So I [i]had[/i] been hoping more characters would pop up sooner, so that I could get a better feel for the group before making my own. [i](I like to fill.)[/i] But I reckon everyone's waiting on everyone, so might as well get to work. We've got a modern military mankiller and an olden-times knight, so I was wondering: do we want to use those two as limits this round, or are we gonna go out of bounds and include sci-fi and magic too? The latter may be implied by Warhammer anyways, but I [i]think[/i] the character matters more than the source material. [quote=@mdk] So folks, uh..... a couple people in this merry band *cough* *cough* have a few lives to spare. I don't think I'd be doing my part if I didn't assume some extra risk.... Would anyone be greatly offended if I were to tactically create a character which might (maybe? IDUNNO!!) alter the confluence of realities in a somewhat-favorable manner? Seeing as I've got lives to burn. The risk is I inadvertently make it MORE dangerous for you, instead of LESS. I leave the decision to the merry band. [/quote] I feel like it'd be a good idea to tread carefully for the first round at the least—we're a bit jumbled about. Maybe when we're more coordinated we can take more risks. [sup][i](also because two characters have already been posted, I feel it only fair to them to try and match their power levels, ish)[/i][/sup] At the end of the day, though, I ain't holding you back.