[quote=@Themerlinhawk] [@Dark Light]do you want this to feel like a table top? Not that I'm opposed but between the stats for the characters and an opulence rating it's wandering into the realm of table top. Also I'm in the process of getting a new job so you want see a cs till like this weekend maybe Monday. [/quote] Once the gameplay starts it shouldn't feel too table-topy. But like a 'good' table top I want the pre-game and in-game choices to matter. I won't bend with the stats. Personally I need that to know who is the strongest and actually can kick down that door, ect ect. I normally prefer fallouts SPECIAL for more detail. Skills we could get rid of the scores and just say major/minor. Lastly money. Like I said I want it to be an issue but coin counting will be a diabolical pain! (We can do it if everyone wants.) I like wealth level. I'll find a better way to describe it in game instead of 1 to 5 I'm also going to restrict some posh planets if you don't have a high enough credit rating. The amount of money you have just determines your class and lifestyle you can live. Upper-upper Lower- upper Upper-middle Lower-middle Working class Working poor Underclass