[hider=WIP][IMG]http://i.imgur.com/GfOxsiu.jpg[/IMG] Name: Ragaraja "Raj" Portia Gender: Female Age: 17 Height/Weight: 6'1'' (185cm) in heels/183 lbs. (83kg), 151 lbs. w/o arms Race: Spider Faunus Personality: Biography: Reason for becoming a Huntress: "The White Fang didn't want me." (not really, she just thought being a Huntress would be fun) Weapon(s): One thing Raj's Faunus biology has actually been good for is her combat effectiveness. Not only is she intelligent and dexterous, but the addition of four extra arms allows her to wield that many more weapons simultaneously. This unique fighting style incorporates long-range, mid-range and short-range attacks and a variety of weapons to help control the enemy's spacing and movements, effectively "zoning" them like Soaring Ninja in Total Annihilation V. These weapons are: [list] [*]Brahmastra: An ornate bow that fires normal, trick and Dust-tipped arrows. Specially tuned to the strength of Raj's spider arms, the bow has a high draw weight that makes it difficult for anyone else to shoot with it. [*]Vajra: The diamond that cuts through illusions (disclaimer: it doesn't actually do that). Vajra is a sharp, two-headed dagger with a telescoping grip that allows it to extend into a large bladed staff. It's a rather heavy weapon despite its compact size, and carries quite a bit of heft when swung, functioning much like a bludgeon that just happens to be sharp. [*]Padma: A lighter, more nimble dagger designed to look like an unopened lotus, Padma is much more useful for stabbing and jabbing than Vajra, which sacrifices some of its usefulness as a dagger to allow it to also serve as a staff. [*]Ghanta: A large brass bell. Not a weapon per se, but a battle aid whose frequencies, when rung, assist in the stabilization of a person's Aura and the attainment of calm and inner peace. But watch out because she's not above bonking you on the head with it. [*]CQC: Raj always keeps at least one arm free for gripping, grabbing, grappling, and self-defense. Because of her spider traits, these arms are naturally armored and can cling to seemingly flat surfaces using microscopic hairs. They also pack a piston-like punch thanks to a hydraulic pressure mechanism that allows these four extra arms to punch harder and faster than her two ordinary ones. This hydraulic action also allows her to propel herself forward for long distances at high speeds when crouching and taking off from the ground.[/list] Semblance: [list] [*]Regeneration: Raj's Semblance is a somewhat unique self-healing ability that allows her to regrow lost or damaged tissue at an accelerated rate. While not as quick or fast-acting as other healing abilities meant to be used in the heat of battle, most of them involving the application of Dust or a person's own Aura, what sets Raj's Semblance apart is the sheer scope of wounds which it can mend. She may sacrifice one of her extra arms in a fight to gain an advantage, and while she will be temporarily inconvenienced by the loss of limb, she will not die or lose consciousness due to shock or blood loss, and her Semblance allows the entire arm to grow back in just seven days. It is not quite accurate to think of this as a conventional healing ability then; rather it is a survival mechanism that allows the sacrifice of smaller body parts to ensure a safe getaway from larger or more powerful predators. It's a rather disgusting but handy ability that's saved her life many times, but it has its limits, like all Semblances. Most notably, it cannot recover a decapitated or destroyed head, and truly severe organ damage may heal improperly with permanent side effects if the injuries are to multiple life-critical systems like the heart, liver and lungs.[/list] Misc: Hates, hates, hates spiders (ironically).[/hider] Looks like we'll be having an all or mostly girl team like Team RWBY. Estrogen brigade hoooooooo.