[Hider=Godfrey Hildebrand]Full Name: [b]Godfrey Hildebrand[/b] Nicknames/Titles: He's been called [b]the Earl of Poisons[/b], but he prefers simply [b]Godfrey[/b]. Occupation: Godfrey is a [b]chemist[/b], making medicines and useful compounds as a daytime cover. His specialty is toxicology, however, and he pays the bills as a curator of a collection of rare, exotic, and deadly poisons, which he administers to those who need... disciplined, we'll say. Birthday: April 14 Height: Just shy of 6 feet tall Weight: 135 pounds naked, but his fineries and equipment bring him to nearly 145. Race: Human Sex/Gender: Male Age: 23 Sexuality: [b]Selective[/b]. If he deems someone pretty by his specific standards, no matter how they align themselves, he will be interested. Place of Birth: [b]Kyora[/b] Biography: Godfrey was born to a well-to-do family in Kyora, where the three countries meet. Until the upheaval 15 years ago, his family held a manor house, where Godfrey was schooled by private tutors and his manservant Bertram in the proper ways to behave as an heir to the House. However, even though he was the only son of the manor, he was born out of wedlock, and as such his father treated him in the same manner as he would the servants of the household. His mother had, as he had been told for years, "perished of a septic wound* when he was quite young, so he was left primarily in the care of his manservant (except for the not-infrequent times when his father wished to show him discipline with the switch or the strap). While it was expected that he would never work, because to sully his hands would make him worth even less to the House, Godfrey took up an interest in medicine as a reaction to the thought that his mother could have been saved [i]if only the doctors had known better[/i]. With the help of Bertram, he took a tutor in chemistry as a young boy, where he excelled in the science. Far from his original intentions, however, his fascination drifted from medicines to poisons-- neurotoxins, curares, anti-inhibition drugs, the whole lot. It was far, far easier for him to synthesize a toxin that proved effective than to engineer a medicine against such a thing, and he found himself growing more and more toward the darker side of the science. It was when the good Doctor under which he studied introduced him to the concept of alchemical science that Godfrey suddenly bloomed-- if he could use normal science to cause exacting effects to the human body, then what could this metaphysical near-magic offer him, as well? Once the conflict started back up, his father insisted that they stay in the manor house and defend it-- nothing was more important than the House, "least of all you, boy." Godfrey responded by introducing his father to an alchemically-altered cordyceps, and watched as he climbed to the top of the house's highest peripet, shambling to the edge and, with great effort contrariwise, threw himself to the ground, smashing his head into the stone pathway. He disappeared, taking a large portmanteau of his chemical tools and supplies with him, into the relative safety of one of the bigger cities in Barcea proper, where he developed a reputation as the young boy with the golden eyes and the poison touch. His manservant Bertram, too, disappeared, but try as he might, Godfrey could find neither hide nor hair of his beloved companion. He took up residence in the streets of the city, and using his talents as a scientific and alchemical virtuoso, was soon able to gather enough resources to afford a shopfront, from which he sold his medicines and tinctures during the day, and slept in at night. The time he did not spend in chemical pursuits was spent evenly between the practice of fencing, which Bertram had loved so and which Godfrey learned almost by osmosis until he was an accomplished formal duelist, and sleeping around... So long as they met his ever-changing tastes that week. Personality: Godfrey is the kind of person one would expect to see at a fancy bar, with a snifter of brandy, sitting at a table in a dimly-lit corner. He is not one to shy away from conflivt, but will do his best to avoid actual violence because he's not built for it. When it comes to a formal one-on-one duel, with sword or pistol, he is more than capable of winning, but in the heat of a fistfight or a battlefield, his modus operandi is to [s]run away[/s] retreat to a safe location. His taste in lovers changes almost constantly, based primarily on what color of hair or style of dress he finds attractive that week. He is charming, perhaps frighteningly so, but romantically he is largely incapable of sustaining a relationship with anyone for more than a few weeks at most. He gets bored too quickly. Likes: Poisons, lace, pretty things, good licquor, a fireplace with a plush armchair next to it and a violinist nearby, kissing, receiving money for a job well done. Dislikes: The sound of glass breaking, being made to wear uncomfortable clothes, people who don't take themselves seriously enough, being made fun of, magicians thinking that their arts aren't just fancy science. Skills/Strengths: Godfrey's only supernatural ability is an affinity for making use of [b]classical alchemy[/b] in his chemical pursuits, allowing for the production of things like temporary mind-control drugs, undetectable poisons, and causing grotesque or eldritch effects upon the poison having taken effect. Combat-wise, he's decent with a [b]saber, rapier, or foil[/b] but nothing heavier, and has experience using [b]pistols[/b] for dueling purposes and by extension general use. He has considerable skill in [b]medicine[/b] and can generally stabilize patients and fix wounds or sicknesses, given enough time to treat them. Flaws/Weaknesses: He is a slightly frail individual, in exchange for having the knowledge and dexterity he has accumulated. His family line has a history of [b]hemophilia[/b], so he takes any injury he receives far more seriously than others would for the same level of intensity. His only self-consciousness comes from the [b]scars[/b] that were left by his father's discipline, which spread over a large portion of his back. To that end, he has an aversion to being without some kind of shirt or jacket, even during intimate moments. He is firmly of the opinion that all magic is just science applied in fantastic ways, and will do his [i]absolute best[/i] not to judge magicians who don't believe in science. Weapons/Equipment: Godfrey's go-to weapon of last resort is a [b]saber[/b] that belonged to his manservant, which he will carry at night or when in dangerous locales. He usually has with him at least 5 [b]vials of varying poisons[/b] and their corresponding [b]antidotes[/b] , ranging in intensity from mild paralysis or nausea to near-instant death. At his shop, he has many different [b]chemical and alchemical tools[/b] at his disposal. Appearance: He generally wears decently-fine clothes, opting for black doe-skin breeches, low ankle boots, a button-up with minor lace trim, and a double-breated heavy wool or leather jacket (depending on the weather, of course) when out and about, and in his own company or that of people he likes, simple light cotton trousers and baggy shirts. He stands just under 6 feet tall, slim and lithe, with black hair that just barely touches his collar in back. He likes to wear fancy hats, one of his vices, but only if they complement his only abnormal physical feature, his golden-yellow irises. His skin is pale-white, but not milk- or paper-white. He is clean-shaven and tends to keep his hair parted. He holds himself like an aristocrat would while on above-board business, but when on a darker kind of job, he tends to change his posture to look more gaunt and threatening. While it is unlikely that others will see them, across his bad are a great number of slightly discolored scar marks, evidence of having been struck by implements made for punishment over a period of several years. Theme Songs: Brian Cranston's "Imagining," Franz Liszt's "Danse Macabre" Inspirations: Long ago, when the four nations still lived in harmony, I played in a game set on a space station that orbited the multiverse, where people were plucked from their realities and deposited onto this station because they would be useful to the Rebellion against the totalitarian race of space tyrants. It was a canon-into-AU styled game, and I chose to play as Earl Cain Hargreaves, of Godchild fame. The character lasted there for almost three years. This character is based off of an alternatie version of that character who was himself an alternate version of the canon one. Main or Side: Main character Username: Arcanestatic [/hider]