buildings were tore down and new apartments and condominiums were put in their place. Many restaurants and upscale clubs have sprung up in the area over the past decade catering specifically to the young college crowd. [COLOR=9966CC][B]01.2 -[/B][/COLOR] [COLOR=SILVER][I]Grimm University:[/I][/COLOR] Grimm University is one of the world's forth most leading universities in archaeology, anthropology, sociology, psychology, and linguistics. However this is far from all that the university offers. It also has an extensive medical program, forensic sciences and recently opened a law school. Each year the University brings in thousands of new students as well as welcoming back the returning populace. The University itself is located to the south of the Sound. Grimm is one of the easiest locations to find in New Alexandria due to its easily recognizable Neo-Gothic inspired architecture. High towers and menacing arches only add to the atmosphere of this school. [COLOR=9966CC][B]01.3 -[/B][/COLOR] [COLOR=SILVER][I]The Wharves:[/I][/COLOR] Situated on New Alexandria's Eastern point, the Wharves dot the edge of the island laying in the shadow of the [B]Alexander Bridge[/B]. Sagging structures and faded wooden buildings line the coast above the rough cliffs that have been slowly eroded by the tide throughout the decade. Abandoned fisheries sit between the warehouses with the occasional sailor still trying to make a living off the old industry. Possibly one of the highest crime areas in all of Crescent City, the Docks are used by anyone from the local gangs to the De Vitis for hideouts, heists, deals and even executions. Small apartment buildings and a few residential neighborhoods dot the Western edge of the district. Home to both commercial and private docking, the Wharves most often see freighters and private vessels come in and out of the docks each day opposed to the commercial vessels which dock in New Lilith's Harbour. The Wharves are used as hideouts by some of the cities more notorious gangs and can be dangerous after dark due to gang territory disputes.[/INDENT] [B][COLOR=9966CC]◼ 02.[/COLOR][/B] [COLOR=SILVER][B][I]Pointe Bordeaux:[/I][/B][/COLOR] Located on a peninsula sitting in Crescent Bay, Pointe Bordeaux is a thriving colourful borough. Known as the ‘[i]Neon City[/i]’ to locals and tourists alike, the borough shares a lot of influence from both Miami and New Orleans, having a thriving club and night scene. To many, Pointe Bordeaux is an escape, a break from the stress that life often brings as they get lost in the clubs along the coast. The borough makes most of its money officially on tourism, however it thrives on drug money from the cartels of the South. Rampant with crime, if you go missing in Pointe Bordeaux, no one bothers to look for you. Among Pointe Bordeaux's more notable attractions are [b]Club Nevermind[/b]; a popular hangout spot for older students from New Alexandria. However the [B]La Petite Mort[/B] also gets its fair share of traffic for very [i]different[/i] reasons. [INDENT][COLOR=9966CC][B]02.1 -[/B][/COLOR] [COLOR=SILVER][I]Milk Street:[/I][/COLOR] Once home to the city's milk bottling factory, the Milk Street has become known as something of a 'hipster' neighborhood with old factories converted into clubs and dive-bar concert halls. A common alternative for students and young people to the Sound, the Milk District offers a completely different feel much more down to earth. Due to its slight distance from the center of the city and the old bottling factory, it serves as an ideal location for music festivals for alternative and indie artists. [COLOR=9966CC][B]02.2 -[/B][/COLOR] [COLOR=SILVER][I]Little Santiago (A.K.A. Lil'Santiago or Poor Lil'Santiago):[/I][/COLOR] Sitting near the North Western edge of the borough, Little Santiago is an ethnic district with a distinct Caribbean flair. There's also a notable Spanish influence mostly apparent in the district distinct housing style. Many cultural events are celebrated in the streets of Little Santiago and live music can also be heard down every block as the smells of the Caribbean waft through the air. [COLOR=9966CC][B]02.3 -[/B][/COLOR] [COLOR=SILVER][I]Lonely Hearts Club:[/I][/COLOR] Found just East of Little Santiago, the Lonely Hearts Club has a lot of draw for what it lacks in appeal. Flashing neon signs of 'Girls, Girls Girls', 'NUDE' and 'XXX' cover nearly every commercial space in the neighborhood and the street corners are never empty. Filled with the washed up and washed out, the Lonely Hearts Club is home to many small pubs, strip joints, casinos and brothels. Alcoholics stumble from dive bars, along the sidewalk as they make their way to their next drink, drug addicts sit in allies, half conscious with needles still pressed into their arms. Most people are advised to steer clear of the neighborhood unless they want their pockets lightened. [COLOR=9966CC][B]02.4 -[/B][/COLOR] [COLOR=SILVER][I]Gagniez:[/I][/COLOR] Modeled after the famous Las Vegas Strip, the Gagniez is home to all manner of hotels, clubs and casinos at which you can try your luck. However luck isn't the only thing that's available to try in Gagniez. Those with more carnal desires can find their urges sated to the East near the Lonely Hearts Club. In all of Crescent City, Gagniez is the pot that has more hands dipped into it than any other as nearly every major crimelord has a share of its spoils. Gagniez is located in the North Eastern side of Pointe Bordeaux near the border of the Industrial Lane making it a favourite past time for shift workers.[/INDENT] [B][COLOR=9966CC]◼ 03.[/COLOR][/B] [COLOR=SILVER][B][I]Crestwood Hollow:[/I][/B][/COLOR] Crestwood Hollow is a small borough originally founded in the 1864, and is home to the [B]Murdoch Mental Hospital[/B]. Settled alongside the [B]Whispering Woods[/B], the city is home to a large rural area, boasting a very fruitful agricultural industry. The largest export of the city is the 'Golden Delicious' apple. Beyond the district lies a densely populated forest of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the borough. The port is often a thriving hub of life with new ships visiting each day. Several fisheries dot the piers but have fallen upon hard times in latter years due to over-fishing in the Atlantic. Numerous recreational boats fill the docks and full warehouses litter the boardwalks. [INDENT][COLOR=9966CC][B]03.1 -[/B][/COLOR] [COLOR=SILVER][I]North City:[/I][/COLOR]Located against the North Western border of Crestwood Hollow, North City sits against the thick treeline of the Whisper Woods. Just inside the woods are a series of deep ravines which sit below craggy cliffs and small creeks which make their way from Calder Lake to the coast and into the pacific. North City is the wealthiest area in the Point, with upper class homes styled after Edwardian influences lining its residential area. Mather Memorial Highschool makes its home here, providing an institute of learning to the surrounding area.[/INDENT] [B][COLOR=9966CC]◼ 04.[/COLOR][/B] [COLOR=SILVER][B][I]Jethrull:[/I][/B][/COLOR]Jethrull centers around the Sigma Tower, a colossal, narrow sky scraper that juts out to challenge the mountain peaks to the east of it. Further to the East, the district becomes steadily more wooden and festive, a lumberjack site stretching the edge of the city just beyond the boarders of a gondola line that winds up the mountain toward a winter resort - a main source of wealth for Jethrull. Back down in the city proper, toward the West end, is considerable retail land, with two major malls and a few large high streets, filled with chains and independents and locals all mashed together. To the North lies the main residential area, housing and streets and a few small parks dotted around, while between here and the business area closer to the Sigma Tower lie several blocks filled with apartments and condominiums. Along the Southern edge of the district is a shared industrial sector which is where Jethrull and Kilbride meet.[/indent] [COLOR=INDIANRED][INDENT][B][SUP][SUB][H3]T H E E D E N D I S T R I C T:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][indent][B][COLOR=INDIANRED]◼ 05.[/COLOR][/B] [COLOR=SILVER][B][I]Kilbride[/I][/B][/COLOR] [B][COLOR=INDIANRED]◼ 06.[/COLOR][/B] [COLOR=SILVER][B][I]Shasta Basin[/I][/B][/COLOR] [B][COLOR=INDIANRED]◼ 07.[/COLOR][/B] [COLOR=SILVER][B][I]New Lilith:[/I][/B][/COLOR] New Lilith is a towering monument to progress, a city literally caught between moving forward and in the echoes of times gone by. Skyscrapers stand side by side with elegant buildings adorned with spires and other Gothic influences. Gargoyles hang over ledges, keeping a close watch over the city below as other intricate works of stone catch the eye and attention of those who walk the manicured streets. New Lilith boosts some of the best masons in all of North America and as such the city's fine craftsmanship is one of its primary draws. This attributes to New Lilith's booming tourism industry which brings people from all over to the city nearly all year round. [B][COLOR=INDIANRED]◼ 08.[/COLOR][/B] [COLOR=SILVER][B][I]Lilith[/I][/B][/COLOR] [B][COLOR=INDIANRED]◼ 09.[/COLOR][/B] [COLOR=SILVER][B][I]Albatross Cove[/I][/B][/COLOR] [B][COLOR=INDIANRED]◼ 10.[/COLOR][/B] [COLOR=SILVER][B][I]Larissa[/I][/B][/COLOR][/indent] [COLOR=Gold][INDENT][B][SUP][SUB][H3]T H E O R L A I T H D I S T R I C T:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][indent][B][COLOR=GOLD]◼ 11.[/COLOR][/B] [COLOR=SILVER][B][I]Paradise on the Water[/I][/B][/COLOR] [indent]-Neighborhoods[/indent] [B][COLOR=GOLD]◼ 12.[/COLOR][/B] [COLOR=SILVER][B][I]Los Paradiso[/I][/B][/COLOR] [B][COLOR=GOLD]◼ 13.[/COLOR][/B] [COLOR=SILVER][B][I]Longhorn[/I][/B][/COLOR][/indent] [COLOR=LimeGreen][INDENT][B][SUP][SUB][H3]N O T A B L E A R E A S:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][indent][B][COLOR=LimeGreen]◼ a.[/COLOR][/B] [COLOR=SILVER][B][I]The Rhodes Lighthouse[/I][/B][/COLOR] [B][COLOR=LimeGreen]◼ b.[/COLOR][/B] [COLOR=SILVER][B][I]The Whispering Woods[/I][/B][/COLOR] [B][COLOR=LimeGreen]◼ c.[/COLOR][/B] [COLOR=SILVER][B][I]The Demon's Teeth[/I][/B][/COLOR] [B][COLOR=LimeGreen]◼ d.[/COLOR][/B] [COLOR=SILVER][B][I]Old Stone Mountain[/I][/B][/COLOR] [B][COLOR=LimeGreen]◼ e.[/COLOR][/B] [COLOR=SILVER][B][I]Angel Tears Waterfall[/I][/B][/COLOR] [B][COLOR=LimeGreen]◼ f.[/COLOR][/B] [COLOR=SILVER][B][I]The Hanging Tree[/I][/B][/COLOR] [B][COLOR=LimeGreen]◼ g.[/COLOR][/B] [COLOR=SILVER][B][I]Deadman's Bog[/I][/B][/COLOR] [B][COLOR=LimeGreen]◼ h.[/COLOR][/B] [COLOR=SILVER][B][I]Desert of Dry Bones:[/I][/B][/COLOR] The Desert of the Dry Bones stretches from Texas, through New Mexico and all the way into California providing a rugged but direct route for smuggling. A large dry sandy area, it's home to very little due to it's brutal climate. Scorching hot days and freezing cold nights. Many bodies have been found dead in the desert whether killed by the elements or dumped there never to be seen again. Those that do dwell in the desert are the remaining members of an ancient Navajo Tribe who seldom make contact with Crescent City or any other modern establishment due to fear of the modern world corrupting traditions.​ [B][COLOR=LimeGreen]◼ i.[/COLOR][/B] [COLOR=SILVER][B][I]Sugar Beach[/I][/B][/COLOR] [B][COLOR=LimeGreen]◼ j.[/COLOR][/B] [COLOR=SILVER][B][I]Orlaith Valley[/I][/B][/COLOR][/indent][/INDENT] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]G L O B A L O R G A N I Z A T I O N S:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][center][SUP][i][color=silver]Information in this section will be revealed as the plot demands it. Please watch for updates.[/color][/i][/SUP][/center] [indent][hider=1. The Alexandria Foundation:][center][IMG]http://i67.tinypic.com/28red6t.png[/IMG][/center][B][COLOR=SLATEGRAY]The Alexandria Foundation:[/COLOR][/B][indent][I]Originating out of the [COLOR=BLACK]████████████████████[/COLOR], the Alexandria Foundation is a rival institute to [COLOR=BLACK]████████████████████████████████████████[/COLOR] The Alexandria Foundation's jurisdication ranges from [COLOR=BLACK]████████████████████[/COLOR], covering most of the [COLOR=BLACK]████████████████████[/COLOR] outside of [COLOR=BLACK]████████████████████[/COLOR]. It should be noted that [COLOR=BLACK]████████████████████[/COLOR] has no division of Hyperhuman affairs and has recieved aid from both [COLOR=BLACK]████████[/COLOR] and the Foundation on different occasions. Despite having the same primary goals, the Alexandria Foundation often finds itself in conflict with the [COLOR=BLACK]████████████████████[/COLOR] and [COLOR=BLACK]████████[/COLOR] as they compete over [COLOR=BLACK]████████████████████████████████████████[/COLOR]. Like their [COLOR=BLACK]████████████████████[/COLOR] counterparts, the Alexandria Foundation runs several insitutes which are specifically for [COLOR=BLACK]████████████████████[/COLOR] to allow them to [COLOR=BLACK]█████████[/COLOR] in an environment which encourages not only the use but also the [COLOR=BLACK]████████████████████[/COLOR] over their abilities. However it believed that this is a clever [COLOR=BLACK]████████████████████[/COLOR]. Intel has found that the Alexandria Foundation is actually a [COLOR=BLACK]████████████████████[/COLOR] looking for [COLOR=BLACK]████████████████████[/COLOR] its countries of origins. It is believed that the Alexandria Foundation has actually been [COLOR=BLACK]████████████████████[/COLOR] and is in fact trying to develop a [COLOR=BLACK]████████████████████[/COLOR] in order to [COLOR=BLACK]████████████████████████████████████████[/COLOR].​[/I][/indent][/hider] [hider=2. The Black Lotus Society:][CENTER][IMG]http://i57.tinypic.com/307vm15.png[/IMG][/CENTER][B][COLOR=SLATEGRAY]The Black Lotus Society:[/COLOR][/B] [indent][I]Founded [COLOR=BLACK]█████████████[/COLOR], the Black Lotus Society started out in [COLOR=BLACK]██████[/COLOR] as a group of ambitious philosophers seeking to create a [COLOR=BLACK]████████████████████[/COLOR]. Instead what developed was the founding of a [COLOR=BLACK]████████████[/COLOR]. While the exact goals of the Black Lotus Society have changed over through the centuries, the primary aim has always been to [COLOR=BLACK]██████████████████████████[/COLOR] in order to create a [COLOR=BLACK]██████████████████████████[/COLOR] and a [COLOR=BLACK]██████████████████████████[/COLOR]. In order to accomplish their goals, the Black Lotus Society takes a high interest in actively seeking out anything extraordinary or not of this world. Knowledge, technology, artifacts, it doesn't matter to the society, so long as they can find a way to use it to [COLOR=BLACK]██████████████████████████[/COLOR]. Members of the society are [COLOR=BLACK]████████████████████████████████████████████████████[/COLOR], sought out during their [COLOR=BLACK]████████████████████████████████████████████████████[/COLOR]. The Society does not care about [COLOR=BLACK]██████████████████████████[/COLOR] beyond that the candidate be free of any [COLOR=BLACK]██████████████████████████[/COLOR]. [COLOR=BLACK]████████████████████████████████████████████████████[/COLOR] are regarded as the highest of prizes as they carry more power with them for the Society to manipulate and eventually [COLOR=BLACK]██████████████████████████[/COLOR]. [COLOR=BLACK]██████████████████████████[/COLOR] are both grafted onto the candidate as they're put through the [COLOR=BLACK]████████████████████████████████████████████████████[/COLOR]. While the Black Lotus Society prefers to manipulate from the [COLOR=BLACK]████████████[/COLOR], its members are more than [COLOR=BLACK]███████████████████████ █████████████████████████████[/COLOR] or [COLOR=BLACK]██████████████████████████[/COLOR] should the situation require it. It is not uncommon for the Society to manipulate the [COLOR=BLACK]██████████████████████████[/COLOR] in order to put [COLOR=BLACK]██████████████████████████[/COLOR] or use a [COLOR=BLACK]██████████████████████████[/COLOR] or even [COLOR=BLACK]██████████████████████████[/COLOR] over an area. The Society's training includes [COLOR=BLACK]████████████████████████████████████████████████████[/COLOR] as well as [COLOR=BLACK]████████████████████████████████████████████████████[/COLOR], both archaic and modern. Perhaps the signature component of the Society's combat training is the emphasis on [COLOR=BLACK]██████████████████████████[/COLOR] and utilize it in [COLOR=BLACK]██████████████████████████[/COLOR] to bring the [COLOR=BLACK]████████████████████████ ████████████████████████████[/COLOR]. Furthermore, each member is given the [COLOR=BLACK]██████████████████████████[/COLOR] possible in order to [COLOR=BLACK]████████████████████████ ████████████████████████████[/COLOR] particularly in [COLOR=BLACK]██████████████████████████[/COLOR]. The Society has the finest mentors in every [COLOR=BLACK]██████████████████████████[/COLOR], having many of the world's [COLOR=BLACK]████████████████████████████████████████████████████[/COLOR]. ​The Black Lotus Society originated out of [COLOR=BLACK]██████████[/COLOR] but primarily operates out of [COLOR=BLACK]██████████████████████████[/COLOR] in modern times.[/I][/indent][/hider] [hider=3. Constantine's Guard:][center][img]https://i0.wp.com/upload.wikimedia.org/wikipedia/commons/thumb/9/97/Cross-Pattee-Alisee.svg/200px-Cross-Pattee-Alisee.svg.png[/img][/center][B][COLOR=SLATEGRAY]Constantine's Guard:[/COLOR][/B][indent][I]A fragment of the [COLOR=BLACK]██████████████████████████[/COLOR], Constantine’s Guard are a group of [COLOR=BLACK]█████████████[/COLOR] dedicated to [COLOR=BLACK]█████████████[/COLOR] anything [COLOR=BLACK]█████████████[/COLOR] that is [COLOR=BLACK]█████████████[/COLOR]. Despite being [COLOR=BLACK]████████████████████[/COLOR], the Constantine’s Guard are highly efficient at [COLOR=BLACK]███████████████[/COLOR] beings much more [COLOR=BLACK]████████████████████[/COLOR] using [COLOR=BLACK]████████████████████[/COLOR]. Constantine’s Guard has been linked to numerous [COLOR=BLACK]████████████████████[/COLOR] over the years and it’s theorized that they may be[COLOR=BLACK]████████████████████[/COLOR] to diminish the growing [COLOR=BLACK]████████████████████[/COLOR].​ It should be noted that the Guard's [COLOR=BLACK]████[/COLOR] extends to [COLOR=BLACK]█████████[/COLOR], [COLOR=BLACK]█████████[/COLOR] and [COLOR=BLACK]██████████████[/COLOR]. This bias however does [COLOR=BLACK]██████████████████████[/COLOR] which fall in line with [COLOR=BLACK]██████████████████████[/COLOR] with of course the exception of '[COLOR=BLACK]█████████[/COLOR]'. The Guard will [COLOR=BLACK]█████████[/COLOR] and [COLOR=BLACK]█████████[/COLOR] anything that [COLOR=BLACK]█████████[/COLOR] or is [COLOR=BLACK]██████████████[/COLOR] to their [COLOR=BLACK]██████████████[/COLOR] of a [COLOR=BLACK]█████████[/COLOR] with extreme prejudice. It is unknown how the Guard [COLOR=BLACK]██████████████████[/COLOR] but it is believed that over the [COLOR=BLACK]██████████████████[/COLOR] they have been [COLOR=BLACK]██████████████████[/COLOR] with both the [COLOR=BLACK]██████████████████[/COLOR] and [COLOR=BLACK]██████████████████[/COLOR] in order to [COLOR=BLACK]██████████████████[/COLOR] between[COLOR=BLACK]██████████████████[/COLOR]. [/I][/indent][/hider] [hider=4. Uroboros:][center][img]http://i58.tinypic.com/sm4son.png[/img][/center][B][COLOR=SLATEGRAY]Uroboros:[/COLOR][/B][indent][I]A ‘hacktivist’ group, Uroboros is a networked group of like-minded hackers dedicated to uncovering and exposing every dirty little secret behind every government and corporation out there. Using various IPs, and pseudonyms, Uroboros manages to remain in the shadows and keeps its members secret. Anyone who tries to infiltrate Uroboros is generally found out immediately and made an example of. It is not known what the goal of Uroboros’ activity is or if they even have one, many law enforcement agencies simply dismiss them as anarchists. Most recently, Uroboros has been acting as an information broker for the Hyperhuman convoy. For the right price, the organization is more than happy to keep the convoy informed of any potential threats in the area as well as sending them live traffic information hacked from local law enforcement. However negotiations are slowly breaking down between the two groups as the convoy increases in size and money becomes tighter. Should communications completely break down, there's nothing to stop Uroboros from selling out the convoy to a higher bidder.[/I][/indent][/hider] [hider=The Hyperhuman Equality, Logistics and Protection Department-Disbanded][center][img]http://s28.postimg.org/6qc0omxst/HELP_Logo.png[/img][/center][B][COLOR=SLATEGRAY]The Hyperhuman Equality, Logistics and Protection Department:[/COLOR][/B][indent][I]Devised in secret and information guarded by those in the highest positions of power, the Hyperhuman Equality, Logistics & Protection Department better known as H.E.L.P. was founded during 1977 in order to aid and understand Hyperhumans. This incentive was a joint creation between the Defence Research and Development Canada (DRDC) and the Canadian National Defence but was backed by the United Nations who believed the department was the first step of proactive action taken towards dealing with Hyperhumans. H.E.L.P. eventually grew to the point where it too split into various divisions. Splitting into three divisions, H.E.L.P. dividing itself into the Equality and Rights Division, Logistics and Research Division and the Protection and Enforcement Division. The first of these divisions, Equality and Research deals with the social issues that plague Hyperhumans. The employees of this division used to constantly be found on Parliament Hill fighting against the rules and limitations placed solely on Hyperhumans. The Logistics and Research Division focuses on further understanding the genetics and development of the Hype-Gene along with numerous technologies which help to protect the average citizen from Hyperhumans who choose to abuse their abilities. Lastly there's the Protection and Enforcement Division who track down and contain those who do in fact abuse their abilities. On the other side of the coin, the Protection and Enforcement Division protect Hyperhumans from those who wish to persecute them. With the three divisions established, H.E.L.P. was able to expand its efforts and range within which it was able to help Hyperhumans. These efforts culminated in the purchase of an unfinished mansion on Digby Island in British Columbia. The mansion of course would go on to be developed into the Pacific Royal Collegiate and later University. While H.E.L.P. was originally reliant on government funding, eventually they were joined by a man by the name of Robert Priest who possessed the ability to transmute metals. Nicknamed 'Midas', Priest was able to greatly enhance the revenue that H.E.L.P. had at its disposal while care was taken not to upset the economy. Through Priest's assistance, the Institute grew and flourished until 2014 when Kowalski, a former H.E.L.P. scientist led a terrorist cell against the school and organization. The fallout of these events led to the organization being disbanded and its existance swept under the rug. [B][COLOR=SLATEGRAY]The Hyperhuman Intervention Taskforce:[/COLOR][/B] [INDENT]The Hyperhuman Intervention Taskforce is a specific team affiliated under H.E.L.P.'s Protection and Enforcement Division. Equipped with specialized gear including the revolutionary Hyperhuman Combat Suits (Affectionately referred to as 'Hammer Pants'), members of H.I.T. are dispatched when situations become far too dangerous for the military or H.E.L.P. agents to handle directly. H.I.T. members are trained to resist and avoid even some of the most dangerous Hyperhuman attacks and about 95% are Hyperhumans themselves which naturally grants them an edge in combat. Broken down into squads of eight, all squads are hand-picked by their leader so as they can guarantee what's up their sleeves are only preferred cards. H.I.T. was first established in response to a rising number of vigilantes who were abusing their Hyperhuman abilities. Due to vigilantism being outlawed through all of North America, those who committed it were brought into conflict with law enforcement who more often than not were given permission to use lethal force due to the abilities displayed by those they came up against. H.I.T. was created to intervene and contain the situation to prevent the loss of life on both sides. As such, standard armament for H.I.T. Agents includes both lethal and non-lethal weapons such as tasers and tranquilizers. Many students who attended P.R.C.U. enrolled in the Hyperhuman Education and Advanced Training or H.E.A.T. program in hopes of one day being picked to join H.I.T. Like H.E.L.P. itself, the existence of H.I.T. was hidden from the world and the records destroyed after H.E.L.P. was forced to disband.[/INDENT][/I][/indent][/hider][/indent] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]R U L E S & R E G U L A T I O N S:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR] [INDENT][HIDER=1. In Character Rules] [B]1. IN CHARACTER RULES:[/B] [INDENT][b][1.01][/b]You are your character, so act like them. Create or portray their mannerisms, powers, and ideals to how they have been established in the game. BE the character, not just yourself with the character's powers. The notes section of your CS has been provided for such a reason, use it to help yourself remain consistent in character portrayals. [b][1.02][/b] Writing expectations for this roleplay are at least a two (2) paragraph minimum per post. Three (3) to five (5) paragraph posts however would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar is also expected but small mistakes here and there are understandable. Blatant offenses will be called out. [B][1.03][/B] You are encouraged to post at least once per week. If there are any outside factors as to why you aren't able to post, please let the GMs know. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM. If you stop posting for two (2) weeks without a message in the OOC, your character will be listed as 'inactive', and after a further week of inactivity, your characters will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. Please if you know you’re going to be absent or simply have lost interest in the RP, just let the GM know. [B][1.04][/B] No God-Modding or metagaming. This refers to controlling or manipulating another player's character in way that is completely self-beneficial and not pre-approved by the other player. This also includes being untouchable against NPC characters as well as being all knowing. Keep your character humanized or risk being expelled from the RP. [B][1.05][/B] PC's are not to be killed without permission. Nameless NPC's are fine, but PC's or important NPC's will require authorization by their creator. [B][1.06][/B] This is a Character Driven RP, and as such you are encouraged and expected to take charge of your character's sub-plots and storylines. That said, there will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun. [B][1.07][/B] Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. [B][1.08][/B] Plots should not be completed in one or two posts. Your character should not be able to stop an entire robbery by themselves or put out a city block on fire with relative ease. That said obviously different power levels do apply so if you do manage to put out the fire, solve the cause of it. If you stop the robbery find out who hired the gang or what their motives were. If all else fails do some character development or show us some ‘Slice of Life’ moments for you character if you do solve a plot quickly.[/INDENT][/HIDER] [HIDER=2. Out Of Character Rules:] [B]2. OUT OF CHARACTER RULES:[/B] [INDENT][b][2.01][/b] Respect the Game Masters. The GM's words are to be adhered, don't argue or disregard them unnecessarily. If a GM asks you to stop doing something please do it. Likewise if a GM asks you to change something in your post please do it. Failure to adhere to any GM or Moderator requests will result in expulsion from the game. [b][2.02][/b] Respect the other players. Constructive criticism is fine, but flaming or trying to run players off just because you don't like the way they do things is not okay. Remember, it's the GM's job, not yours, to point out if there's a problem. If you feel that there is a problem, then contact a GM directly. [b][2.03][/b] Likewise any quarrels will be dealt with by the GMs. Don't take them out in the OOC, arguments should be dealt with between the two parties through private messaging. If the involved parties truly can't solve their issues a GM can act as an arbiter upon request. [b][2.04][/b] No GIF Wars. This is a thread for discussion of the roleplay, its characters and plots. This is not a Spam Thread. Chat is allowed and encouraged but within reason, please try not to fill the OOC with numerous pages that have little to nothing to do with the roleplay itself. An active OOC generally means an active roleplay so feel free to chat up your fellow players about characters and events in the RP.[/INDENT][/HIDER] [HIDER=3. Character Creation Rules:] [COLOR=SLATEGRAY][B]3. C H A R A C T E R C R E A T I O N R U L E S:[/B][/COLOR] [INDENT][COLOR=SILVER][b][3.01][/b][/COLOR] [I]You can create any superhuman mold you want with tact. All invincible superhumans or obvious imitations of DC or Marvel titles will be judged harshly. If you must make a 'monstrous' character/power, I advise you to make your character dual sided so they may blend with the regular people. Your abilities should also be a secret to anyone outside of the character’s circle of trust, remember people are afraid of what they don't understand and superpowers are a new concept to the world. People will not be willing to accept them very quickly.[/I] [COLOR=SILVER][b][3.02][/b][/COLOR] [I]In line with above rule, do not make your character well rounded, give them weaknesses and flaws. Limitations in their skills and abilities, reasons to make them need a team to support them. Additionally, give your character room to grow and develop. It's always fun to have a new power show up down the line, just give the GM a heads up first so it doesn't look like you're godmodding.[/I] [COLOR=SILVER][b][3.03][/b][/COLOR] [I]Character sheets will not be accepted until the GMs have had time to look over the CS thoroughly. This not only ensures that we the GMs have time to read through Character Sheets appropriately but also that you the Player are receiving proper critique as well as a solid community to interact with in the In Character Threads. We appreciate your patience with this. Character sheets will also not be accepted based on a first come basis, but rather on who the GM feels will be best for the RP. That said, there will be a window for applicants, after this window, character acceptance will be closed until such a time as the RP requires new players.[/I] [COLOR=SILVER][b][3.04][/b][/COLOR] [I]All Character Sheets must be submitted to the GMs in the provided or similarly laid out format. Character Sheets which do not use an organized skeleton will be rejected and asked to comply with a standard. Displays of impatience towards acceptance will result in an immediate denial. The GMs have lives outside of RPG and may have their time restricted during the week and/or weekend. Have patience and a positive attitude and you will receive a response.[/I] [COLOR=SILVER][b][3.05][/b][/COLOR] [I]Character Sheets are to be posted in the OOC Thread for review and once accepted posted in the Character Thread. At the end of your sheet, please write your (not your character's) favourite pizza topping. Failure to comply with these rules will delay your acceptance as you obviously did not read through the rules and therefore can not be trusted to adhere to those laid out for the OOC and IC threads. Additionally, do not announce this rule or hint towards it within the OOC. If someone can't read the rules for themselves, they likely can't read the IC and we don't want their kind here.[/I] [COLOR=SILVER][b][3.06][/b][/COLOR] [I]Forbidden abilities include the following: Blood Manipulation, Darkness Manipulation, and Time Manipulation. Additionally all the basic element (Fire, Water, Air, Plant, and Earth) manipulation are banned for Hyperhuman players. In the VIGILANCE Universe these abilities belong to the mysterious Magni, not Hyperhumans. Lastly while flight is a perfectly acceptable power, it will not be permitted through the use of telekinesis under the principle of 'You can't lift yourself by your own bootstraps.'[/I] [COLOR=SILVER][b][3.07][/b][/COLOR] [I]Failure to adhere to any of the character creation rules will lead to rejection of the application with a citation of the broken rule(s). Permission to re-apply will be given on a case by case basis depending on the rule(s) broken and the quality of the application. Critique will be given on Character Sheets which don't break any rules but aren't quite up to an acceptable standard. Please be willing to work with the GM in the event of this.[/I][/INDENT][/HIDER] [HIDER=Sexual Conduct:] [COLOR=SLATEGRAY][B]S E X U A L C O N D U C T:[/B][/COLOR] [INDENT][I]This is an open world RP and I realize that relationships are a part of this. While I have no problem with this I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. I implore you to keep within the age restrictions set up already by administration. As such, let’s keep it simple, ages 14-17 can have relationships with each other and likewise for 18-22. Obviously there's some grey area in there and I'd understand 16-18 should also be a range but please just use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules.[/I][/INDENT][/HIDER] [HIDER=Commitment And Consistency:] [COLOR=SLATEGRAY][B]C O M M I T M E N T A N D C O N S I S T E N C Y:[/B][/COLOR] [INDENT][I]If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can.[/I][/INDENT][/HIDER][/INDENT] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]C H A R A C T E R S H E E T F O R M A T:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][pre][noparse][CENTER][h1][color=slategray][b]A L I A S[/b][/color][/h1][hr][h3][sup][sup][color=silver]B I R T H N A M E [color=slategray]◼[/color] B I R T H D A T E ( A G E ) [color=slategray]◼[/color] S E X [color=slategray]◼[/color] G E N U S[/color][/sup][/sup][/h3][img]IMAGE/BANNER[/img] [sup][color=silver]"Witty Quote #1"[/color][/sup][/CENTER] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ A P P E A R A N C E:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][CENTER][sup][color=silver]"Witty Quote #2"[/color][/sup][/CENTER][INDENT][INDENT][IMG]Image of Character[/IMG][/INDENT][/INDENT][indent][b][color=CADETBLUE]//STATS:[/color][/b] [indent][B][COLOR=SILVER]◼ HEIGHT |[/COLOR][/B] [i]How tall is your character? (Imperial preferred, metric accepted.)[/i] [B][COLOR=SILVER]◼ WEIGHT |[/COLOR][/B] [i]How heavy if your character? (Imperial preferred, metric accepted.)[/i] [B][COLOR=SILVER]◼ BUILD |[/COLOR][/B] [i]Your character's body shape, this can be a single descriptive word that you can build on in the description section below.[/i] [B][COLOR=SILVER]◼ HAIR COLOR |[/COLOR][/B] [i]What colour is your character's hair? Note you can elaborate on this in the description if your character changes their hair colour often or if it's a difficult to describe color or combination.[/i] [B][COLOR=SILVER]◼ EYE COLOR |[/COLOR][/B] [i]What is character's eye color? This can be elaborated on if needed in the description should your character be wearing colored contacts or has changing eye colors due to their abilities.[/i] [B][COLOR=SILVER]◼ OTHER |[/COLOR][/B] [i]Can be changed/removed depending on if your character has any other noteworthy features. Feel free to add additional stats for piercings, tattoos, scars etc. Sexuality could also be added here if you feel it's worth noting.[/i][/indent] [b][color=CADETBLUE]//DESCRIPTION:[/color][/b] [indent][i]A written description of the character's appearance. Keep in mind that appearance isn't only limited to their physical make up, but the style of clothes they wear, they're body language and in general how they present themselves.[/i][/indent][/indent] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ B I O G R A P H Y:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][CENTER][sup][color=silver]"Witty Quote #3"[/color][/sup][/CENTER][indent][indent][i]This is the story of your character's life, their defining moments nd how they made it from the womb to where they are now. You can include as much other details as you think is necessary but don't go overboard and spell everything out. Sometimes its best to show through the IC than to tell in the CS.[/i][/indent][/indent] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ M O T I V A T I O N / O B J E C T I V E:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][CENTER][sup][color=silver]"Witty Quote #4"[/color][/sup][/CENTER][indent][indent][i][/i]What is driving your character? What makes them tick? Why do they act the way they do.[/indent][/indent] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ A B I L I T I E S / S K I L L S:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][CENTER][sup][color=silver]"Witty Quote #5"[/color][/sup][/CENTER][indent][b][color=CADETBLUE]//ABILITIES:[/color][/b] [indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent] [b][color=CADETBLUE]//SKILLS:[/color][/b] [indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent] [b][color=CADETBLUE]//LIMITATIONS:[/color][/b] [indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent] [b][color=CADETBLUE]//WEAKNESSES:[/color][/b] [indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent] [COLOR=SLATEGRAY][INDENT][B][SUP][SUB][H3]▼ N O T E S:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][indent][b][color=CADETBLUE]//SUPPORTING CAST:[/color][/b] [indent][B][COLOR=SILVER]▼ ALLIES[/COLOR][/B] [indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent] [B][COLOR=SILVER]▼ FRIENDS[/COLOR][/B] [indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent] [B][COLOR=SILVER]▼ ENEMIES[/COLOR][/B] [indent][B][COLOR=WHITESMOKE]◼ [I]TBD |[/I][/COLOR][/B] [i]Test[/i][/indent][/indent] [b][color=CADETBLUE]//STOMPING GROUNDS[/color][/b] [indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent] [b][color=CADETBLUE]//PARAPHERNALIA[/color][/b] [indent][B][COLOR=SILVER]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent][/noparse][/pre][/INDENT] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]P L A Y E R P L O T F O R M A T:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][center][SUP][color=silver][i]This form is for submitting Sub-Plots which can take place in any of the listed 'Notable Locations'. These Sub-Plots can be used to share your ideas or flesh out your character while still allowing other players to get involved.[/i][/color][/SUP][/center] [INDENT][PRE][B]| PLAYER NAME: |[/B] [INDENT]Your Name[/INDENT] [B]| PLOT NAME: |[/B] [INDENT]I use song titles, you don’t have to stick with that though[/INDENT] [B]| PLOT LOCATION: |[/B] [INDENT]Which location will this plot be happening in?[/INDENT] [B]| PLOT SYNOPSIS: |[/B] [INDENT]The summary of the plot that will appear under the Secondary Plot Section[/INDENT] [B]| DETAILED PLOT: |[/B] [INDENT]This is a more detailed outlining of your plot so I can understand exactly what your intent is, what enemies are involved and what the overall goals are.[/INDENT] [B]| DESIRED NUMBER OF PLAYERS: |[/B] [INDENT]How many players do you want or need for this plot to work?[/INDENT][/PRE][/INDENT] [COLOR=Slategray][INDENT][B][SUP][SUB][H3]F . A . Q .:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR] [INDENT][HIDER=Frequently Asked Questions] [COLOR=SILVER][B]Is this an original universe superhero RP?[/B][/COLOR] [INDENT][I]Yes it is.[/I][/INDENT] [COLOR=SILVER][B]Can I make an original character?[/B][/COLOR] [INDENT][I]Yes you may.[/I][/INDENT] [COLOR=SILVER][B]How many players are you looking for?[/B][/COLOR] [INDENT][I]My original intention is to have an always open RP keeping in mind that players tend to come and go. That said if at any one time, the player counts gets over 20 I will temporarily close acceptances until I have inactive players to remove from the roster.[/I][/INDENT] [COLOR=SILVER][B]What kind of powers am I allowed to use?[/B][/COLOR] [INDENT][I]Preferably powers which fit into one of the above listed 'Classifications.' Almost any power will work for this RP but note there's an emphasis on choosing powers which fit under one classification. Obviously Magni and Celestials have a bit more malleability than Hyperhumans.[/I][/INDENT] [COLOR=SILVER][B]Can my character use magic, be a vampire/werewolf/god/alien etc?[/B][/COLOR] [INDENT][I]You are able to use magic, however vampires and werewolves do not exist within the context of the RP. The Magni are the source of any myths on Earth regarding both supernatural creatures. Other supernatural creatures are either a result of Magni magic or something that has come from Umbra. Both Magni and Celestials have been mistaken as gods throughout the course of history and as such you may play either one of those if you’re basing a character off of a god or mythological character. Celestials are aliens in this universe however as they have a limited presence on Earth only a few will be allowed in the RP at one time.[/I][/INDENT] [COLOR=SILVER][B]Can I have more than one character?[/B][/COLOR] [INDENT][I]It is requested that you start with one character and make several posts before creating another. That said the answer is yes just not immediately.[/I][/INDENT] [COLOR=SILVER][B]Can my character be bad/evil?[/B][/COLOR] [INDENT][I]As VIGILANCE provides an open world environment, your character may be of whatever alignment that you wish. That said, if you plan to wreak havoc upon the city, you will need to submit a plot to a GM for approval first. If you simply wish to rob a store you may go ahead or if you wish to team up with another evil character’s plot then you need to ask the player in charge of it. Likewise good players are free to roam the city and stop petty crime but if you wish to stop a crime ring you need to submit a plot or join a plot that otherwise satisfies your needs.[/I][/INDENT] [COLOR=SILVER][B]Can my secondary character be evil?[/B][/COLOR] [INDENT][I]See the above point.[/I][/INDENT] [COLOR=SILVER][B]What's the plot going to be like?[/B][/COLOR] [INDENT][I]There is going to be multiple plots at all time. The GM will provide the primary over arcing plot which will firstly follow recovering the city before working into a much larger plot. However there will be numerous secondary plots going on at all time. To begin with the GM has provided a couple however after the first ‘chapter’, secondary plots will be able to be player submitted. If a player submitted plot is approved it will be posted in that section detailing how many players the submitter is looking for a general summary of that plot. These plots will be able to range in variety as they are up to you the player to design.[/I][/INDENT][/HIDER][/INDENT]