[img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5RbUZ6YVdNZ1YyOXliR1FnWVc1a0lGQnNZWGxsY2lCSmJtWnZjbTFoZEdsdmJnLCwuMAAAAAAA/awery.smallcaps.png[/img] [center][img]http://www.clipular.com/c/6639917650411520.png?k=E-jy250dlNFS7Se8RDqWQzT_ERs[/img][/center] The story will take place somewhere in New Orleans and during the year 201X. The world is almost exactly the same as ours, the only difference being magic exists in this world. Magic and the paranormal are present everywhere around the globe, but after multiple witch hangings and vampire hunts, keeping the paranormal secretive is an unspoken promise between all supernatural beings of the world. The only humans who know of this other world are witch hunters who are mostly born into the knowledge. However, some supernaturals are fed up with having to hide their true identity and so want to stage an uprising. The players will be split into 3 groups: group 1 being people who want to keep supernaturals a secret, group 2 who wants to reveal themselves and demand rights and kill anyone in their way, and group 3 being people who don’t care or tread the fine line between group 1 and 2. People in group 2 (and maybe 3, they're allowed to swap as much as they want), as mentioned before, are trying to reveal the supernatural to the public eye and demand rights. But this won't happen peacefully. The person leading the efforts, Kyran and his clan, want to kill the mayor and establish control over the town. People in group 2 can choose to achieve that goal a different way, but just coming out to the public as a witch will set a bounty on your head, keep that in mind. And people in group 1 simply want to stop group 2, by hunting them down, making them change their mind, or a number of other ways. How the player justifies their opinions are totatlly up to them. Witch Hunters will be placed in group 1 or 3, but all other supernaturals are allowed to pick from all 3 groups. Finally, the story will be taking place the day after an attack organised by Kyran's clan took place. The details of the attack are being covered up but some information has been leaked to the public and some people are questioning if supernaturals really are just fairy tales and photoshopped photos. Tread carefully as everyone right now is in a state of panic, one false move could mess the whole thing up. [hr] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5RMnhoYzNObGN3LCwuMAAAAAAAAA,,/awery.smallcaps.png[/img] [hider=] [i][b]Remember, a character will not know all there is to know about another race/class right off the bat! [/b][/i] [center]Witch[/center] [center][img]http://25.media.tumblr.com/tumblr_mczpotTmru1rjq14ho1_400.gif[/img][/center] [indent][i]“A wonder to behold really, the powers of a god yet the weaknesses of a man,” - Bethany Coventry, Wicca Historian [/i] [b][i]Abilities[/i][/b] [list][*]Potion Brewing [*]Spell Casting [*]Slight power [*]Botany[/list] [i][b]Weaknesses[/b][/i] Their magic can be overpowered or blocked with other forms of magic, however, they themselves are not inherently weak to anything. [i][b]General Information[/b][/i] Witches can also be called warlocks, wizards, sorcerers, mages, etc. It all comes down to the user’s preference. Anyone can become a witch, but most are just born with the talent to do it better. All witches have a slight power that is involuntary. For example, their knees ache when someone is going to die or they can sense when magic is about to be cast. Witches cannot cast anything without a method of channelling power. So objects like wands and circles must be used to actually use magic, tool-less magic is only achievable by infusing the witch with the power of different elements or aspects of the universe. However, even that power is limited and can be used up quickly. Wand magic is the weakest form of magic, however, it is quick and easy to cast. Circle magic, otherwise known as rituals, is the go-to way of casting for witches. Usually, involves a circle drawn with chalk with ingredients within the circle that get used up when casting. Rituals can also be created as long as the spell isn’t too powerful and the ingredients are fitting for the purpose. Multiple witches can cast within the same circle which will dramatically increase the power of the spell, some spells require multiple witches to be cast. Spells targeting a specific person will most likely require a taglock, DNA of the target, in order to properly target them. Witches also have some other tools at their disposal: Enchanted knives, crystal balls, voodoo dolls, a familiar, flying brooms, enchanted clothing that can help dispel magic, and spell books for recording and researching spells. Witches can also look for spells online, but they run the risk of finding a fake spell or a dangerous one without knowing it. Spells, especially more difficult ones, have a chance at backfiring. Potions, except for a few examples, don’t have any rigid rules on how they should be made. Certain reagents have certain effects which can be mixed or combined with other effects in a single potion. Throwing a tag lock in a brew will cause the effects to only apply to a single person no matter where they are given that they aren’t too far away. Only witches who regularly practice magic can live for hundreds of years, but they still will look like they aged 100s of years. However, glamour spells can be used to disguise the witch’s age, though they are temporary and all witches die at some point. [/indent] [hr] [center]Werewolf[/center] [center][img]http://fanaru.com/werewolves/image/138713-werewolves-werewolf-gif.gif[/img][/center] [indent][i]“Half-breeds from another age, when the line between man and animal was not yet defined,” - Lumis Sarcage, Lycanthropy Expert and Microbiologist. [/i] [i][b]Abilities[/b][/i] [list][*]Wolf transformation [*]Enhanced senses [*]Ability to infect other people [*]Dramatic boosts in all physical aspects [*]Control over normal wolves[/list] [i][b]Weaknesses[/b][/i] [list][*]Anything silver [*]A more dominant wolf/werewolf[/list] [b][i]General Information[/i][/b] Werewolves transform into wolves (not half human hybrids) every night, not only on the night of a full moon. But, depending on how full the moon is, it can alter how powerful a werewolf is. The fuller the moon, the more powerful the werewolf. An experienced werewolf will be able to stop themselves from transforming into wolf at night, but they will be in a constant state of agitation or frustration. Not all werewolves can infect another person, only the most dominant will be able to. Though, high-level witches can curse someone with lycanthropy using a moon charm in a full moon ritual. Werewolves in their human form retain some of their physical boosts, but it is only a fraction of the power they receive once in wolf form. Werewolves can convince normal wolves to make a pack with them, basically giving the werewolf control over those wolves. Werewolf/Vampire hybrids are possible, though very rare. No one is born a werewolf, only transformed into one. So 2 werewolves who breed will give birth to a human, not a werewolf. In their human form, there are no physical attributes that give away that they are a werewolf, though their reactions and habits can cause some people to grow suspicious. Werewolves in their wolf form look like normal wolves. Werewolves live to around the age of a 135. Anything silver if used to purposely harm a werewolf will easily slice through their defences and cause extreme stinging. But a werewolf passively touching anything silver, like silver spoons or bullets, will not be harmed. Werewolves naturally follow hierarchies. So a more dominant werewolf who proves his might will easily sway other “inferior” werewolves. Dominant wolves are mostly defined through trials of combat. [/indent] [hr] [center]Vampire[/center] [center][img]https://media.giphy.com/media/Gy7RPBSYGEgVi/giphy.gif[/img][/center] [indent][i]“Demonic spawns of Lilith who crave only for destruction and blood,” - Wolfgart Krieger, Witch Hunter and Priest[/i] [b][i]Abilities[/i][/b] [list][*]Bat transformation [*]Mind control [*]Blood extraction [*]Heightened speed and vision [*]Ability to infect other people [*]Minion creation[/list] [b][i]Weaknesses[/i][/b] [list][*]Sunlight [*]Garlic [*]Holy items [*]Lack of blood [*]Eating food[/list] [b][i]General Information[/i][/b] Like werewolves, only a skilled vampire can turn someone else into a vampire, but a lower levelled vampire can turn someone into a minion. Minions are like slaves who follow the vampire’s every command but die 3 days after becoming a minion and are usually very fragile. Only people close to death can become a minion. Vampires can only consume blood, attempting to eat food will essentially poison them and give them extreme hunger. Any blood can be drunk by a vampire, but human blood is always the tastiest and most preferred. Extracting blood is usually painful unless if the vampire is being extra careful, but a mind controlled victim will not feel anything. Mind control victims are like minions just slower and capable of snapping out of it after an hour max. People with magical protection or iron-will can shrug off the attempts of mind control. Vampires are never born, only transformed. Witches can curse someone with vampirism using a blood charm under a new moon. Vampires don’t have any outwardly present features that expose them as being vampires, their sharp teeth aren’t long and are easily hidden in the mouth. Vampires can have dark skin. Vampires who are low on blood will succumb to fatigue before dying shortly after. An average vampire will require 3 blood bags full of blood a day to stay well-fed and healthy. All vampires are immortal but can be killed. Holy items will only drive vampires away, not kill them. Garlic works well in driving away vampires due to their scent being so powerful to a vampire’s heightened senses, but if a vampire simply pinches his nose or fights through the pain, the garlic will be rendered ineffective. Sunlight instantly kills all vampires.[/indent] [hr] [center]Witch Hunters[/center] [center][img]https://wtfbabe.files.wordpress.com/2016/01/the-last-witch-hunter-18-gif-butterflies-stomach-wtf-watch-the-film-saint-pauly.gif[/img][/center] [indent][i]“When wickedness took over the world, God answered the prayers of the people and delivered them a saviour,” - The Witch Hunter’s Manifesto[/i] [b][i]Abilities[/i][/b] [list][*]Sense the supernatural [*]Crossbow capable of firing enchanted bolts with varying effects [*]Silver sword [*]Infused clothes able to weaken curses and magic sent after them [*]Spirit animal who will fight with them[/list] [b][i]Weaknesses[/i][/b] Their armour and weapons can be parried and destroyed, but the witch hunter isn’t inherently weak to anything. [i][b]General Information[/b][/i] All witch hunters want to stop or eradicate all or at least one form of the supernatural (witches, demons, vampires, etc.) All witch hunters must follow a dogma or a religion that justifies their actions against the supernatural, but it doesn’t have to be a religion from the real world. Their “spirit animals” are said to be angels who aid the witch hunter, they can be any large animal capable of killing but they are more often than not wolves. Trained witch hunters can sense the supernatural but are not able to exactly pinpoint the location without the help of tools. Witch hunter armour is made of infused leather and will only work if they are wearing the full set. Witch hunter armour is also durable. Witch hunter armour consists of a wide brimmed hat, trench coat, and leather boots. They can be any colour but black or dark brown is traditional. Witch hunters can form secret organisations to hunt down the supernatural. [/indent] [hr] [center]Death[/center] [center][img]https://media.giphy.com/media/MTwWdYdCcqHIY/giphy.gif[/img][/center] [indent][i]“Time’s up,” - ???[/i] [i][b]Abilities[/b][/i] [list][*]Immortality [*]Extreme durability [*]No need to eat, sleep, or drink [*]Immune to all diseases and curses [*]Able to summon scythes at will [*]Able to summon and control Mavros[/list] [i][b]Weaknesses[/b][/i] None. [i][b]General Information[/b][/i] To become Death, you must first summon and kill the previous personification of Death. Death can only be summoned by killing 4 people with a ritual knife Mavros is Death’s skeletal horse who can be summoned at will and will never tire Death cannot instantly kill anyone Death is not needed for people to continue dying. If a player becomes Death, all their previous race abilities will be overridden. Death can keep someone alive by sacrificing another Death will always be wearing a traditional black cloak[/indent] [hr] [center]Ghosts[/center] [center][img]https://media.giphy.com/media/10ORHO9li7USgo/giphy.gif[/img][/center] [indent][i]“Tortured souls free to roam in every present agony,” - Malcolm Symms, Paranormal Expert[/i] [b][i]Abilities[/i][/b] [list][*]Able to pass through walls [*]No need to eat or rest [*]Temporary invisibility [*]Small powers relating to how they died[/list] [b][i]Weaknesses[/i][/b] [list][*]Strong light [*]Banishing rituals [*]Salt [*]Holy and unholy items[/list] [b][i]General Information[/i][/b] Their powers are usually slight in nature. If someone died in a fire, they’ll be able to periodically summon a small flame to set something on fire, if they were shocked to death they’d be able to cause electric appliances to short circuit, etc. Everyone has a slight chance of becoming a ghost after they die, but any dead person can be summoned as a ghost for a short period of time by using a spell. If a player becomes a ghost, all their previous abilities are overridden and replaced with a ghost’s abilities All ghosts are translucent and shimmering. Ghosts can only pass into the afterlife by a banishing ritual or by destroying the body and/or items the ghost holds dear. Strong light only drives them away, not kill ghosts or banish them. Salt keep them at bay if the salt is arranged in a circle or polygon shape. Banishing rituals will permanently remove the ghost from the area if it is unsuccessful trying to make the ghost pass into the next life Any religious item, holy or unholy, will weaken and drive away a ghost if the item is believed to drive away evil. Items such as crosses and nazars qualify. Ghosts cannot pass through living material and cannot doge damage by phasing out of reality. [/indent] [hr] [center]Imp[/center] [center][img]https://media.giphy.com/media/j4sGfjXs2e0Du/giphy.gif[/img][/center] [indent][i]“Nasty creatures with the powers of a demon and the childishness of a poltergeist,” - David Krosky, Daemon Expert[/i] [i][b]Abilities[/b][/i] [list][*]Pyromancy [*]Demonic Transformation [*]Summoning[/list] [i][b]Weaknesses[/b][/i] [list][*]Holy items [*]Ice or cold in general [*]Salt[/list] [i][b]General Information[/b][/i] All imps obvious to spot. They have very otherworldly and weird features such as red skin or a short stature, but those are just examples, in reality imps can look like anything as long as it isn't too human or animal like. Imps are basically weak demons. All imps are born, not transformed into one. An imp is born by 2 imps breeding or a demon child dying. Imps can consume the heart of any living creature and gain a boost in their physical prowess and transform into a demon for a short amount of time, usually 30 minutes (3 turns). The amount of power they gain scales depending on how large the heart is, so a child’s heart while tasty does very little but an elephant heart gives them the ability to smash through any wall. When in this demon transformation, imps cannot use pyromancy. An imp can use pyromancy at any time given that the area or the imp isn’t too cold or has magical protection on it. An imp can throw fire balls, set anything alight with their mind, be immune to fire for 2 turns, or summon a living flame that lasts for 2 turns. The living flame automatically throws fireballs at an imp’s target but getting the flame wet or damaging it in any way will instantly kill it and another cannot be summoned for another 2 turns. An imp is very sensitive to cold. Throwing a snowball at it is enough to knock an imp out and a room with a running AC in it will make an imp nauseous. Imps, if not killed, will live for exactly 1000 years. Salt will not harm them, only keep them at bay if the salt is arranged in a circle or polygon shape. A holy item is described as in item present in major religions such as holy books or crosses. Imps will be weakened when close to them and an intense burning sensation is felt by the imp if it makes skin contact with the item. [/indent] [hr] [center]Nephilim[/center] [center][img]http://i.imgur.com/yzfgpOO.gif[/img][/center] [indent][i]“God’s bastard children,” - Felix la Fay, Demon Lord[/i] [i][b]Abilities[/b][/i] [list][*]Resistance to curses [*]Boosts in all physical and mental aspects [*]Ability to sense and pinpoint nearby supernatural beings and activities [*]Holy aura that drives away negative forces and energies [*]Flight[/list] [i][b]Weaknesses[/b][/i] [list][*]Unholy items [*]Loss of faith [*]Easily bleed out [*]Natural fanatics[/list] [i][b]General Information[/b][/i] All Nephilim are born, not transformed. They can be born to human parents, but not parents with connections to the supernatural except for angels. All children with Nephilim blood in their veins have a tiny chance of becoming Nephilim when born. Some Nephilim children grow up to be prodigies with no idea about their angelic heritage. All Nephilim look like humans, but all Nephilim are (realistically) tall and conventionally attractive. All Nephilim have a goal they are working towards in life, it can be anything, curing cancer to eradicating a certain demographic but it must be justified in their eyes. Nephilim will put full effort into achieving their goals. All Nephilim are infertile. While their holy aura can drive away curses and demons it is not a foolproof shield. Magic powerful enough can break it and a loss of faith can severely weaken it. This aura does not fend off physical attacks. Nephilim have hidden wings they can use to glide short distances and hover for a short while. But actually flying like a bird is impossible. While Nephilim are strong, they can very easily bleed out and/or be bruised and they have a weaker healing factor than the average human. Any unholy item from any belief system, whether the user believes in it or not, will weaken a Nephilim if brought close to them. If the item makes contact with the skin it causes an intense burning sensation. An unholy item is described as an item not present in any major religions. [/indent] [hr] [/hider] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5RM0psWVhSMWNtVnouMAAAAAAAAAAA/awery.smallcaps.png[/img] [hider= ] [i][b]Remember, a character will not know all there is to know about every creature right off the bat![/b][/i] [center]Demons[/center] [center][img]https://media.giphy.com/media/144ypZAIDeBZ96/giphy.gif[/img][/center] Higher levelled imps. They are immensely strong and it takes a team to take one down. They periodically travel into the human world but they can be summed by killing a human sacrifice. Their hearts can be eaten by imps or used by witches for spells. [center]Wisps[/center] [center][img]http://media.virbcdn.com/cdn_images/resize_1280x2400/24/PageImage-167197-3455414-wisp_gif.gif[/img][/center] Souls from the spirit world. They are harmless and when killed go back to the spirit world. Following them leads the player to great danger or reward. [center]Fairest of Them All[/center] [center][img]http://31.media.tumblr.com/tumblr_m2u0fsExvg1qm6oc3o1_500.gif[/img][/center] Only one exists every generation. They have a heart of literal gold which can be used for magical purposes, but its exact effects are unknown. The fairest of them can be anyone and is always kind and extremely beautiful, their whereabouts can only be found by using a magic mirror. [center]Trolls[/center] [center][img]http://i.imgur.com/i1LxrHO.gif[/img][/center] Tiny spirits made of rock and flesh and are extremely religious. Convincing one to worship the player will then in turn give the player a boost in all their abilities. The more trolls worshipping the player, the more powerful they become but trolls are easily killed and once dead the player loses their bonus power. Trolls can be found deep within lush forests usually near moss or boulders. [center]Mirror Demon[/center] [center][img]http://media2.giphy.com/media/3KRGw6PWoRkXe/giphy.gif[/img][/center] Shapeless demons who take the form of their target and gain their powers. Killing one will cause them to drop an enchanted mirror which can be used to ask questions about the location of the fairest of them all. [center]Nightmares[/center] [center][img]http://i.imgur.com/kFeJCcL.gif[/img][/center] Takes the form of their target’s worst fear and will hunt down their target. They can only be killed with an evil eye charm or a dream catcher. [center]Banshees[/center] [center][img]http://vignette1.wikia.nocookie.net/grimm/images/0/0d/209-Valentina's_nightmare_of_ghost.gif/revision/latest?cb=20150315003046[/img][/center] Screeching souls of dead woman who appear only when someone is about to die. Their piercing screams can deafen and they are only defeated if someone is able to please them. [center]Ghouls[/center] [center][img]http://i1258.photobucket.com/albums/ii528/dadrab/animated%20gifs/tip-hat-o_zpscdc45ba2.gif[/img][/center] A counterpart to the banshees. They are silent lost souls of men who died longing after love. They chill all who come close to them (literally) and they seek the warmth and love of the living. They too can only be defeated when appeased. [center]Poltergeist[/center] [center][img]https://68.media.tumblr.com/34e792870d1b33cbe0fc0aabc04074da/tumblr_nlbxvlopJT1t0zi5uo1_500.gif[/img][/center] Trickster spirits who can be summoned every time a ghost is born or travels to the mortal plane. They are invisible spirits who only cause mayhem and destruction. They can only be stopped by killing them. [b][i][u]MORE TO BE ADDED/REVEALED[/u][/i][/b] [/hider] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5hWFJsYlhNLC4wAAAAAAAAAAA,/awery.smallcaps.png[/img] [hider= ] [i][b]Remember, a character will not know the use of every items right off the bat![/b][/i] [list][*]Sword Cane A tool used mainly by a vampire, has a secret compartment that stores the blood of slain foes. Gifted to a vampire who joins a vampire clan. [*]Demon Pact A pact made from parchment and drizzled with pig’s blood. Can be made by anyone and used to make a deal with a demon. [*]Sun Bomb A vial of pure sunlight used by witch hunters to stun vampires. Made by leaving a quartz bottle out at noon. [*]Grimoire Witch’s spell book. Contains all basic rituals, potions, and wand magic. [*]Enchanted Mirror A mirror with a spirit trapped in it. Dropped by a mirror demon or made by casting a binding ritual on a wisp to a mirror. [*]Crystal Ball Enchanted crystal ball capable of being used by all witches to look into the future. [*]Statue of the Goddess A statue that teleports to a new location everyday. Finding the statue will cure the finder of all diseases and curses and prevents death for a short while. [*]Enchanted Broom A flying broom which can only be made by a witch but can be ridden by anyone [*]Necromantic Stone A stone capable of strengthening every undead who possess it. Giving them resistances to salt and holy items. Crafted by pouring the blood of a human sacrifice over a ruby or opal gem. [*]Death’s Robes Dropped upon killing the previous version of death, the wearer gains all Death’s powers but is unable to take the robe off unless if they are killed.[/list] [b][i][u]MORE TO BE ADDED/REVEALED[/u][/i][/b] [/hider] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5UbEJEY3csLC4wAAAAAAAAAAAA/awery.smallcaps.png[/img] [hider= ] [center]Death[/center] [center][img]http://media1.giphy.com/media/h5NLPVn3rg0Rq/giphy.gif[/img][/center] Previously known as Arthur Pettigrew, he was a knight from the dark ages who had defeated Death but now is cursed to roam the world watching from the background and everyone he loved dropped dead around him, except for his wife. Every year he roams the towns killing people to keep his wife alive for another year. [hr] [center]Kyran Alfendo[/center] [center][img]http://68.media.tumblr.com/5398572ab14f703a15bb257a2ebc5c8c/tumblr_inline_nsq8sqzbG01qlt39u_500.gif[/img][/center] A vampire who runs his own clan in the states. An ancient vampire of an unknown age who is known by vampires all over the world Kyran is cold, cunning, and manipulative, many have tried to kill him, 631 to be exact, and he has enslaved them all. He is also spearheading the efforts to overthrow the mortals and has opened the door to his clans to every supernatural who wishes to help him, but he is slightly prejudiced against werewolves. However, he is also what can be described as a "supernatural supremacist". He doesn't see supernaturals as simply being magic humans, but rather the next step in evolution. Killing the mayor and taking over the town is just the first step to his much grander plan. [hr] [center]Lilith[/center] [center][img]https://s-media-cache-ak0.pinimg.com/originals/b3/9e/39/b39e39a78e1c5f6e071a39fba1b428b6.gif[/img][/center] Mother of all demons and vampires. She is a horrific demon capable of transforming into any beautiful woman. She regularly stalks the world and kidnaps young men and women to turn into horrific beasts. She is rumoured to be unkillable but can be summoned by mixing the blood of 4 vampires. But why would anyone want to do that? *hint hint* [hr] [center]The Lord of Torment[/center] [center][img]https://media.giphy.com/media/Q3rFXVfg34SbK/giphy.gif[/img][/center] A feared and mysterious demon who is said to guard the gates of hell. He can only be summoned by a group of demons and/or imps in a ritual where they torture a person for the longest time possible. Once summoned, he will remain on Earth for a year before going back to hell. If one was to make a pact with him, he will give the player the ability to send one person to hell in exchange for something. The cost is usually very drastic and high, but if completed the demon will throw a person into hell and keep them there for all eternity unless if they can escape a challenge he sets for them. [hr] [center]Adoff Richards[/center] [center][img]http://68.media.tumblr.com/tumblr_lllvrn3G6n1qdy3rv.gif[/img][/center] A kind old man who roams the forests with his pack of senior dogs. He skirts the edges of the forests taking in and helping new werewolves to understand their new found power after being cursed with their affliction. He is extremely sympathetic, quiet, reserved, and wishes to keep the supernatural hidden and sometimes pushes his opinions on the werewolves he takes in. It is unclear whether he's a werewolf himself or not. [hr] [center]Richard Wolfsbane[/center] [center][img]http://68.media.tumblr.com/3ed5ab2302e047e64f39080c29e2143e/tumblr_inline_nvq0eo8tJs1qlt39u_500.gif[/img][/center] An adept and merciless witch hunter. While he may be gentle towards his fellow humans, he treats all forms of the supernatural with extreme prejudice. Asad, his spirit companion who takes the form of a lion, is equally as fierce as him. Ripping apart every foe in their path. Richard also found the secret organisation known as P.R.I.E.S.T. An elite organisation who train new witch hunters and eradicate threats to humanity. He is also spearheading the efforts to keep the supernatural hidden and so has chosen to tolerate select supernatural individuals so that he has some extra help. [hr] [center]Eudora Esmeralda Erebus[/center] [center][img]http://68.media.tumblr.com/tumblr_m5r93tO6xP1rxii2bo2_r2_250.gif[/img][/center] Eudora is perhaps the least dramatic of them all. Eudora is a kindly old witch who has a mysterious past she is very tight-lipped about. She has recently set up a shop in town, providing magical remedies for people’s problems and mostly staying out of trouble. However, once she flips on the “closed” sign, her shop turns into a hub for young and senior witches to travel to in search of advice, spells, and reagents for their latest cursing. While very quiet and kind, she is a fiery flame on the inside who is not afraid to snap at anyone who dares try to cross her. Her opinions towards the uprising are unknown. [hr] [center]Amanda Pettigrew[/center] [center][img]http://68.media.tumblr.com/852707d94b400a0f9ddfcc20ff9d41d5/tumblr_mzr4y2vBvE1rwvuymo6_r2_250.gif[/img][/center] The wife of Arthur Pettigrew. Despite being hundreds of years old, Amanda (her new name) looks as if she's in her 20s, but her mind is in slight ruin. She is a rather senile but otherwise kind woman who was gifted with the ability to see the dead, she frequently talks to the ancient ghosts who cross her path, sometimes giving cryptic clues that only make sense at the right time. [hr] [center]Mayor Makarov[/center] [center][img]http://68.media.tumblr.com/dda05bcd3683264f4112f4633efe3bc7/tumblr_net8sdcTCE1sp15auo2_250.gif[/img][/center] The mayor of this queer little town (duh). He's a light hearted and joking man, he's the last person you'd expect to be running a cult, but alas, he is. Aware of Kyran's plan to assassinate him, Makarov has surrounded himself with his own little gang of witch hunters, [i]true[/i] witch hunters. He sees all supernatural folk, including Nephilim and witch hunters, as being evil demons that need to be purged. He's running a secret underground effort to wipe out every single one and no supernatural folk is safe. Luckily, he doesn't know how many supernaturals reside in his town, but for how long? [hr] [b][i][u]MORE TO BE REVEALED/ADDED[/u][/i][/b] [/hider] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5WMmwwWTJnbmN5QklZVzVrWjNWcFpHVSwuMAAAAAAAAAAAAA,,/awery.smallcaps.png[/img] [hider= ] [hr] [b][i]Potion Making[/i][/b] [center][img]https://veganneeds.files.wordpress.com/2015/07/tumblr_static_9tpahsezn3sww4owwws4g0sgo.gif[/img][/center] Potions are easy to make. You first bring a water to boil and throw in the ingredients, each ingredient gives the potion a certain effect so multiple herbs can mixed in a single potion to give it multiple effects. To strengthen the potion or make it have a longer effect, a witch needs to add energy from his or her own body (doesn’t require a tool), the strength and length of the potion depends on how powerful the witch in question is. To target a specific person with the potion’s effects, a witch must throw in something that is connected to his or her target. All the ingredients used in a potion must relate to the potion’s purpose and the potion maker must detail where the ingredient can be found. Some potions may require special steps in order to brew them. (Bonus points if it ties to real world witchcraft) Players can also make their characters research online for potion recipes but these run the risk of being fake or having an unwanted effect. Potions have a risk of backfiring only if the wrong ingredients are used or if the steps were done incorrectly. All potions must be submitted to GMs prior to casting for approval. [b]Potion Template:[/b] Potion’s Name Ingredients: Steps: How to Cast the Brew: (Does it need to drunk? Rubbed on the skin? Etc. etc.) Effects: Required Prerequisites and/or Optional Steps: [b]Example:[/b] Brew of Lucky Love Ingredients: Dark chocolate (store bought fine), agar agar powder (store bought), and a red rose (clipped from a natural garden by hand) Steps: Bring the water to a boil, then melt the chocolate and slowly add it in. Tear off petals from the rose and scatter them in the agar agar powder before dipping them in the concoction. Leave to boil for an hour. How to Cast Brew: Adds a few drops of the liquid into any drink and then drink to attain desired effects. Effects: Anyone under the potion’s effects now has a greater chance of attracting a partner. The brew lasts for a week and once ended anyone previously attracted to the caster due to the potion will now find them revolting. Optional Steps: Hold a picture of the one you wish to attract close to your heart to have a higher chance of attracting them. [hr] [i][b]Rituals[/b][/i] [center][img]https://68.media.tumblr.com/644dccdd187fca7d02081b3df6e70676/tumblr_o4uwznIqdN1ulo0ooo1_500.gif[/img][/center] Rituals are akin to potion brewing in the sense that the player can create their own rituals. It follows most of the same rules: ingredients have to relate to the spell’s purpose, must detail where to attain said ingredients if it's not obvious, and rituals must be submitted to GMs prior to casting for approval. Rituals are different to potion brewing as ritual magic has a lot more freedoms and is allowed to be way more powerful, but it also has a much higher chance of backfiring even if the steps are followed perfectly. [b]Ritual Template:[/b] Ritual Name Ingredients: Steps: Effects: Mandatory Prerequisites and/or Optional Steps/Ingredients: [b]Example:[/b] Curse of Anguish Ingredients: Target’s blood, urine, rusty nails, broken glass, black salt (salt mixed with ash and pepper) Steps: First draw a circle with red chalk and mark sigils on the outside, spray the urine on the edges of the circle and then drop pins and broken glass on them. Mix in your target’s blood with the black salt and visuals them being tormented and in pain. Complete the ritual by spilling your target’s blood in the circle. Effects: Target will go into spasms of pain for at least a whole day, crippling them from doing anything. Mandatory Prerequisites: Must have 3 witches casting the spell at once Optional Steps: Burn a picture of your target as the spell is being completed. [hr] [i][b]Wand Magic[/b][/i] [center][img]http://s3.favim.com/orig/44/emma-watson-hermione-granger-Favim.com-374057.gif[/img][/center] The second weakest form of magic, simply involves moving a stick in specific patterns. Wand spells are very fast yet weak but are great for using when in a pinch. Wand spells are available online but are very hard to find. Sometimes a ring or an object the character holds dear could work as a wand, but picking up some random old stick off the ground will not work. [hr] [/hider] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5WR2hsSUZOMFlXNWtZWEprSUVKdmIyc2diMllnVTJoaFpHOTNjdywsLjAAAAAAAAAAAAAAAAAAAAA,/awery.smallcaps.png[/img] [hider= ] [i]"The Standard Book of Shadows is a useful tool which is necessary for any witchling to fulfil his or her true potential! Normally there'd be a book version which you could order, but all our stocks have been burnt, but don't fret, dear witchlings! The lovely ladies running this side (Marissa, my lovely wife, and me) have decided to give out our basic spells for free to everyone! But please be patient, our data has recently been destroyed by rogue Witch Hunters so we have to write the spells from scratch again. Be sure to check back regularly for more awesome spells for the everyday witch!"[/i] [indent] - Excerpt from the introductory paragraph on "The Everyday Witch's Book of Shadows"[/indent] [hider=Basic Wand Magic] [/hider] [hider=Basic Rituals] [/hider] [hider=Basic Potions] [/hider] [/hider] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5VblZzWlhNLC4wAAAAAAAAAAAAAAAAAAAAAAAA/awery.smallcaps.png[/img] [hider= ] 1) GM's words are final. No need for excessive arguing because it will get you nowhere. 2) Play fair. Don't godmode, don't give your character meta-knowledge, don't attack everyone on site, etc. 3) Play nice. Behind these computer screens, we are all people, so please think twice before cursing someone out. 4) Everyone is allowed a max of 2 characters, but at the beginning of the RP I recommend everyone have 1. 5) Don't count on your character becoming a ghost if and when they die. Keep ideas for back up characters handy at all times. 6) All spells and potions must be submitted to the GMs before your witch character is allowed to cast them. 7) Be sure to get a post in at least once every week, day 8 will be your final warning and after that, you will be removed from the RP. 8) No one liners! Multi-para is encouraged but not required, getting at least one paragraph in will be good enough. Just make sure you have enough detail in your post to allow other's to work off it when making a reply. 9) Keep drama out of the OOC. 10) Decent spelling and grammar are a must. 11) Cursing, romance, and gore are all allowed. Just keep it PG-13. 12) If you're unable to meet the requirement of posting once a week, speak to the GMs for an extension [i]before[/i] your timer is up. 13) Have fun! Or else... [/hider] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjIwMDQyMC5RMU1nVkdWdGNHeGhkR1UsLjAAAAAAAAAAAAAAAAAAAAAAAAA,/awery.smallcaps.png[/img] [hider= ] [code] [hr][hr][h1][b][i][color=your fav colour here][center]Character Name[/center][/color][/i][/b][/h1] [center][img]Character Image/Gif[/img] [b][color=your fav colour here]Character Quote:[/color][/b][/center] [hr][hr][h3][b][i][color=your fav colour here][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=your fav colour here]Name:[/color][/b](Full Name) [b][color=your fav colour here]Aliases:[/color][/b](Nicknames, previous names, maiden names, etc.) [b][color=your fav colour here]Age:[/color][/b] [b][color=your fav colour here]Birthday:[/color][/b] [b][color=your fav colour here]Ethnicity:[/color][/b] [b][color=your fav colour here]Birth Place:[/color][/b] [b][color=your fav colour here]Hometown[/color][/b] [b][color=your fav colour here]Gender:[/color][/b] [b][color=your fav colour here]Highest Level of Education:[/color][/b] (if college, state major or minor!) [b][color=your fav colour here]Occupation:[/color][/b] (Give us what you do for a living, job title, employer) [b][color=your fav colour here]Languages:[/color][/b] [hr][hr][h3][b][i][color=your fav colour here][center]Appearance[/center][/color][/i][/b][/h3] [b][color=your fav colour here]Height:[/color][/b] [b][color=your fav colour here]Weight:[/color][/b] [b][color=your fav colour here]Body Type:[/color][/b] [b][color=your fav colour here]Eye Color:[/color][/b] [b][color=your fav colour here]Hair Color and Style:[/color][/b] [b][color=your fav colour here]Skin Tone:[/color][/b] [b][color=your fav colour here]Tattoos/Scars/Piercings:[/color][/b] [b][color=your fav colour here]Personal Style:[/color][/b] [hr][center][img]Character Image/Gif[/img][/center][hr][h3][b][i][color=your fav colour here][center]Psychology[/center][/color][/i][/b][/h3] [i][color=your fav colour here][center]Positive Trait * Negative Trait * Positive Trait * Negative Trait[/center][/color][/i] [b][color=your fav colour here]Sexuality:[/color][/b] [b][color=your fav colour here]Relationship Status:[/color][/b] [b][color=your fav colour here]Personality:[/color][/b] Well developed paragraph! [b][color=your fav colour here]Habits:[/color][/b] [b][color=your fav colour here]Hobbies:[/color][/b] [b][color=your fav colour here]Fears:[/color][/b] [list][*] [*] [*][/list] [b][color=your fav colour here]Likes:[/color][/b] [list][*] [*] [*] [*] [*] [*][/list] [b][color=your fav colour here]Dislikes:[/color][/b] [list][*] [*] [*] [*] [*] [*][/list] [hr][center][img]Character Image[/img][/center][hr][h3][b][i][color=your fav colour here][center]Skills[/center][/color][/i][/b][/h3] [b][color=your fav colour here]General Skills:[/color][/b]Skills that don’t relate to your character’s race abilities. There are [i]not[/i] powers but rather general skills your character uses day to day; such as cooking, smooth talking, etc. 6 is the recommended amount of skills, you’re allowed to do less than 6 but not more. [list] [*] [*] [*] [*] [*] [*] [/list] [b][color=your fav colour here]Combat Skills:[/color][/b] No more than four, and be specific! These skills are meant to be used primarily for combat situations (rifle shooting skills, great agility, etc.) . [list] [*] [*] [*] [*] [/list] [b][color=your fav colour here]Day to Day Belongings:[/color][/b] Things we can expect to see your character holding at all times. Doesn’t have to be something grand like human hearts or spell books, writing down “chewing gum and smokes” is enough. Feel free to write as many belongings as you want, just no more than 10 [list] [*] [*] [*] [*] [*] [*] [*] [*] [*] [*] [/list] [b][color=your fav colour here]Possessions Kept at Home:[/color][/b] Supplies, things of note, special belongings—things beyond basics. In short: stuff around your char’s house. [list] [*] [*] [*] [*] [*] [*] [*] [*] [*] [*] [*] [/list][hr][center][img]Character Image[/img][/center][hr][h3][b][color=your fav colour here][center][i]History[/i][/center][/color][/b][/h3] [b][color=your fav colour here]Biography[/color][/b] One or two paras about your char’s life will do [b][color=your fav colour here]Life Now[/color][/b] WHat’s your opinions on the uprising? What are you doing now? If you’re an outsider, what are you doing here? Etc. etc. [hr][hr][h3][b][color=your fav colour here][center][i]Additional Information[/i][/center][/color][/b][/h3] [b][color=your fav colour here]Theme Song:[/color][/b] Just for fun, y’know? [b][color=your fav colour here]Slight Powers:[/color][/b] Only meant for ghosts and witches, as they’re the only ones with slight powers, delete this if you’re neither one of those. [b][color=your fav colour here]Extra Information:[/color][/b] Anything else you want to add that doesn’t fit in the rest of the CS, delete if you’re gonna leave it blank. [color=red]I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.[/color] [/code] [/hider]